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Elimination Slayer


Dawn Wolf

  

17 members have voted

  1. 1. Would you like to see some sort of Elimination game type?

    • Yes
      10
    • Only in Customs (For those who want it)
      2
    • Not at all (Leave as is)
      5


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So, why have we never seen this?

 

I'm talking about a playlust/gametype/option that allow games to play Elimination style. As in, Kills don't actually matter, whichever team eliminates the other first, wins.

 

Before people say, "We have that, you can turn the lives down to 1," it isn't the same thing, and let me explain Halo's recent history of this.

 

Halo 3 actually DID support this the most so far. It had an option under scoring called "Elimination". It gave 1 (Or however many designated) point to the player who killed the last remaining member of the enemy team. It worked decently. It has it's problems, however. Players had nothing to lose by killing themselves to end the round. The other team would not get a point. If suicide penalties were on, it would ruin the game for everyone else on the team, having each suicide cost the team an entire round. If there were no penalties, there was no fix for this. Same problem for Betrayals/Friendly fire.

 

Halo: Reach however, scrapped the elimination score option. It was no longer there. It was virtually impossible to play any real Elimination based game with a proper score system.

 

Halo 4, sadly, is the same. There is no support other than simply lives, but that's not the same thing. That still lets the team with more KILLS, not more WINS win the game.

 

Why don't we have this in Halo? Some of my favorite actual gametypes are from other games, like CoD and Gears, with things like Search and Destroy, and Warzone. Those gametypes always get my blood going. But so does Halo. And the combination of them would be amazing.

 

 

Now, I know some people think it wouldn't work. I disagree. I think it's doable.

 

People might say that the weapons are in issue. I disagree. I think maps would have to cut out any high tier power weapons, such as Rockets or Incineration Cannon. Focus should not be on whichever teams gets these weapons first.

 

People also say that excessive camping/hiding could be an issue. Well, Halo 4 has the highest amount of anti camp options yet. P. Vision, and Increased Sensors, as well as the nature of the maps help resolve this. However if this is still an issue, they could always put a nuetral powerup in the middle of the map, which grants Enhanced Radar for 5 seconds. This would effectively tell the person who actually risked coming out into the open where the hiding players are, in a general sense.

 

There is also the option of adding in an objective aspect to the game, ala Search and Destroy.

 

Anyhow, don't you guys think that this type of game would be great? It's the one style of game that Halo has always missed. And it makes me sad. I long to see this style of gametype in Halo, at LEAST in customs!

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Uhhhhhhh first thing that comes to mind is hide and seek/camping. Nope no thanks.

 

Hide and seek has a unique angle of fun to it. Camping is not ALWAYS a bad thing. And as stated, there are many ways around it. Promethean Vision, for example.

 

 

Yes! I missed this playlist when it was taken out of Halo 3. I think it was called Squad Battle? I loved it. Maybe 343 could bring it back.

 

Halo 3 never had such a playlist. Squad Battle was simple 6v6.

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It's what I've always wanted in a halo game. And I'm being serious lol, I love elimination type games. They really should have it, and I don't think the camping thing is a good cop out. I mean, you can camp anytime in any game type. Maybe if everyone had markers on them like in domination? Idk just a thought

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One of my fave gametypes in a shooter ever was this CTF variant on the game Conker's BFD, where you had 5 lives and then were eliminated and had to watch teammates (or spawn in the AI's place) and the last team left alive won. I think a lot of people wouldn't want to watch teammates though if this were implemented in Halo. It sure would be epic to be the last guy against two or three and you'd have to be stealthy in order to assassinate one while he's alone or something.

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I would like to see this game type again. I loved playing it in Halo 2. The way I think 343 could make it work is obviously give a point to which ever team eliminates the other first and get rid of friendly fire. And if a player commits suicide either on purpose or accident then you remove them from the next round. This will make the player be more careful. If the whole team commits suicide then give the point to the other team and the first to 3 wins. The round can last 3 min and if time runs out then markers are placed on everyone's head and another minute is added to the round time. If anyone is still alive after the addition minute then the round ends and another is started.

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I would like to see this game type again. I loved playing it in Halo 2. The way I think 343 could make it work is obviously give a point to which ever team eliminates the other first and get rid of friendly fire. And if a player commits suicide either on purpose or accident then you remove them from the next round. This will make the player be more careful. If the whole team commits suicide then give the point to the other team and the first to 3 wins. The round can last 3 min and if time runs out then markers are placed on everyone's head and another minute is added to the round time. If anyone is still alive after the addition minute then the round ends and another is started.

 

Not sure if I agree with your suicide plan, but I do like your idea on markers being added after 3 mins has passed. I think an elimination game type sounds fun and really competitive.

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It wasn't Squad Battle but I assure you that they did have the gametype you speak of. As a matter of a fact, after doing some research, Halo 3 did have that playlist and it was in fact called Team Elimination.

