Creative Gaming Inc. Posted April 7, 2013 Report Share Posted April 7, 2013 GT: NOBLE E 2552 Map name: Foliage Game Type: Evolved This map is based on the level, "343 Guilty Spark" from Halo: Combat Evolved. It takes place in the swamp, filled with trees and tactfully placed rocks. I've simulated the glowing green plants with Dominion shields pressed up against the rocky walls. It's made inside the Island, so it's dark and has that creepy fog rolling along the ground. There's a crashed Pelican and Spirit just like in the level, as well as the hallway which descends into the elevator room,l with two usable Covenant turrets out front. There is also a Warthog with a usable gun by the Pelican, which is strong but not overpowered because of the foliage which surrounds it, allowing Flood to get close. I wanted Covenant deployable shields and crates, but Affinity removed Covenant pieces, so instead I used cyan Dominion Shields for the deployable covers and just added some pieces to them. They offer non-sightblocker covers for the Flood, but can be broken for five seconds, so you don't have that situation where the Zombie sits there waiting for the human to come around and it's a wait to see who gives in. Random drops scattered around the map offer ARs, Shotguns, Needlers, Storm Rifles, and Grenades. The gametype gives the humans an Assault Rifle, Pistol and three Frag grenades, and of course armour abilities have been disabled for everyone. The Flood have normal speed and will have to hit you twice to kill you. My main goal with this map and game type was to make it feel like Halo CE, and if you play it I think you'll find I've succeeded. 2 Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted April 7, 2013 Report Share Posted April 7, 2013 This sounds very cool I can't wait to see pictures! Link to comment Share on other sites More sharing options...
@Shadow KryPTiiC@ Posted April 8, 2013 Report Share Posted April 8, 2013 Hey Noble, Im really impressed by your maps. Mind if I send you a friend request? Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted April 8, 2013 Author Report Share Posted April 8, 2013 This sounds very cool I can't wait to see pictures! Hopefully I'll get hold of them soon, but my Mac is too old to install a new browser. Hey Noble, Im really impressed by your maps. Mind if I send you a friend request? Thanks, go right ahead. Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted April 8, 2013 Author Report Share Posted April 8, 2013 Screenshots are up Link to comment Share on other sites More sharing options...
ShockBolt21 Posted April 9, 2013 Report Share Posted April 9, 2013 NAICCEEEE!!!!!! It would be awesome if you made a floating pelican inside of which the humans initially spawn. And we will, by the way, explore the entire finite highway. Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted April 9, 2013 Author Report Share Posted April 9, 2013 NAICCEEEE!!!!!! It would be awesome if you made a floating pelican inside of which the humans initially spawn. And we will, by the way, explore the entire finite highway. Nah, a good Pelican would seem too close to the outer world. And if the universe is truly infinite, then so is our exploration. Link to comment Share on other sites More sharing options...
Is not JL Posted April 9, 2013 Report Share Posted April 9, 2013 That reminds me, it's time to make one of those maps inspired by 'Halo'. Link to comment Share on other sites More sharing options...
ShockBolt21 Posted April 12, 2013 Report Share Posted April 12, 2013 Nah, a good Pelican would seem too close to the outer world. And if the universe is truly infinite, then so is our exploration. But isn't that how the actual mission started? From inside the pelican? Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted April 12, 2013 Author Report Share Posted April 12, 2013 But isn't that how the actual mission started? From inside the pelican? Yeah, but it didn't hang around. Once it leaves, you're on your own, and that's really the atmosphere you want to portray in a Flood map. Link to comment Share on other sites More sharing options...
Elite X17 Posted April 16, 2013 Report Share Posted April 16, 2013 Looks good. Nice choice of a flood map. How dense is the interior? Can you go to the lift? Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted April 17, 2013 Author Report Share Posted April 17, 2013 Looks good. Nice choice of a flood map. How dense is the interior? Can you go to the lift? The interior is just a small room with the lift platform in the middle and four pillars surrounding it. Link to comment Share on other sites More sharing options...
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