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Showing results for tags 'jump'.
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Gamertage: BeamishJeans963 Map: The Ditch Gametype: Long Ditch Recomanded Players 6-10. I can't post anything like a photo or video. But please take the moment to take a look at it in customs. They are in my Fileshare. BeamishJeans963
Gamertag: Hurry Dashboard Map: Jump (in my file share) Game type: Jump (in my file share) This is my remake of the halo reach minigame "Jump Rope" where the flood is trying to splatter the Spartans and the Spartans try to jump over them. Recommended amount of players is 6+
Well I realize it's a bit late to bring this up, but thinking realistically, any trained soldier (spartan included) should know how to fall.. but, instead of it being a forced movement when falling from so high, i think we should have the option to hold "jump" upon hitting the ground to do a tuck & roll maneuver and resist some falling damage. I wouldn't believe it to be too outrageous, considering you'd have to give up a couple seconds to complete the roll, thus leaving yourself vulnerable to taking fire, but I'd like the option to give up that short amount of time to preserve a bit of shield/health upon falling from a certain height. What if i want to get from point A to a much lower altitude-positioned point B fast, no one is pursuing me, and i don't feel like taking the stairs or falling damage? Any input would be appreciated, positive or negative. Thanks!