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Found 4 results

  1. Hey everyone, Have been playing high level Halo, SC2, LOL, chess for a good while now and now playing DOTA 2. Halo is by far my favourite game out of the above.... When it's played on LAN Going by online standards, I would rate Justin Beiber better then Halo (yeah Justin Beiber the little a-hole) Halo puts all the properties of the competitive games above into a space age FPS. Halo : Highly strategic, High skill cap, Requires great team work, Very fun, Constantly updated to maintain balanced gameplay Competitive (On LAN) but highly frustrating and imbalanced online due to peer 2 peer lag Now what makes a game competitive? Most importantly it need to be an equal playing field, one player/team cannot be given an advantage from random properties that are implemented into the game. Examples : Random ordinance drops in Halo 4, Bloom in Halo : Reach. The No.1 thing that makes online gaming fair is a dedicated server, It allows every player to have the low ping based the distance they are from the server. But what if the server is located in L.A California and players on the east coast have 70 ping instead of players in L.A having 12. This is unfortunate but you have the same opportunity to relocate to L.A giving all players equal opportunity to optimal connection. Where as Peer to Peer connection which has been used in every Halo game so far does not allow for this consistent location of the host so you can assume your average ping and adjust over hundreds of game to playing on 70 ping that it becomes very normal to you and only hinders give the players on 12 ping a slight advantage. But in peer 2 peer you will get a random host from new York who has bridged himself host and deliberately downloads torrents while he is host of the game causing 500-1000 ping for all the other players. In online Halo where you have 2 teams of 4 versing each other from opposite sides of the country or even the world, the team with host will be at an immense advantage, all 4 players on the team with host are sitting on less then 60 ping while the other team are all well above 400 ping, so how is it one team being able to 4 shot every time while the other team would be lucky to pop the hosting teams shield with 5 or 6 shots and melees don't register. I'm sure everyone on the website has experienced the games where it takes your full BR clip to just pop and enemies shield or players teleporting and getting assassinations while they are in front of you, or standing on custom for 3 seconds shooting the enemy while he runs straight at you, for him to still pick the overshield up over you and kill you and then tea-bagging you because he thinks he made such a great play...... (insert rage face) In league of legends, the server I play on is located in Sydney Australia giving me an average of 27-29 ping (if nobody is downloading porn from my net ). The only time I will get high ping is when the server crashes (rare) or I am uploading or downloading other content. Now in peer 2 peer I can not be downloading and will match a player across the other side of the world and one of us will have to put up with 300+ ping while the other player is playing on LAN connection. Now since having a equally fair playing field is a must for a competitive game, how can one player having to play with 300 ping delay while the other plays with 0 ping delay be fair? It's not fair, plain and simple. Online ranked matchmaking in Halo 2, Halo 3, Halo: Reach's Arena, and Halo 4's CSR crap. are all a farce due to none of the games being eligible for competitive ranked play since they were not balanced. Fair enough dedicated servers were not really available to console gaming back then but there is no reason in the modern day for Halo 5 to be peer to peer if they intent to be a competitive game. So putting above into a nutshell. Peer 2 Peer online gaming is a random property. Competitive games eliminate random properties. Dedicated servers are consistent. Halo 2 : anniversary and Halo 5 multiplayer need dedicated servers or you may as well not bother with ranked matchmaking.... because who the hell would play unbalanced ranked gameplay on peer 2 peer connection, when the titles I mentioned above have created great competitive titles on dedicated servers. Thanks for reading, feel free to post any feedback.
  2. Hello. I don't understand how such a big game like Halo 4 DOESN'T HAVE DEDICATED SERVERS. Halo has one of the, if not THE biggest player base on Xbox 360. Lag compensation in H4 is ridiculous, it made people with horrible connections being able to play and people that are paying a lot of money for a decent connection not being able to. And don't come saying your netcode is good, because it isn't. Just get the dedicated servers, what do you do with our money? BF3 wasn't as big as Halo 4 and they got dedicated servers. Dear 343, We will not stop. We will not pause. We want dedicated servers.
  3. So come on, I spent $200 on a new console, $110 on the game and am going to spend $90 for a year subscription and you guys can't even host dedicated servers for me to play on, I have a horrible score already and a horrible xbox experience because im constantly skipping across the map and waiting for new hosts on Halo, why should we pay to use xbox multiplayer when they aren't even dedicated servers, they are just run off of our consoles which is horrible, so many hosts have a dodgey connection and totally just get me killed the whole match because of the connection. Surely with the millions of people who bought Halo and the millions who pay upwards of $90 a year to use online xbox that the math adds up to being able to run dedicated servers, microsoft is a multi billion dollar company, wouldn't more people play your games if you ran dedicated servers so they could play the game without massive lag ect? I'm sure as heck double considering not buying the 12 month subscription and just selling my xbox and halo, atleast PS3 can run a decent connection without needing to charge us money for it. I should have just bought Nexuiz on pc for $10 and run a perfect multiplayer connection.
  4. Hello all, First off I want to thank the people from Microsoft and Bungie for allowing me to go on the awesome journey that is Halo and I very much look forward to 343i's take moving forward. I like so many others play a ton of Halo online. It's downfall and so many other games like Call of Duty fail due to horrible peer to peer experiences. What would set Halo 4 apart from the competition would be to have a dedicated server platform to play on and for clans to rent servers. For example I can sit all day on a Battlefield 3 server and not see any lag or allow anyone else to disrupt my game playing experience with network manipulation due to the game finding me a local dedicated server to play on. So like so many others I put out the call as this could define the next game Halo4 and push it miles ahead of the competition if we could play Halo on dedicated servers. Thanks Again.
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