bungieFTW Posted July 23, 2013 Report Share Posted July 23, 2013 Firefight was Halo's answer to CODs zombies. It only ever existed in Halo Reach and for me presented the oppotunity to hone my skills or just have fun whilst battling waves upon waves of enemies. Now, in Halo 4 it has been completely removed. Perhaps it is just through the lazyness of 343 but probably more likely because they wanted to release the game as quickly as possible to be a contender with COD Black Ops 2. Still, they have been giving some updates to Halo 4 recently so they might add it in. I defianantly want to see firefight in Halo 5 even if they take thier time doing it. At least they added grifball back into Halo again... one of the most fun and creative game modes ever devised in an FPS. Anybody else have any opinions as to what they want added back into Halo from previous games? Maps, game modes, weapons/ items, etc. ? Share them below! Quote Link to comment Share on other sites More sharing options...
Lord of Admirals Posted July 23, 2013 Report Share Posted July 23, 2013 Firefight was Halo's answer to CODs zombies. No. Bungie saw what Epic Games was doing with Gears of War and copied their Horde mode. It only ever existed in Halo Reach It was first created in Halo 3: ODST actually. Perhaps it is just through the lazyness of 343 but probably more likely because they wanted to release the game as quickly as possible 343i decided to remove Firefight because they felt it had reached it's furthest potential and could not be surpassed unless it underweant a massive overhaul. In addition to that, it had mindless gameplay with no real reason why you were fighting. 343i wanted to test the waters of episodic content, and at the same time, provide a narrative that extended past the campaign. Firefight should definitely return, but I feel given the time constraints Halo 4 had, it's removal was justified. 2 Quote Link to comment Share on other sites More sharing options...
BaconShelf Posted July 23, 2013 Report Share Posted July 23, 2013 Hated firefight. It was boring. Anyway, how about GOOD game types? Assault Invasion One flag CTF Infection(Not flood) VIP These deserve some love. Especially invasion, it was terrible in matchmaking but fun as hell in customs in different maps. Though firefight versus had potential. If you could have more than four players Quote Link to comment Share on other sites More sharing options...
TornadoFlame Posted July 23, 2013 Report Share Posted July 23, 2013 they got rid of firefight for rehashed cut out maps with 50-100 emenies on them and called it spartan ops Quote Link to comment Share on other sites More sharing options...
Trifle10 Posted July 23, 2013 Report Share Posted July 23, 2013 firefight should come back. its the only thing i could on halo reach as a silver with no friends and it was endless. invasion shouldnt come back. anyways halo 4 has already been released. its unlikely it will come back, maybe it will for halo 5 or 6. Quote Link to comment Share on other sites More sharing options...
dfdrews Posted July 24, 2013 Report Share Posted July 24, 2013 For me, Halo ODST firefight was the epitome of competitive cooperative play. I have introduced many friends and family to Halo through the ODST firefight because it isn't the cut-throat competitiveness of online multiplayer. Unlike Reach's firefight where the point was to steal your teammate's kills, ODST was about lasting as long as you can against ever more difficult waves of enemies. ODST firefight may have had mindless gameplay, but I have never experienced more teamwork and camaraderie in any game mode in any game before or after. Gears 3 horde, Reach firefight, COD zombies , etc was about beating your teammate where ODST was about working together to last as long as possible. I cracked 2 million points only once and I loved the thrill of hero'ing someone back from death at the end of a wave. All that being said, I have a few suggestions for 343i. Please please PLEASE bring back ODST style firefight! Endless increasingly difficult waves of enemies. (Covenant, Flood, Human, and Prometheans) Forge firefight. Build your own firefight map. Enemy spawn points. Recreate Halo or IRL battles. This would deff get me into Forge! Storytelling through firefight. Story can be progressed through hints on the level. Let the player learn a story through exploration. Lastly, Horde mode style defense. Auto turrets, walls, mines, sentries, etc. Give us the tower defense FPS we always dreamed of. Vehicles and large maps to use them. So, what do you guys think? Push this through to 343i and let our voices be heard! Quote Link to comment Share on other sites More sharing options...
Lord of Admirals Posted July 24, 2013 Report Share Posted July 24, 2013 For me, Halo ODST firefight was the epitome of competitive cooperative play. I have introduced many friends and family to Halo through the ODST firefight because it isn't the cut-throat competitiveness of online multiplayer. Unlike Reach's firefight where the point was to steal your teammate's kills, ODST was about lasting as long as you can against ever more difficult waves of enemies. ODST firefight may have had mindless gameplay, but I have never experienced more teamwork and camaraderie in any game mode in any game before or after. Gears 3 horde, Reach firefight, COD zombies , etc was about beating your teammate where ODST was about working together to last as long as possible. I cracked 2 million points only once and I loved the thrill of hero'ing someone back from death at the end of a wave. All that being said, I have a few suggestions for 343i. I completely agree, ODST's FF was very entertaining and probably the best. The only thing holding it back was the network issues and lack of matchmaking. Please please PLEASE bring back ODST style firefight! Endless increasingly difficult waves of enemies. (Covenant, Flood, Human, and Prometheans) Forge firefight. Build your own firefight map. Enemy spawn points. Recreate Halo or IRL battles. This would deff get me into Forge! Storytelling through firefight. Story can be progressed through hints on the level. Let the player learn a story through exploration. Lastly, Horde mode style defense. Auto turrets, walls, mines, sentries, etc. Give us the tower defense FPS we always dreamed of. Vehicles and large maps to use them. I think those would provide very fun gameplay if implemented properly. However, if you really want 343i to hear our voice, make a thread about the return of FireFight here. Quote Link to comment Share on other sites More sharing options...
