Chronmeister Posted June 23, 2013 Report Share Posted June 23, 2013 Starlight v1.1 Gamertag: Chronmeister Optimal Player Count:8-12 Supported Gametypes: Slayer, KOTH, CTF, Extraction Ordnance: Light Riflex2, Frag Grenadesx2, SAWx2, Shotgunx2, Rocket Launcher, Sniper Rifle, Sticky Detonator, Overshield Download it here. Let me know how you like the map. Any feedback will be greatly appreciated. 1 Link to comment Share on other sites More sharing options...
Bloodbath22 Posted June 23, 2013 Report Share Posted June 23, 2013 Brilliant! I'm almost humbled. And not just because one of my maps shares this one's name! Link to comment Share on other sites More sharing options...
Chronmeister Posted June 23, 2013 Author Report Share Posted June 23, 2013 Brilliant! I'm almost humbled. And not just because one of my maps shares this one's name! Sorry. I'd change it, but its one of those names that just felt really right to me. I wouldn't have picked it if I knew someone already had. I really do hope you like it though. Thanks for the feedback. Link to comment Share on other sites More sharing options...
Bloodbath22 Posted June 24, 2013 Report Share Posted June 24, 2013 Sorry. I'd change it, but its one of those names that just felt really right to me. I wouldn't have picked it if I knew someone already had. I really do hope you like it though. Thanks for the feedback. Hah, it's all good. After I submitted mine, I found someone else had used it before me, too! Good name, I suppose. Yeah, great map, request me @ TheBloodbath22 if you ever want future testing on your concoctions Link to comment Share on other sites More sharing options...
Chronmeister Posted June 24, 2013 Author Report Share Posted June 24, 2013 Hah, it's all good. After I submitted mine, I found someone else had used it before me, too! Good name, I suppose. Yeah, great map, request me @ TheBloodbath22 if you ever want future testing on your concoctions I will definitely send you a FR. I am always looking for people to help me test. I really hope people try this map out for highly competitve type matches and leave some feedback on how this one plays. I think this is the best I can do and I hope it shows. If any OG forgers are reading this, please leave some feedback and let me know if this is matchmaking quality. I am dying to create something that will really get noticed and I want to know if this is what you are looking for. Link to comment Share on other sites More sharing options...
Zandril Posted June 27, 2013 Report Share Posted June 27, 2013 Chron, don't you think that this map is a little too big for 2v2? Link to comment Share on other sites More sharing options...
Chronmeister Posted June 27, 2013 Author Report Share Posted June 27, 2013 Ill change it. It worked for me though. Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted June 27, 2013 Report Share Posted June 27, 2013 Just looking at the pictures, no play testing yet, I just wanna say the overview looks INCREDIBLE. Really nice job Chronmeister. Link to comment Share on other sites More sharing options...
Chronmeister Posted June 27, 2013 Author Report Share Posted June 27, 2013 Just looking at the pictures, no play testing yet, I just wanna say the overview looks INCREDIBLE. Really nice job Chronmeister. I really appreciate it. I hope to hear how it plays for you. Link to comment Share on other sites More sharing options...
Chronmeister Posted July 1, 2013 Author Report Share Posted July 1, 2013 I just added this greatly updated version to my fileshare. Please give it a try and let me know whats what. Link to comment Share on other sites More sharing options...
Flyingshoe ILR Posted July 1, 2013 Report Share Posted July 1, 2013 I didn't get a game on here, but I noticed a few things in forge that could use some work: • There is a soft kill zone at the Sea Foam colored area that sticks into the map on the ramp to the bottom floor. This may be mirrored on the other side. • A lot of parts were merged sloppily, especially the blocks that make the floors at each teams spawn area. You could probably find a way to make pieces fit snugly together and not merge textures. Your map isn't very large and you could save some budget by removing a few of the Extraction crates. • On the topic of Extraction crates, you don't have to label an objective 4 times. There are 4 slots there so that objects can have labels for many different game modes, and labeling a crate "Extraction Target" 4 times is no different than labeling it 1 time. • Finally, there were some weird weapon drops on the map for it's size. Assault Rifles and Frags are normally weapons one can spawn with in almost any mode, and a sticky detonator is not so powerful that it would usually be the central power weapon with 180 second respawn time. You could probably fit 2 of them on the map with a lower respawn and rockets in the middle unless the map is designed for personal ordnance, in which case less makes sense. Other than that the map looked pretty solid in it's layout. I like the rock jumps a lot, as they were fun and increase player movement options to and from the middle. Link to comment Share on other sites More sharing options...
Chronmeister Posted July 1, 2013 Author Report Share Posted July 1, 2013 I think you were looking at my first version. I removed the rocks, assault rifles and a row of blocks at spawn zone. I also added a third level and a sniper and rockets. Most changes can be seen from my updated screenshots Link to comment Share on other sites More sharing options...
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