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What do we want in Multiplayer?


Hydricide

What we want  

37 members have voted

  1. 1. Do we want armor abilities

  2. 2. More Unique maps, or more forged maps

  3. 3. What mechanics/physics do we want it to resemble most



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Okay, so here is my rant. I would like this games multiplayer to most resemble H3 or H2. There is a reason for that, and it has to do with the changes that were made to reach. Now, i am not saying reach is a bad game, it is a good game, but I do not like it for a HALO game. It does not play like halo to me. To me, halo has always been about one thing, you start with 2 weapons, either AR and Magnum, or BR and AR for normal slayer modes (excluding swat, snipers, etc.) there were NO armor abilities. If you ask most people, they will say that Halo 2 was the best multiplayer game, it had a lot of unique maps and you started, no pun intended, very spartan, you had your 2 weapons like everyone else. Armor abilities to me ruined the Halo magic, it unbalanced the game, the fact that I have an ability at start that I do not need to retrieve from a place on the map is stupid. There were abilities in H2/H3, they were called power ups and you had to get them on the map, not start with them. I want that feeling back where I am starting the same as everyone else and it is up to me, not an armor ability, to beat the other player. I also don't like how reach dramatically slowed the game down and lessened the height at which you can jump. The only reason they did this was to accommodate the armor abilities, you couldn't very well have sprint with H3 physics, you would be moving too fast to control, so they slowed it down, and they shortened your jump to accommodate jet packs, and all these changes made me resent the game. Everyone LOVED Halo 2, and most everyone loved H3 just the same because for the most part, it played the same, (minus having to lead shots in H3). Why would they go and change that on such a loyal community? I don't play reach anymore, it feels too Call of Duty for me, and as I said, it is a good game, just not a good halo game. Why fix H3/H2 if it isn't broken, if you guys at 343 really want the success that bungie enjoyed for all of those years, bring back the old H2/H3 multiplayer, You will please the community with that. I am sure there will be some out there who loved reach saying that they would rather have it like reach and having an H2/H3 multiplayer experience will disappoint, well, to them, think back to what game made you fall in love with the series and ask yourself honestly, did you go back to play H3 after reach came out? I hope this poll and topic is of some help. Please no flame wars, these are just opinions of mine and others, I just want to hear what others have to say. I'll see you on H3 or H4,

 

GT = HC AdReNaL1Ne

 

-Game on ;)

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on a side note that I forgot to add on earlier, I really want 343 to have a stat page like Bungie.net does. Having, essentially, a whole website devoted to collecting the player stats of everyone on Halo was awesome and helped make the game for me. I hope that part is not forgotten or left out as an afterthought, it is a huge part of the experience. Last thought, no more credits for rank, BRING BACK THE 50'S, it is so much more motivating to know that I got my high SKILL, not high time achieved on game. Credits were a nice thought, and arena just didn't motivate me, I want playlist 50's, not credit system, back to exp and the 1-50 skill range :) that's all.

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My main concern is Armor abilities. I think they just unbalance the gameplay too much and slow the game down. Hopefully 343 fix the problem with that. I also think they should put alot more thought into the maps and I would love to see some old ones remade but I still think new ones should get most of the attention. Just my 2cents.

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Re post of my ideas lists

 

Full Effrect Invasion:

 

This is a list of the ideas I belive wold make a gametype so god that COD will be blown off its throne. Please ass your own ideas, even iff you think its too crazy too work. Halo was made through ideas thought to be the same.Too crazy to work. But they did...

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indigios animals would add more realism to the battlefield.If possable add in waves,storms and lightning that can kill you, but hardly ever have it happen.

 

7. Highly interactive maps. If Iwanto place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets distroyed. Also have hidden air ducts so you can sneak to the objective.

 

That all I can think of. Please Add on to this thank you and God Bless America

BraverKING514

 

 

343,

(If you people reading this agree with me, then Email this to 343, please, for the sake :idea: of Halo, do it.)

 

if you are reading this, put this in your game! DO NOT FALL INTO THE TRAP BUNGIE DID! I've checked and these are the most popular ideas that the fans want to see in your games. I understand that some might not be possilbe, but that is what made Halo great to begin with. It took the idea of a video and redefined it. It made everyone who played it go "holy ****" and other game companies cry like little babys. Halo was the top dog, the one to beat. Bungie made the mistake of not continually changing the idea ofa video game, exept in the storyline, and so they abandonded what made Halo so great. Please,for the sake of the millions of Halo fans, keep the Halo 1 mentality. Blow the game outof perportion! Place these and what else you think of into your game and Halo shalretake its old title, wher if you arn't obbsessed with it you will look like a dumba**.