dfdrews Posted July 25, 2013 Report Share Posted July 25, 2013 Thank you for that link. I started up a new topic on the waypoint forums to voice our ideas. Lets push this through. here. I would like to retract my push for Horde style defenses. Upon closer consideration, defenses and fortifications are not core to Halo's gameplay. I may think the idea of those fortifications are a cool idea, but they may not fit well within the Halo universe or the Halo game mechanics. I have a poll up. Please visit the post, pick a poll choice and let's get Firefight back in the game. Thanks guys. Quote Link to comment Share on other sites More sharing options...
tns22 Posted July 28, 2013 Report Share Posted July 28, 2013 343i decided to remove Firefight because they felt it had reached it's furthest potential and could not be surpassed unless it underweant a massive overhaul. In addition to that, it had mindless gameplay with no real reason why you were fighting. 343i wanted to test the waters of episodic content, and at the same time, provide a narrative that extended past the campaign. 1. If it has "reached it's furthest potential", that's a good thing. Why would they remove it? 2. Only firefight matchmaking had mindless gameplay, and that's because 343 seemed to think that ArcadeFight was the only firefight gametype worthy of matchmaking. 3. Spartan Ops is really bad. Quote Link to comment Share on other sites More sharing options...
Lord of Admirals Posted July 28, 2013 Report Share Posted July 28, 2013 1. Because it wasn't innovative, and it's popularity was failing. 2. Bungie was the one who designed FireFight Arcade. When 343i took over, they wanted to leave Reach as intact as possible based on the way Bungie set the game up. 3. I was engaged with the story, I got to look forward to something new every week, and we got new lore past the campaign. Quote Link to comment Share on other sites More sharing options...
sinseers Posted October 15, 2013 Report Share Posted October 15, 2013 For me, Halo ODST firefight was the epitome of competitive cooperative play. I have introduced many friends and family to Halo through the ODST firefight because it isn't the cut-throat competitiveness of online multiplayer. Unlike Reach's firefight where the point was to steal your teammate's kills, ODST was about lasting as long as you can against ever more difficult waves of enemies. ODST firefight may have had mindless gameplay, but I have never experienced more teamwork and camaraderie in any game mode in any game before or after. Gears 3 horde, Reach firefight, COD zombies , etc was about beating your teammate where ODST was about working together to last as long as possible. I cracked 2 million points only once and I loved the thrill of hero'ing someone back from death at the end of a wave. All that being said, I have a few suggestions for 343i. Please please PLEASE bring back ODST style firefight! Endless increasingly difficult waves of enemies. (Covenant, Flood, Human, and Prometheans) Forge firefight. Build your own firefight map. Enemy spawn points. Recreate Halo or IRL battles. This would deff get me into Forge! Storytelling through firefight. Story can be progressed through hints on the level. Let the player learn a story through exploration. Lastly, Horde mode style defense. Auto turrets, walls, mines, sentries, etc. Give us the tower defense FPS we always dreamed of. Vehicles and large maps to use them. So, what do you guys think? Push this through to 343i and let our voices be heard! Im cool with Firefight returning but dont make it that i have to put 3 clips in an enemy before he goes down. That absolutely drives me nuts in Spartan OPS Quote Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted October 15, 2013 Report Share Posted October 15, 2013 An fusion of the ODST firefight, Spartan Ops, and some elements from CoD Zombies and Gears Horde mode would probably do it for me. I only ever played Reach Firefight in Matchmaking, where it was very entertaining. Custom Firefight was really pointless seeing you could edit it to make yourself invincible. I only used customs to get the Achievements (this was before I had Xbox Live). I also really enjoyed Spartan Ops. I really dont see room to complain for it. The only problem I saw was the Gold requirement + Its been discontinued. I really would have liked a Season 2 before Halo 5 comes out (they said something about it continuing in Halo 5 I think). Quote Link to comment Share on other sites More sharing options...
ReturnOfTheButcher Posted November 5, 2013 Report Share Posted November 5, 2013 I would like too see it come back in the next halo game. The chances of it coming in this one are less than zero. BTW it's grossly unfair to call it laziness. The feature was replaced by spartan ops. Like it or not. Quote Link to comment Share on other sites More sharing options...
T34M Paradox Posted November 6, 2013 Report Share Posted November 6, 2013 I'm glad its gone because I hate staying in the back and having infinite ammo and I always run out there and someone else would just steal my kills. If they brought it back please get rid of the infinite ammo for mm only and have it set up so that you have to pick up another weapon (unable to suicide). T34M Paradox - Pandoras Ewrear Quote Link to comment Share on other sites More sharing options...
tns22 Posted January 26, 2014 Report Share Posted January 26, 2014 343i decided to remove Firefight because they felt it had reached it's furthest potential and could not be surpassed unless it underweant a massive overhaul. In addition to that, it had mindless gameplay with no real reason why you were fighting. Furthest potential? ie they liked Spartan Ops because it was worse? And while Matchmaking Firefight (arcadefight) generally had mindless gameplay, it was mainly meant to be a legitimate survival mode. And of course, 343 can't add anything to any part of the game unless it fits into the story somehow. "There are no elites in the war games simulator" is not a legitimate excuse not to be able to play as elites. Quote Link to comment Share on other sites More sharing options...
Pbrabbit Posted January 26, 2014 Report Share Posted January 26, 2014 For me Firefight was slightly boring but every now and then I would get on just for fun to play it. But I think it was a bit of a waste of time and that Halo 4 and future Halo games are moving on to greater and better things. Quote Link to comment Share on other sites More sharing options...
Unease Peanut Posted January 27, 2014 Report Share Posted January 27, 2014 The only good firefight mode was in ODST. I hated the firefight in halo:reach. Overshield and rocketlaunchers? That's a bit OP. Quote Link to comment Share on other sites More sharing options...
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