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Found 56 results

  1. With the 2v2 playlist penciled in for early February, this is a good time for the community to discuss what would work best. Source of news: http://mltiplyr.com/...ate-january-28/ Also releasing in February is the Majestic Map Pack which is confirmed to feature two smaller maps. This should help buff 2v2's worth in matchmaking. - - - As we know, 2v2's are a staple within competitive Halo play. Being a competitive player myself, I also understand the balance of simplicity and complexity necessary to allow such maps to work within a 2v2 environment. In this thread we will discuss why a map could or could not work for 2v2's. Please list pro's and con's for each map presented and we will collectively add them to the OP in hopes of achieving a near perfect experience in Halo 4's future 2v2 playlist. If there is a community map presented, please share the corresponding gamertag and as much info/media as you can. A link to a post with media would be best. Below are a few to get started, please share your input and we'll amend the list in a unified manner based on community feedback. I will list various maps below and a consensus category next to each, showing how we collectively feel about each one. The range will be Positive | Neutral | Negative. - - - Maps for Double Team Map: Lockout Consensus: Positive File: http://www.343indust...perfect-remake/ Pros: Lockout is a staple within Halo's 2v2 lore. If features the perfect balance between mix up and execution, meaning players are able to outsmart, outmaneuver and out shoot the opponent equally. Halo 4's Lockout in a 2v2 playlist would have to be 1:1 scale. While the game is marginally faster than it's predecessors, the size is perfectly fitting in a 2v2 environment and all of the jumps, line of sight, etc. would need to be retained. Cons: _____ Map: Haven Consensus: Positive File: Standard Halo 4 Map Pros: Symmetrical, balanced competitive map. Tried and true. Cons: _____ Map: Relay Consensus: Neutral File: Standard Halo 4 Forge Map Pros: Symmetrical, balanced competitive map. Cons: Slightly large, corridor based. Open space. _____ Map: Simplex Consensus: Positive File: Halo 4 Community Forge Playlist Pros: Symmetrical, balanced competitive map. MLG ready. Cons: _____ Map: Adrift Consensus: Neutral File: Halo 4 Standard Map Pros: Tried and true. Cons: Fairly large. _____ Map: Abandon Consensus: Neutral File: Halo 4 Standard Map Pros: Size is appropriate for 2v2. Cons: Potential spawn imbalance.
  2. CGN is a thread and movement dedicated towards bringing the community together through custom games. Many times players want to play a few customs, but without the hassle of setting up an event and such. This thread is to be used as a one stop solution to on the fly matchmaking. We will also feature main events in which you can PM me to add. Next main event: Saturday February 1st, 2013 9:30 EST Gamertag: YamaMX Event: Throwback Night | Various forms of gameplay on classic maps! Customs can be found through two different methods: Using this thread to matchmake for on the fly customs Scheduled events / game nights When attempting to matchmake, please post in the following manner: Gamertag: Your Gamertag Time: Now, 5:00pm EST, etc. Preference: Anything, 1v1, 2v2, FFA, CTF, etc. In an attempt to keep this thread both active and current, please do no post days in advance. Only events should be planned ahead of time, other forms of matchmaking should be the day of. Other uses of this thread can consist of summarizing your experiences. Please do share stories, player feedback, videos and anything else!
  3. Doubles was the premier matchup in Halos past. Bring it back! We need the glory of 2v2 domination once again!
  4. Hi everyone! I'm new here but I have had a strong map making past. This is one of my works I've done in the past. It is a re-imagining of a Metriod prime hunters map for Nintendo DS called Data Shrine. -----DOWNLOAD LINK HERE------ The map follows a circuit that runs around the outside of a central combat area (shown in the picture above). It is built for 4 - 12 player FFA/Team Slayer and Capture the flag. The map is designed for players to easily locate themselves to 6 distinct locations: *Blue Territory/Starting point (Flag spawn etc.) located on Blue edge of the circuit. *Red Territory/Starting point (Flag spawn etc.) located on Red edge of the circuit. *Lower Combat area (including DMR, Needler, Needle Rifle, and Sniper Rifle spawns around the edges of the map) *Central upper combat area (where the rockets spawn) *Half way Circuit Hatch A (with Shotgun and Oversheild) *Half way Circuit Hatch B (with Energy Sword and Active Camo) The map is very well balanced in terms of combat arrangement. A distinctive way I've separated the outer-ring circuit with the central combat area is by making "capture-plate" doors. As well as blocking damage like energy shields, they stop the player from seeing what's on the other side, keeping that feeling of not knowing what's around the corner. Hope you guys like it! Feedback would be great guys!
  5. GamerTag: LiquidLuigi Map: Hydrant Game Type: Slayer, King of the Hill (MLG Settings recommended) Picture: http://halo.xbox.com...etails=30953238 Map Download: http://halo.xbox.com...etails=30963118 Hydrant is recommended for 2-4 players (for 1v1's and 2v2's). It is a symetrical map with a 2 story playing field. There is a neutral sniper, plasma pistol, and active camo. This map also has a King of the hill setting as well. Note that the respawns are random so you won't get spawn traped, however, the initial spawns are on each side. Weapons: 2 Grenade launchers (2 spare clips) (120 second respawn) 1 Sniper (1 spare clip) (120 second respawn) 2 DMR's (2 spare clips) (30 second respawn) 2 Magnums (2 spare clips) (30 second respawn) 1 Plasma Pistol (30 second respawn) 1 Active Camo (180 second respawn) 2 Plasma Grenades (30 second respawn) Other: 1 Health Pack (30 second respawn)
  6. So there's gonna be a 1v1 and 2v2 contest on the forged contest maps this month. who are you partnering up with? I lucked out and got AgentLofi!! KWAH MOTHA***WAH
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