IR3CON Posted September 24, 2013 Report Share Posted September 24, 2013 GT: IR3CON ST34LTH Map: The Breeze Gametypes: KOTH, FFA, Slayer, Regicide Recommended party size: 4-12 Players Download Link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/52b71a33-22d1-4350-b0ae-20ed7060f52c The Breeze is a competitive map which is compatible with KOTH, Slayer, FFA, Regicide as well as the Gun Game.The areas around the map such as the large rock are all soft killed so there are no ways to exploit the map; however since this is the first time me showing it, there might be things that are broke so if you find anything, let me know.The weapons on this map include:OrdinanceRocket Launcher - 240 respawnSniper Rifle - 180 respawnShotgun - 180 respawnNon- OrdinancePlasma Pistol x2 - 60 respawnBattle rifle x2 - 60 respawnCovenant carbine x2 - 60 respawnPlasma Grenades x2 - 60 respawnFrag Grenades x4 - 60 respawn Images: 3 Link to comment Share on other sites More sharing options...
BeckoningZebra1 Posted September 24, 2013 Report Share Posted September 24, 2013 Might I suggest you give each section a color, like: top right =yellow, bottom right =red, bottom left =blue, top left =green, middle =purple. Coloring your maps like this not only makes your maps more appealing but is also very helpful for call outs. Link to comment Share on other sites More sharing options...
Zandril Posted September 25, 2013 Report Share Posted September 25, 2013 Your maps are always so pretty. Was this map inspired? I think I remember you making a map that looks very much like this one. Link to comment Share on other sites More sharing options...
IR3CON Posted September 25, 2013 Author Report Share Posted September 25, 2013 Your maps are always so pretty. Was this map inspired? I think I remember you making a map that looks very much like this one. Yeah this one is. I like to take parts of my maps which I really like and put them together in a different way Link to comment Share on other sites More sharing options...
Zandril Posted September 26, 2013 Report Share Posted September 26, 2013 Well, I like being in pretty maps. So I'll give this a download and come back with some feedback for ya' Link to comment Share on other sites More sharing options...
Zandril Posted September 28, 2013 Report Share Posted September 28, 2013 Managed to give this map a look. For the most part, it's a very decent map with neat aesthetics but I did notice some issues. Unnecessary pieces: There are plenty of areas in the map that felt too tight and confined because of unnecessary pieces. An example would be the pillars at Red spawn. I don't think that either of the pillars are needed at all and they just end up making that are too tight. But plenty of these unnecessary pieces are crates. They're everywhere. Even in areas they're not supposed to be in. I can't point where exactly these unnecessary crates are since the entire map is yellow which leads me to the next issue I wanted to point out. Coloring: It's not always a bad idea to color your map one color. Sometimes it can work well for the map. But that would only work well if there are distinguishable structures in the map that players can use for callouts. This map doesn't have that. So I suggest coloring certain areas of the map with different colors. Because this is a competitive map, callouts are important. And this map, in its current state, isn't very friendly toward callouts. Low ceiling: Some of your tunnels have low ceilings. A forger should always try to avoid having low ceilings in his map. You never want players hitting their heads when they jump. Those were the problems I noticed right out the bat. If I was to give anymore feedback, I'll have to get a game on the map. 1 Link to comment Share on other sites More sharing options...
BrokeBackHill Posted September 29, 2013 Report Share Posted September 29, 2013 Such a pretty map. What's the theme though? I can't seem to figure it out. Link to comment Share on other sites More sharing options...
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