Jump to content

Search the Community

Showing results for tags 'Shade'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • 343 Industries News
  • Halo 5: Guardians
    • Campaign
    • Matchmaking
    • Forge
    • Nightfall
    • Special Editions/Collectibles
    • Weapons and Vehicles
    • General Halo 5 News
  • Halo: Master Chief Collection
  • Halo 4
  • Destiny
  • Reach
    • Match Making
    • Forge


  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Offbeat Items
    • Member Created Work
  • Games and Events
    • Contests & Events
    • Game Invitations
    • Clan Recruiting / Advertising
  • News Feed
    • Halo & Gaming Industry News
    • Gaming News Feeds
  • The Halo Universe
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Previous Gen Halo
    • Forge Discussion
    • Halo: Mobile Games
    • Halo Lore
  • Forge Maps
    • Aesthetic Maps
    • Big Team Maps
    • Competitive Maps
    • Flood/Infection Maps
    • Objective Games
    • Race Maps
    • Map Testing/Forge Invitations
  • Other Gaming
    • Installation 01
    • Games Consoles
    • Other Games

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start






Website URL







Found 2 results

  1. Hi folks! I wanted to pop open the lid on this discussion, as there seems to be little or confusing discussion around this topic. I personally do NOT currently know how to create deep shadows or very dark spaces on maps. I have a map concept that is being built on the Alpine base map. It requires me to create areas that have no light except for a candle or flashlight here and there. Not the whole map, mind you, because much of the action can also happen outside. So I put it to you, the Forging Community, to help myself, and others, come up with some creative solutions! Have at it!
  2. A lot like the Shade Turret, I think that that rear gun of the warthog variants should be forgeable as a stationary turret like the ones featured in Halo 3: ODST campaign. This would eliminate the need to forge a whole warthog and then surrounding it in other objects so only the turret can be used. I think we all can agree this was an issue in forge 2.0. They could give us the standard anti-air gun, gauss, rocket, and maybe any new type of warthog's gun in Halo 4. Any thoughts?
  • Create New...