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Found 4 results

  1. Hello, I purchased Mater Chief to play No-Host matchmaking. Sadly as of 11-28-2014 it’s using “Host Based”. Does anyone know if there are any plans to make good on the promise of “no-host” matchmaking? If so can you post a link to any relevant info? Thank You
  2. Hello, I purchased Mater Chief to play No-Host matchmaking. Sadly as of 11-28-2014 it’s using “Host Based”. Does anyone know if there are any plans to make good on the promise of “no-host” matchmaking? If so can you post a link to any relevant info? Thank You
  3. Hello, I am looking for some information on the Xbox Live network and Halo 4. I would like to understand how the Xbox Live network works and specifically Halo 4's 'network model'. I am ultimately trying to understand, from a networking perspective, how the matchmaking process works and the criteria for which it makes its decisions for host selection. I am more interested in the specifics of how as opposed to just a general overview. I would also like to know about the difference between say, a spartan ops online game and a war games online game - I believe the former uses a 'Synchronous network model' whilst the latter uses Asynchronous? I have read some published articles on Halo 3 but anything pointing to Halo 4 specifically would be good. I welcome all good sources. Thanks.
  4. Decided to see who else feels they should follow the same footsteps as those being released nowadays. I think it will be better for a huge title like ''Halo'' and from my experience playing GOW3 on their dedicated servers sure helps out. No longer do i get all the bs games lagging everywhere. If you don't agree that’s cool but take note if you've had lag issues on a game like GOW3 in the past its either down to you having a ****y connection or you playing on their hosted servers which if you go and purchase the new maps you'll find it's better and that they stick you on the dedicated servers which helps a hell of a lot from what we all use to. So what do you think? and if no then please explain why...
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