Jump to content

Mr Muffins 7

Trusted Members
  • Posts

    299
  • Joined

  • Last visited

Everything posted by Mr Muffins 7

  1. BEing the engineer would only work in forge, i cant see it working any other way
  2. i think if they did have flood they should come in during the middle of a round in like in a drop pod and infect all the dead and living covenant
  3. yea i would help you, we need one more person for endure and i guess you can be that guy, were doing it on Thursday at 2 pacific time just send me a message on xbox at mr muffins 7
  4. of course we dont NEED more armor but it would make it so much nicer, you would have something more to play for
  5. i would hope so that would be pretty cool
  6. cant wait for the next update, and especially anniversary
  7. I think it would be best if it was a mix of all infection, griffball and fiesta
  8. Does anyone wanna play some good old halo 3 together, play fun or competitive i don't care i just want people to play with, non of my friends play halo 3 now and when i play by my self people always leave the game send me a message or just add me at Mr Muffins 7
  9. agreed, do any of you guys want to party up and play 3 cuz when i play i always have people leave and it gets really anoying
  10. i still play play halo 3 over reach, only downside is people always leave the game
  11. but then you would have two perks and the people who over use armor lock are still going to go for it and be gay with it
  12. i hate when it screws up the medals, i got the 35 killing spree medal but when i got to 30 it re set and went back to a normal spree
  13. I hat when that happend when playing rank team slayer, i couldnt get past 30 so i stared over and went to lone wolves which was much more successful
  14. I got my money saved up and im going to pre order a week before it comes out
  15. I would like to be Arby again or even shipmaster, i just wanna be an elite
  16. i hope that if there are Spartans they as bad ass as master chief or Jorge... not like Kat
  17. i would like that, they would have to get new armor thoe or just update it, i hope they bring back hayabusa or rouge armor! i thought it was the best looking by far
  18. spawn killing in invasion >
  19. i dont think adding a more powerful weapon will make things more balanced, how you would make armor lock a power weapon is beyond me
  20. i wouldn't mind zombies if they did add custom maps like there were in halo three, thats what infection fun, not camping in a vent with 4 other guys waiting for a zombie to run in
  21. Can never go wrong with killing either a) Covenant Flood or c) Locust
  22. Whats your highest kill streak in reach, what map did you get it on and what weapon got you the most kills, mine was 37 on hemorrhage with most of my kills coming from the sniper or DMR
  23. I found this quite interesting and thought others may want to read this, the original link is at the bottom Original Post * This weeks’ Halo Bulletin, care of 343 Indutries’ Community Manager BS Angel, contained some interesting little tidbits about the future of Halo Reach. In particular, it was revealed that a Title Update for Halo Reach is in the works. Very few details have been given at this point, although it is clear that the focus of the Title Update will be hooking in some form of integration between Halo Reach and Halo CE Anniversary. Now, this gets a little complicated, so here’s some background to get you up to speed: Halo CE Anniversary is an HD remake of the original Halo CE. Developed by Saber Interactive and 343 Industries, Halo CEA runs on Bungie’s original 2001 game engine, with a secondary graphics engine running over top of it. This means that the core gameplay experience will be exactly the same as Halo CE, just with improved visuals. Well, that’s how the campaign will work. Halo CE Anniversary’s Multiplayer is a slightly different story. Rather than take the original Halo CE multiplayer and add online functionality, CE Anniversary’s multiplayer will take the form of content added to the existing Halo Reach multiplayer. CEA will ship with 7 new multiplayer maps (6 competitive and 1 Firefight), developed by Certain Affinity, that will become part of the Halo Reach multiplayer experience. Here’s where it gets a little complicated: Players who own Halo Reach and Halo CE Anniversary will get access to both game’s multiplayer components in 1 seamless experience. Boot up Halo Reach, and you’ll get to play all the standard maps, plus the 7 new ones. If you only have Halo CE Anniversary, you will get access to the 7 new maps included with the game, but not the full Reach online experience. Here’s where the Title Update comes into play. Halo Reach currently has all the coding it needs to separate multiplayer content into different groups, thanks to its “Playlist” system. For example, the Noble and Defiant map packs have their own dedicated playlists, since not everyone who plays Reach owns the premium map packs. 