 

1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

4. Forgable Firefight maps. Taking custom games to a whole new level.

5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to havea grunt filled Rupe Goldburg machine.

7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

9. Weapon inprovements. (supressors, sights that allow for headshots onguns such as the AR, and other thing that you can think of.)

10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.

11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles.

12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leavean ipression on the hearts of millions.

14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donall and Salvitorie (forgot his name) to make the music again? I think they're the best pair sence Cheif and Cortona.

 

I hope you find this advice helpful, for I've worked many hours finding this information out. I do pray you use it and get Halo back on its feet.

 

 

In Topic: Legendary Edition

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Bring back Dual Wielding, but don't make it so you need to use both weapons at once to get a kill.

 

Duals should have both advantages (like more firepower) but also disadvantages, such as decreased accuracy, OR the inability to scope in. If Halo 4 has weapon attachments (The magnum has a grenade launcher thingy in the trailer) they should only be usable with one weapon at a time.

 

The perfect contender for this would be Dual Magnums. Using one Magnum at a time would allow you to both zoom in, and use the grenade launcher thingy, but duals would give you... well... two pistols to use, and make you feel like a Bad@$$ (lol). Dual grenade launcher pistols sounds a bit overpowered/ pointless to me. Which would be much better to use at close range.

 

A better turret... because the turret in Reach is terrible. The turret in Halo 3 was good though. <----MAKE IT MORE LIKE THAT.

 

Make... a Needler Turret!!! It would combine my two favorite things, needlers and turrets. Everything else doesn't matter.

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Bring back Dual Wielding, but don't make it so you need to use both weapons at once to get a kill.

 

Duals should have both advantages (like more firepower) but also disadvantages, such as decreased accuracy, OR the inability to scope in. If Halo 4 has weapon attachments (The magnum has a grenade launcher thingy in the trailer) they should only be usable with one weapon at a time.

 

The perfect contender for this would be Dual Magnums. Using one Magnum at a time would allow you to both zoom in, and use the grenade launcher thingy, but duals would give you... well... two pistols to use, and make you feel like a Bad@$$ (lol). Dual grenade launcher pistols sounds a bit overpowered/ pointless to me. Which would be much better to use at close range.

 

A better turret... because the turret in Reach is terrible. The turret in Halo 3 was good though. <----MAKE IT MORE LIKE THAT.

 

Make... a Needler Turret!!! It would combine my two favorite things, needlers and turrets. Everything else doesn't matter.

 

I disagree with Dual Wield, mainly because it's kinda over powered, not extremely but it can get annoying at times, maybe only campaign?

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Dual Weilding.

Interactive maps

Maybe an invasion gametype where you have to capture/destroy a covenant cruiser?

NO SPAWN-KILLING IN INVASION!!!! Make it so the spawning isn't just a respawn point. Have it be likes large zone with cover, or dropping from a pelican ect...

NO AA's!!!!!! Not even sprint! It takes away from the classic halo feel.

 

Ps. Forge side note... More themes now the only theme is fourunner. Maybe this, UNSC, and covenant. Or different large forge maps' halo 3 had sandbox, foundry, and one more I forgot the name. Have is be like this with another forge world like map.

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Yeah, I agree with those that said bring back a lot of the old favorites from the older Halo's. That is one of my biggest gripes with Reach, everything is on Forge world and the ones that aren't, other than maybe reflection and Sword Base don't play well to me. I'd love to see Th Pit, Guardian, Lockout, Sidewinder, and the rest come back, remastered on the best graphics to date. Also, like I said, I voted H3 for the mechanics/Physics because to me, it did play a lot like H2 and H3 was what I got to start playing online, so it was always my favorite ;)

 

P.S. for me I am also just a little bit skeptical about them making a game too crazy, with like AI and such in matchmaking, back to my points as to why reach never caught on for me, it doesn't feel like halo, it feels like something else, and I wanted a Halo game, not some other game called halo. That is why I am sounding like such a traditionalist, I loved the halo games for what they were, spartan, in name and matchmaking starts, no AA's, no different weapons, just what everyone else had, you and either an AR or BR, it made me feel like if I won, it was because of me and if I lost, it was also on me, I wasn't good enough, in Reach I felt too jipped, I felt like I was getting the short end of the stick and players that I could handle in H3 or H2 were beating me due to an AA or something. I know not everyone agrees with me, nor do I expect everyone to, but it is honest to God how I feel about it. I just really want an H3/H2 Clone MM system with better graphics and more customizability. I do believe in the bottom of my heart that if 343 just took H2 and made better graphics, a few new weapons, and gave us some of H3's more popular maps with some new ones, it would go down as one of the best games to hit any console.

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