Hmm. Well, if so, I stand corrected. It must have been a temporary playlist. I played H3 from Jan 08 till Reach came out, and I always WANTED such a playlist.

 

I'm always so bummed out when I go into Custom games and there is NO option for this. I suppose the game would just have to played by the round, to ensure proper win/loss scoring. But still. If 343 (Hopefully) is going to update gametypes in H4 (Where is Assault/Juggernaut/etc.), I hope they consider these options as well.

 

Most people seem to like the idea. I'm curious to see more people vote on here.

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I'd love to see something like this, pretty much the only gametype I play in the Gears of War series is Warzone, which to those who haven't played it is basically an Elimination gametype, where players don't respawn except at the start of new rounds and the winning team gets one point per round, with the match ending once either team gets a certain number of points.

 

I can see this working really well with the new loadout system, too - everyone gets their favourite weapon and perks to start with and the only barrier to winning is your individual skill as a player. Plus, camping would be less effective if someone thinks to bring along Promethean Vision, or has a perk to extend the motion tracker's range.

 

I'm not sure how each match could work, but if it was done well or played anything like Warzone, I'd definitely give it a try. Perhaps it could be that whichever team wins three rounds first wins, and rounds set to a three-minute time limit? A point gets awarded to one team when the last player on the other team dies, so suicides or betrayals aren't a way to escape for the losing team. I don't know if ordinance drops would necessarily be fair, but perhaps they could be tweaked to only provide specialist weapons like Shotguns and Sniper Rifles, rather than catastrophically damaging weapons like the Rocket Launcher.

 

I'd definitely play something like this if it was done well, and can see it very quickly becoming one of the better competitive playlists - the only problem would be that random players and teams wouldn't be able to mix, as that would unbalance things VERY quickly.

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Hmm. Well, if so, I stand corrected. It must have been a temporary playlist. I played H3 from Jan 08 till Reach came out, and I always WANTED such a playlist.

 

Yea it was a VERY temporary playlist towards the beginning of Halo 3 (the September before you started playing I think). I played it a lot and because everybody only has one life gameplay was ALWAYS intense and you had to play smart. You also had to keep a close I out for the enemy team. It was a great gametype. I would love to see Halo 4 bring it back.

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Yea it was a VERY temporary playlist towards the beginning of Halo 3 (the September before you started playing I think). I played it a lot and because everybody only has one life gameplay was ALWAYS intense and you had to play smart. You also had to keep a close I out for the enemy team. It was a great gametype. I would love to see Halo 4 bring it back.

 

Ugh. I really don't understand why this sort of gametype hasn't appeared more than once like that. Evidently, people like it! So unfortunate...

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I dislike elimination gametypes because generally NOT playing is significantly less fun than playing (I feel this way about EVERY type of game btw, people shouldn't be forced to stop playing before the game is over. That includes board games, card games, and video games). It sounds neat in principle, the belief being that players suddenly play smarter.

 

The problem I see is that all those people paid $60 for a game and most likely $60 for a year of Xbox Live and suddenly the game is telling them they have to watch the match be played instead of play it because - as their killcam demonstrates - XxTrIcK5hOtZxX got lucky when he was jumping in circles and throwing grenades.

 

As a shooter you play for entertainment (which is the goal of the game, if you play for different reasons that's fine, but officially the goal is entertainment), suddenly having to just WATCH the game in your deathcam just doesn't sound right. I would not play that game, and I wouldn't expect anyone else to either after paying $120 for the pleasure.

 

Of course they have the option to just not play, right? That's exactly right, and they won't, and they don't. They had an Elimination playlist in Halo 3 for a bit, they took it down because no one wanted to play it. Seeing this was the trend, why go through the trouble to program an option that you're pretty sure statistically no one is going to use?

 

I love choices and I generally think the more options the better. However given the large list of other complaints I have with this game, I would prefer 343 spent their time improving the game people play, instead of the game no one plays.

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It wasn't Squad Battle but I assure you that they did have the gametype you speak of. As a matter of a fact, after doing some research, Halo 3 did have that playlist and it was in fact called Team Elimination.

Yes! I missed this playlist when it was taken out of Halo 3. I think it was called Squad Battle? I loved it. Maybe 343 could bring it back.

The playlist in Halo 3 was called Team Tactical. There was a lot of camping toward the end of close games. I was able to get to high 40s before they removed the game type. It was pretty alright though.

 

It wasn't Squad Battle but I assure you that they did have the gametype you speak of. As a matter of a fact, after doing some research, Halo 3 did have that playlist and it was in fact called Team Elimination.

And it was "in fact" not called team elimination... lol. Nice try with your facts though. I assure you that it was Team Tactical.

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I've always wanted to see this gametype too. I don't think it would work quite as well as it does in Gears of War, but it would still be a nice alternative to the mindless run 'n gun style that Halo has always been.

 

I suspect that the playlist would have very little activity, but I would definitely like to see it given a chance anyway.

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