343 has not yet detailed the exact manner in which Halo CE Anniversary’s maps will appear in Reach matchmaking, but a dedicated “CE Anniversary Playlist” is a logical guess. Based on the information in this week’s Bulletin, it looks like 343 is taking things a step farther. “… will not only sit side-by-side with Reach’s existing gameplay and will be accessible by both Reach and Anniversary players, but will allow us to make fairly significant changes to multiplayer gameplay within the confines of Matchmaking. We’ve talked about this as a way to better recreate the classic Halo: CE feel for the new classic maps, and it will let us do some things in gameplay that simply aren’t possible now.” – BS Angel Ok, time for some speculation on my part. To me, this clearly indicates that the focus of this Title Update is not to make sweeping changes to Reach’s existing gameplay mechanics, but rather add a new set of gameplay options and mechanics to suit the Classic Maps that ship with Halo CE Anniversary. BS Angel gives this example in the Bulletin: “…an example scenario would be allowing you to play, say, [REDACTED] with zero fall damage.” – BS Angel This brings about some exciting possibilities. It looks to me like 343 is giving themselves the ability to re-create Halo CE’s gameplay within the Halo Reach multiplayer engine. If they can “turn off” gameplay mechanics such as fall-damage, we might also see them making adjustments to player speed, jump height, health and shield mechanics, weapon damage, etc. The best part? These changes could be included into specific playlists, without effecting the mainline Reach multiplayer. In other words, we might see playlists that contain nothing but “classic” maps with “classic” gameplay, while other playlists will continue to feature the standard Reach gameplay settings. Why is this so cool? Because it pleases everyone. The Halo community is quite decidedly split into two camps: Those who love Halo Reach’s game mechanics, and those who prefer Halo CE’s mechanics. If 343 uses this Title Update the way I suspect, it will allow them to cater to both camps equally, without taking away from either one. I would personally be happy to play standard Reach multiplayer on the new classic maps, but there are others who don’t agree with me. From what we know so far, it looks like 343 is taking steps to make both options available. In theory, we could even see these “classic” gameplay changes added as a pre-set gametype, meaning they could be added into all of Reach’s matchmaking in an optional way. Of course, most of this is conjecture on my part. For now, there are many questions left unanswered, such as “Will these gameplay options be added into Reach’s Custom Game menu?”, or “Will classic weapons be added into the classic maps to go with the classic gameplay?”. As usual, I’ll keep you all posted! *UPDATE* – July 27th 2011 Some more evidence has emerged today supports my theory. This week’s Halo Bulletin includes the following passage written by 343 Industry’s Community Manager BS Angel, in refference to the coming Halo Reach Title Update: Will there be any big changes in the multiplayer?? –hobbito For some, yes. Others, no. Let me explain. Stuff that the Title Update enables will be presented via Matchmaking playlists. So for example, you could have a playlist with loads of changes called “ANNIVERSARY PLAYLIST” sitting alongside one called “NORMAL REACH STUFF” which plays with all the Reach rules intact. That means Reach players will be able to try some of the Title Update changes on certain maps and playlists, even if they don’t have Anniversary. Naturally Anniversary players will have more access because of the Multiplayer maps they get. Original Post * This weeks’ Halo Bulletin, care of 343 Indutries’ Community Manager BS Angel, contained some interesting little tidbits about the future of Halo Reach. In particular, it was revealed that a Title Update for Halo Reach is in the works. Very few details have been given at this point, although it is clear that the focus of the Title Update will be hooking in some form of integration between Halo Reach and Halo CE Anniversary. Now, this gets a little complicated, so here’s some background to get you up to speed: Halo CE Anniversary is an HD remake of the original Halo CE. Developed by Saber Interactive and 343 Industries, Halo CEA runs on Bungie’s original 2001 game engine, with a secondary graphics engine running over top of it. This means that the core gameplay experience will be exactly the same as Halo CE, just with improved visuals. Well, that’s how the campaign will work. Halo CE Anniversary’s Multiplayer is a slightly different story. Rather than take the original Halo CE multiplayer