Blaq Cloud Posted April 8, 2013 Report Share Posted April 8, 2013 Map Name: Helios Tags: BTB, Extraction, Helios, BLAQCLOUD Author: Blaq Cloud Canvas Map: Forge ISland Status: Completed Screenshots: Ideal Player Count: 10 - 16 Gametype: Infinity Big Team Slayer, CTF, Extraction, KOTH, ODDBall Description: Helios was a UNSC research facility which sought new sources of energy, to fuel mankind's conquest of the stars. Mankind's dreams are infinite, and so its hunger. Helios focuses a fun balance between infantry, vehicles while fervently utilizing key areas of the map. Intense gameplay is the name of the game. Initial Weapon Drops: (1)Rocket launcher (180) (2)Sticky Detonators (No respawn) (2)Sniper Rifle (180) Random Weapon Drops: Railgun Concussion Rifle Saw Needler Sticky Detonator Vehicles: (2)Chain Hogs (30) (2)Rocket Hogs (120) (2)Mongeese (30) (2)Mounted Turrets (120) (2)Ghosts (60) Power Ups on map: None Armor Abilities on map: None Trait Zones On Map: None Budget Used: 9840 Overall performance:Great Split Screen Framerate Rating: Good Download & Enjoy! Special thanks to the guys over at Online Knights for the feature. Awesome work on the channel! http://youtu.be/zHNBsV1DKWU 1 Link to comment Share on other sites More sharing options...
Blaq Cloud Posted April 11, 2013 Author Report Share Posted April 11, 2013 Helios is completed. Screenshoots are Linked here. Please download and enjoy Link to comment Share on other sites More sharing options...
Blaq Cloud Posted April 12, 2013 Author Report Share Posted April 12, 2013 Truly testing and tweaking could never be finished, but general map construction is done. The only other change at this time I would like to test would be rocket hogs instead of both mantises. Thanks for helping me test, and hit me up next time your online so we can brain storm. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted April 15, 2013 Author Report Share Posted April 15, 2013 Final Update posted to fileshare:> Fixed gaps in kill zones> Made mantis slayer only>Reordered extraction points to better support 2 site extraction>General clean up. Link to comment Share on other sites More sharing options...
Wraith2098 Posted April 16, 2013 Report Share Posted April 16, 2013 Sounds good, I really liked the updates to the hallways on the last test I was in on. I looks forward to playing again soon. Link to comment Share on other sites More sharing options...
Sikslik7 Posted April 16, 2013 Report Share Posted April 16, 2013 Checked it out, needs some more testing. Test the crap out of it, then test the crap out of the crap. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted April 16, 2013 Author Report Share Posted April 16, 2013 What did you find needed more testing? Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 1, 2013 Author Report Share Posted May 1, 2013 Final version in my fileshare. Thanks to the guys at TNT to help testing. Link to comment Share on other sites More sharing options...
orangedrone Posted May 5, 2013 Report Share Posted May 5, 2013 Going to DL this and give it a whirl. -O Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 13, 2013 Author Report Share Posted May 13, 2013 Thanks for the feedback I'll test a version with fixed spawning. My concern with that was spawn trapping from the high power positions of green and gold. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 14, 2013 Author Report Share Posted May 14, 2013 I'll be running it TNT. I brought back the chain hog as the rocket hog made the made too heavy. (although fun) I recolored the elbow's to just blue, and red for easier call out. I also added (1) inital drop and (2) random drop Spartan lasers Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 15, 2013 Author Report Share Posted May 15, 2013 As I feared, with fixed spawned came alot of spawn killing issues as the other team pushed onto the enemy side. So go with the dynamic spawning. IT prevents spawning issues, and encourages the whole map to be utilized. I also broke up some lines of sight from green and gold. Link to comment Share on other sites More sharing options...
LANK3Y PROZz Posted May 16, 2013 Report Share Posted May 16, 2013 My god, how many versions of the map have you gone through already? This is commitment right here! Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 16, 2013 Author Report Share Posted May 16, 2013 This is the process that everyone needs to go through when testing a map. With the help of MrGreenwithagun I was able to add some cover to some spawn points, and limit the LOS from green and Gold a little bit more. If your on tonight we can give static spawning another go before I make a final decision on which way system is best. My god, how many versions of the map have you gone through already? This is commitment right here! For those that take forging seriously unfortunately it is a never ending process. Your done with a map when you decide to walkaway to start the next project. For a lot of us tasks mark the beginning and end of the process. When I test a map I hit theater right after to review from everyone's POV. So what was a 15 min game may turn into a hour long film review. Link to comment Share on other sites More sharing options...
Wraith2098 Posted May 17, 2013 Report Share Posted May 17, 2013 Yep, theater is your best friend as a forger. I'd like to see the updated version, I've been busy with work all week but hopefully tonight we can get a lobby going. Always been a fan of the map, good to see its always improving! Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 25, 2013 Author Report Share Posted May 25, 2013 Updated Helios has been posted. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted June 7, 2013 Author Report Share Posted June 7, 2013 Special thanks to the guys over at Halo composers for the feature. Great work on the channel guys! A little more enthusiasm would've been great though. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted June 10, 2013 Author Report Share Posted June 10, 2013 A forgers project is never done. lol I have another update with "I would like to think a better middle". and KOTH support. I will post tonight and would like to run some OBJ games on. Thanks for the feedback glad you like it. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted August 8, 2013 Author Report Share Posted August 8, 2013 Final version in fileshare. Added support for standard flood. Updated game play footage special thanks to the folks at online knights for the feature. Link to comment Share on other sites More sharing options...
Mickey O'Rourke Posted August 12, 2013 Report Share Posted August 12, 2013 Fantastic job on the map dude, you can tell its really polished. It looks like an actual map that shipped with the game. Is it ok if i send you a friend request to get some feedback on my maps with your expertise? Link to comment Share on other sites More sharing options...
Blaq Cloud Posted August 14, 2013 Author Report Share Posted August 14, 2013 Thanks dude for the feedback, I'm always willing to give advise if I can. Link to comment Share on other sites More sharing options...
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