Jump to content

Search the Community

Showing results for tags 'rsv2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 1 result

  1. Name of Map: KillHouse V2.0 Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/Legit%20dp/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0 Link to Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27184480&player=MLG%20Gametypes Recommended Player Count: 10 Game Variant: Objective Gamertag: Legit dp LegitForger Creations This map was made and built in inspiration from TC's Rainbow Six Vegas 2. Any gamer of the series knows this map for its close quarter firefights and those long range Famas shots across the open top of the map to the other side. This map brings that and more. Designed in the mindset of CTF, this map can also be used in TS. The map from its V1.0 has been modified to ease gameplay and eliminate long sight lines. The images you will see will mostly be accurate, but the spawns have been changed. Instead of the ugly forge pieces you see in the images, I have made new objects back in the spawn area to make the area more aesthetically pleasing and nice looking. Unfortunately due to school the updating of these images has been rare. The best way in full aspect is to play it yourself and see the competitive side to it in difficulty. Guns Below: DMR x 6 ST: 30 Seconds Sniper x 2 ST: 60 Needler Rifle x 2 ST: 30 Plasma Pistol x 2 ST: 30 Frag Grenades x 6 ST: 15 Plasma Grenades x 4 ST: 15 KillHouse V2.0 Created by Legit dp Inspiration from Tom Clancy's Rainbow Six Vegas 2 Map KillHouse Map Description The map features an inspired design from TC's Rainbow Six Vegas 2 Map KillHouse. The map has been redesigned with competitive gameplay in mind. The map is symmetrical on both ends and features two height variations. The map features two main buildings both with a front patio. Along with a back open loft area, which houses the stairs to the second level. Each main base contains five ways in and out. Two of which on ground floor. The map features two snipers, one grenade launcher, two plasma pistols, two needler rifles, four health packs, and 6 DMRS. The map has a top middle and bottom middle. The top middle portion is attached to the main buildings via the base bridges which protrude out from the second story of the buildings. And a main walkway which spans the whole one side of the map. Featuring an interesting High-Low gradient when looking at the map from front view. Spawning is key in this map and has been placed strategically to allow chances for a player to help teammates or in Capture the Flag put the player in a position to make quick decisive action depending on where the flag is ran. No high point is over powerful in this map because of the pieces of cover and line of sight breakers being used threw out the map, leading to an extremely balanced game. Pictures are below. Here is a above view of the middle of the map. Straight below the view you have (Which can not be seen)is the grenade launcher spawn. Which can be accessed by 2 lifts on either side. Or the top middle bridge itself. We also get our first look at the top middle layout along with the first floor cover pieces. (Left and Right) Here is a view of Red Base. We can see the patio where the Red Team Flag would be located in Capture the Flag. Also we can see the multiple access points located on the left and right of the patio.To the left is the main walkway. A Red light has been placed on the base to solidify the team the Base belongs. No framerate problems with the lights. Same with the Blue Base. Here we have the look at the front of Blue Base. As this can be easily seen the base is completely symmetrical to the Red Base. Here we have the first bottom middle view. Above the view you see is where grenade launcher spawns. (Top Lift) The lifts are located on either side of the walls, though not visible, left and right or the screen. These lifts are one way shields, therefore they make no noise when used. We can also see the line of site breakers in bottom middle. An interesting piece which creates and interesting battle in bottom middle. A health pack is located right behind the view this image gives us. This is also a neutral spawn area. Here is another view of bottom middle, but this time on the opposite side of the map. No lifts are located in this area. And the health pack is behind the view this provides once again. The walkway that spans the whole side of the map is located above this view. This is a neutral spawn area. Here we get a full length view of the Underneath Walkways side of Blue Base. There is a line of sight breaker immediatley ahead and further up. This area has no spawn in it for its lack of protection. Even though this area is commonly avoided by players. Making this a good flanking run on the enemy. Here we have the underneath walkway side of Red Base. We have the same line of sight breakers as on the Blue Base Side. Here is the view of top middle from the top walkway perspective. Here we can see the bridges from each base the feel of the map more effectively. The walkway is the same height as top middle so the image we see is a bird’s view of the area. Below this photo, though not in view, is a neutral spawn area based around a piece of cover. Here is the open side of Blue Base and as we can see there are line of sight breakers so players on the other side of top middle cannot see all the way through. Here is the first look at grenade launcher spawn. And the open side of Blue Base. Here is the inside look at the Red Lobby of Reds Base. A nice ceiling height allowing full jump and close quarter turns around each wall opening to the wider portion of the base. Here we can see Blue Lobby of Blues base. It is the exact same design as Reds Base. I would like to thank all very close friends of mine who helped test the map.I would also like to thank anyone in advanced for submitting feedback to the map. It means a lot.
×
×
  • Create New...