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GHRBX92

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  1. When i think of this, i imagine a sketchy looking "standing back up" motion, similar to being knocked down in Skyrim and standing back up.. Unless they went about a different way of doing it and making it FLAWLESS... Agreed. The Spire.. well, that kinda fall should kill anything.. xD but yeah, i'd give it an even rate of height.. maybe just barely above the height you could actually survive a fall from, since it'd be meant to prevent the damage, not to avoid dying.
  2. Well I realize it's a bit late to bring this up, but thinking realistically, any trained soldier (spartan included) should know how to fall.. but, instead of it being a forced movement when falling from so high, i think we should have the option to hold "jump" upon hitting the ground to do a tuck & roll maneuver and resist some falling damage. I wouldn't believe it to be too outrageous, considering you'd have to give up a couple seconds to complete the roll, thus leaving yourself vulnerable to taking fire, but I'd like the option to give up that short amount of time to preserve a bit of shield/health upon falling from a certain height. What if i want to get from point A to a much lower altitude-positioned point B fast, no one is pursuing me, and i don't feel like taking the stairs or falling damage? Any input would be appreciated, positive or negative. Thanks!
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