I must be in the minority on this thread, because I loved Halo 4. The campaign was a little weak, but the gameplay was kickass. my buddies and I would spend hours on the couch, playing BTB. It seemed like it was really geared for teamwork, with the different abilities each player could choose to have standard. Halo 5 has included/excluded so many elements that i would not have expected, given the direction the first four games were pointing. I feel like Warzone and REQ Packs could definitely see some improvements, but I love that they're including different versions of weapons, especially throwback versions (Halo CE pistol FTW!). The main thing that really made it feel different for me was (and I know I sound like a broken record here) the removal of split-screen. That is how I primarily played: online, with a buddy or two (or three) on the couch next to me. So, this literally changed the way I play the game, more-so than any other changes to the mechanics and whatnot. All-in-all, I feel like Halo 5 is a solid game by itself. It would be my favorite Halo game if they had favored local co-op over 60fps. Halo 6 has the potential to be my new favorite, as long as they figure their sh-- out with split-screen.
The first Halo Wars was fun, but it seemed like a slightly clunkier version of Starcraft, as far as the mechanics go. After trying the HW2 demo, it feels about the same as HW1, but with a couple extra bells and whistles (and some Brutes) thrown-in. I don't have too much experience with console-based RTS games, but this one is pretty fun--even if it's not going to win any GOTY awards.
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