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  1. Interviews with Frank O'Connor http://www.metacafe....g_shocase_2012/ http://www.gamereactor.eu/news/19161/Halo+4%3A+Frank+O'Connor+Interview/ 343 Halo 4 Documentary http://www.gamesrada...-behind-scenes/ List of Halo 4 quasi-vague specifics http://www.msxbox-wo...ation-more.html Game Informer Article http://www.gameinfor...se-details.aspx GameTrailers Article: describing multiplayer maps Halo 4 Brings Big Changes to Multiplayer With Story-driven Spartan on Spartan Battles, Says 343 Industries Kotaku Article: more multiplayer information http://kotaku.com/58...-look-at-halo-4 Summary of Main Topics Covered -They stressed that character development would be a key focus of the next entry in the series, and that fans will learn much more about Master Chief. Halo’s protagonist will be facing a new threat “unlike anything he’s seen before,” and O’Connor told me that this threat will make a significant impact on both the narrative and the gameplay.- GI -"He will still be very stoic. He will not talk a lot, nor will he cry, but there is a piece of his humanity that we do want to come through and really express that with the decisions that we have the player make as they embody Chief, and the things that he needs to face and so for us 'dimensionalizing' him isn’t changing him. Because, frankly, he’s really well fleshed out in other areas of the universe. It’s really just bringing more of that to the game experience."- GT -Cortana is also set to play a pivotal role in the game, but Wolfkill and O’Connor didn’t elaborate on her status.- GI -"The entire multiplayer experience from soup to nuts is completely immersed in the fiction, as is the campaign," O'Connor said. "Every single element of multiplayer, from the simplest game of Team Slayer all the way up to the more interesting experiences that we'll talk about later this year are going to be fully immersed. Everything that you do when you're in multiplayer will have an impact on your Spartan's career."- GT -O’Connor spoke about how the campaign and multiplayer felt like they existed in separate worlds in previous games, and the team wants to change that. They want both modes to feel like they’re part of the same universe, and there will even be an explanation in the story that illustrates why red Spartans fight blue Spartans in multiplayer.- GI -"We're absolutely creating multiplayer levels from scratch," O'Connor stressed. "These are not play spaces that are recycled from the campaign. They're purpose built with competitive in mind."- GT -The maps won't be lifted from the campaign but rather have been created specifically to allow for balanced gameplay. When asked about balancing the multiplayer for MLG pro-gaming, O'Connor said that they are taking MLG seriously, but didn't go into detail as to what exactly that meant.- Ko -O'Connor and Kiki Wolfkill, executive producer at 343 Industries, showed off some of that multiplayer in the form of two Halo 4 maps: Warhouse and Wraparound. Warhouse is human-built industrial complex, an abandoned military base, that orbits a gas giant. Its most prominent feature was the giant Cyclops II being constructed or repaired in that base. Wraparound was a Forerunner multiplayer map, a solar facility that fuses and creates the artificial sun that powers a Forerunner Shield World. They were architecturally impressive, beautifully lit and what one might expect from a Halo multiplayer map if they were hoping for interesting looking multiplayer maps.- GT -It sounds as though multiplayer will be tied more to the fiction this time around, with a story-based reason explaining why so many spartans are duking it out all over the galaxy.- Ko -Spartan IVs will be introduced in this sequel, and they’re (as expected) bigger, faster, and stronger than the Spartans we’ve seen in Halo’s past.- GI -In multiplayer, characters will control Spartan 4s, which are a new type of Spartan super-soldier; there will be a wealth of customization options for your Spartan. Some of those options will be cosmetic, but some will be functional.- Ko -O'Connor and Wolfkill wouldn't elaborate on the functionality of this system, but they did say it would be deeper than the loadouts of Reach.- GI -They also hinted at some sort of coming announcement that will be a "crossing of the rubicon" for the Halo series. While hype is hype and blind items are blind, it did sound as though they are convinced that some aspect of Halo 4 will be seen as a large change to the core of the series.- Ko "O'Connor also focused on another key point, that player customization is no longer just aesthetic. "It has an impact on gameplay," he said. But that, like Halo 4's "big change, the big rubicon," is something 343 isn't detailing just yet. "It's a completely new way to play with your friends in MP and it's something I hate to tease, but its something we'll be illuminating you on later in the year."- GT -It's nice to get any info at all about the upcoming FPS blockbuster, but the Spring Showcase didn't bring us any significant answers regarding storyline, multiplayer direction, or release date. We may not know much as of now, but O'Connor ended the presentation by teasing the announcement of a "big ticket item" later this year.- GI
  2. So real quick, I just want to say this. I routinely check Halo Waypoint every other day to see the bulletins/updates. Now they usually always start popping up around 1:30-2:00 for me (eastern time). But for some reason this today, they haven't. I mean come on, its almost 5:00. Is 343i maybe waiting to post a Major Update? Who nows, just a reason and a theory to help us wait and see if there is going to be any info..
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