and add online functionality, CE Anniversary’s multiplayer will take the form of content added to the existing Halo Reach multiplayer. CEA will ship with 7 new multiplayer maps (6 competitive and 1 Firefight), developed by Certain Affinity, that will become part of the Halo Reach multiplayer experience. Here’s where it gets a little complicated: Players who own Halo Reach and Halo CE Anniversary will get access to both game’s multiplayer components in 1 seamless experience. Boot up Halo Reach, and you’ll get to play all the standard maps, plus the 7 new ones. If you only have Halo CE Anniversary, you will get access to the 7 new maps included with the game, but not the full Reach online experience. Here’s where the Title Update comes into play. Halo Reach currently has all the coding it needs to separate multiplayer content into different groups, thanks to its “Playlist” system. For example, the Noble and Defiant map packs have their own dedicated playlists, since not everyone who plays Reach owns the premium map packs. 343 has not yet detailed the exact manner in which Halo CE Anniversary’s maps will appear in Reach matchmaking, but a dedicated “CE Anniversary Playlist” is a logical guess. Based on the information in this week’s Bulletin, it looks like 343 is taking things a step farther. “… will not only sit side-by-side with Reach’s existing gameplay and will be accessible by both Reach and Anniversary players, but will allow us to make fairly significant changes to multiplayer gameplay within the confines of Matchmaking. We’ve talked about this as a way to better recreate the classic Halo: CE feel for the new classic maps, and it will let us do some things in gameplay that simply aren’t possible now.” – BS Angel Ok, time for some speculation on my part. To me, this clearly indicates that the focus of this Title Update is not to make sweeping changes to Reach’s existing gameplay mechanics, but rather add a new set of gameplay options and mechanics to suit the Classic Maps that ship with Halo CE Anniversary. BS Angel gives this example in the Bulletin: “…an example scenario would be allowing you to play, say, [REDACTED] with zero fall damage.” – BS Angel This brings about some exciting possibilities. It looks to me like 343 is giving themselves the ability to re-create Halo CE’s gameplay within the Halo Reach multiplayer engine. If they can “turn off” gameplay mechanics such as fall-damage, we might also see them making adjustments to player speed, jump height, health and shield mechanics, weapon damage, etc. The best part? These changes could be included into specific playlists, without effecting the mainline Reach multiplayer. In other words, we might see playlists that contain nothing but “classic” maps with “classic” gameplay, while other playlists will continue to feature the standard Reach gameplay settings. Why is this so cool? Because it pleases everyone. The Halo community is quite decidedly split into two camps: Those who love Halo Reach’s game mechanics, and those who prefer Halo CE’s mechanics. If 343 uses this Title Update the way I suspect, it will allow them to cater to both camps equally, without taking away from either one. I would personally be happy to play standard Reach multiplayer on the new classic maps, but there are others who don’t agree with me. From what we know so far, it looks like 343 is taking steps to make both options available. In theory, we could even see these “classic” gameplay changes added as a pre-set gametype, meaning they could be added into all of Reach’s matchmaking in an optional way. Of course, most of this is conjecture on my part. For now, there are many questions left unanswered, such as “Will these gameplay options be added into Reach’s Custom Game menu?”, or “Will classic weapons be added into the classic maps to go with the classic gameplay?”. As usual, I’ll keep you all posted! *UPDATE* – July 27th 2011 Some more evidence has emerged today supports my theory. This week’s Halo Bulletin includes the following passage written by 343 Industry’s Community Manager BS Angel, in refference to the coming Halo Reach Title Update: Will there be any big changes in the multiplayer?? –hobbito For some, yes. Others, no. Let me explain. Stuff that the Title Update enables will be presented via Matchmaking playlists. So for example, you could have a playlist with loads of changes called “ANNIVERSARY PLAYLIST” sitting alongside one called “NORMAL REACH STUFF” which plays with all the Reach rules intact. That means Reach players will be able to try some of the Title Update changes on certain maps and playlists, even if they don’t have Anniversary. Naturally Anniversary players will have more access because of the Multiplayer maps they get. http://cruellegaceyproductions.com/2011/07/27/halo-reach-title-update-to-add-halo-ce/
×
×
  • Create New...