Midwestchopper5 Posted July 10, 2013 Report Share Posted July 10, 2013 Welcome to The Light in the dark created by Midwestchopper5, this is a symmetrical close quarter combat capture the flag map. Gametype- www.halowaypoint.com/en-us/games/halo4/fileshare/details/e83d0729-14ba-4512-90b6-11db14ccfa61 Map- www.halowaypoint.com/en-us/games/halo4/fileshare/details/d1a5e5ff-644a-462e-b2af-0d5ff24ee5f1 There are 2 bases on each side of the map red vs blue. All the weapon load outs are assault and close quarters weapons, and you also have a hardlight shield. You must use team work to make it across, team shooting and knowing when to use your hard light shelf are important on this map. Each team has 2 trenches on each side of there base. These are great for sneaking into bases and protecting fleeing flag carriers. This map was inspired by a ctf map I made, and I decided to make a better and big version. This map still has the feel of the original but adds even more strategy! Hope you download and enjoy it:) Gametype- www.halowaypoint.com/en-us/games/halo4/fileshare/details/e83d0729-14ba-4512-90b6-11db14ccfa61 Map- www.halowaypoint.com/en-us/games/halo4/fileshare/details/d1a5e5ff-644a-462e-b2af-0d5ff24ee5f1 ----------------------------------------------------------------------------------------------------------------- Here a link to the original map, that I remade. Uses same gametype Light Vs Dark CTF http://halocustoms.com/maps/light-vs-dark-ctf.412/ Link to comment Share on other sites More sharing options...
Bob Posted July 10, 2013 Report Share Posted July 10, 2013 Nice screen shots.. Think I'm gonna try it out. fitting name too. Link to comment Share on other sites More sharing options...
Midwestchopper5 Posted July 10, 2013 Author Report Share Posted July 10, 2013 Nice screen shots.. Think I'm gonna try it out. fitting name too. Thanks man, try to play with at least 4v4 for the most fun:) Link to comment Share on other sites More sharing options...
Zandril Posted July 10, 2013 Report Share Posted July 10, 2013 The map looks extremely linear. There are barely any ways to flank your opponent. It also looks like whoever's on top of the UNSC building piece has a huge LoS over the rest of the map. And, with the cover piece, they can just easily duck to safety. That area just looks way too overpowering. I can't confirm these observations of mine since I haven't played on the map. So I'm not sure about the LoS issue I mentioned. I'm pretty sure about the map being too linear though. 1 Link to comment Share on other sites More sharing options...
Midwestchopper5 Posted July 10, 2013 Author Report Share Posted July 10, 2013 The map looks extremely linear. There are barely any ways to flank your opponent. It also looks like whoever's on top of the UNSC building piece has a huge LoS over the rest of the map. And, with the cover piece, they can just easily duck to safety. That area just looks way too overpowering. I can't confirm these observations of mine since I haven't played on the map. So I'm not sure about the LoS issue I mentioned. I'm pretty sure about the map being too linear though. All the weapons are close quarters weapons so you can't cross map shoot, and there are 2 trench tunnels, 2 side paths, and a center tunnel. There's also allot of cover and you have hard light shields. I appreciate your opinions but they don't hold any weight till you've played the map. Link to comment Share on other sites More sharing options...
Zandril Posted July 10, 2013 Report Share Posted July 10, 2013 All the weapons are close quarters weapons so you can't cross map shoot, and there are 2 trench tunnels, 2 side paths, and a center tunnel. There's also allot of cover and you have hard light shields. I appreciate your opinions but they don't hold any weight till you've played the map. Alright then. If that's how the map is, then I honestly think that it's more of a casual map than a competitive map. I don't feel like writing a full article on the difference between casual and competitive. So...have fun reading this. http://www.forgehub.com/forum/forge-discussion/144099-casual-vs-competitive.html 1 Link to comment Share on other sites More sharing options...
Rayner Sutardja Posted July 23, 2013 Report Share Posted July 23, 2013 You said that you have hard light shields; this map requires a custom gametype? And I agree with zandril, this looks more like a casual map or minigame like the trenches. Perhaps exploring more in that aspect and maximizing its potential in becoming such a map! Link to comment Share on other sites More sharing options...
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