Jump to content

Lt Dan Taylr

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Lt Dan Taylr

  1. I agree with all of you. They need to bring back Trueskill ranking instead of this progressions thing. Its no different than Call of Duty's prestige and "ranking" which only just shows how much you've played instead of actual skill to achieve the rank. This is what seperated Halo from other competetive multiplayer shooters. Halo 2 and 3 was perfect. In Halo 3 I was a Colonel grade 2 with a skill rank of 40. Back then the feeling of achievement by being rewarded a higher skill rank as you fight your way from the bottom was huge. Not to mention the matchmaker took skill rank into account to match you up with players of equal skill, instead a mishmosh of lower and higher skilled players in one lobby like how Call of Dutys match maker is set up.
  2. Yeah but being that its capable of killing an opponent in a single shot, it allows for players to sit and camp behind corners. Being that its a loadout weapon, its like handing everyone the shotgun, which back then was a power weapon that had to be picked up with other weapons like the rocket launcher or sniper rifle. Not to mention people often use it with the Camo AA which makes it even more overpowered.
  3. The rent is too damn high! Just kidding. I want to start by saying Ive played halo since CE, thought Halo 3 was the most balanced competetive multiplayer Ive ever played (it was a masterpiece). It was simple, it had a slow pace that better allowed controlled tactical fireing allowing for the most awarding feeling when you get an Overkill or Extermination, than just spraying and praying. Then Reach came out. It was good, but I lost interest quickly as I wasnt quite comfortable with some of the changes, such as the new Armor Abilities and the progression system. The first week of Halo 4, I loved it. Its polished, refined with good looks (IMO the best looking Halo game yet) and bringing back that balanced feeling from Halo 3. Armor Abilities are still in but I was ok with that. But from them to now as I write this, its becoming frustrating due to a lack of certain things that are definitely needed. I played a few games just a few minutes ago before Im writing this and Im only starting to cool of from some of the worst gamer rage in a while (my girlfriend sleeping got pissed off at me for screaming in the other room at the game). Now Ive been reading this thread and Im going to bring up the same issues others have brought up as I agree with them: 1) What seperated Halo 3 from Call of Duty was Halo's ranking system and true-skill match making. Pitting you against players with the same skill level you are in accordance to rank (1-50), instead of matching you up with random players that are a higher skill level than you are and/or joining mid-game regardless of rank which only reflects how much you've played the game instead of skill level like Call of Duty was.This has been said many many many many times by other players. We need Ranked and Social playlists and bring back the true-skill match making. I'm getting really sick of being pitted against higher skilled players. I had a decent 1.5 K/D and faired pretty well and now Im getting my ass kicked in every game that Ive played for the past few days where the players in the lobby are a mishmash of high and low skilled players and with the luck Ive been having, I get teamed with the players who dont have a damn clue, often I feel like im the only one working towards the objective and never backed up against a skilled team and I end up getting my ass handed to me. 2) I have an issue with a certain weapon that many feel is overpowered and in a video posted in this thread shows that it is the most dominant of loadout weapons because it takes the least time to kill somebody (1.6 seconds firing 5 shots) vs other guns like the BR (1.8 seconds firing 5 shots) and it has rediculous range and accuracy. Im talking of course about the DMR. Another thing that made Halo 3 so good was that it had closer muzzle to muzzle fighting and close quarters combat, back then the BR and the AR was perfect. Now in Halo 4, instead of spartans moving across the map into the opposing team like it used to, its become long range firefights from behind rocks and people are camping. This is most evident in Ragnorok in BTB. Hardly anyone leaves the base and the ones who do only skirt the walls of the map (the pelican and the forerunner wall), nobody dare fights on the hill or move anywhere near it anymore (which made valhalla back in Halo 3 awesome as both teams often clashed in the middle hill). Balance the DMR, its been said many times before and its obvious that the concensus is that the gun is overpowered. Maybe the range can be toned down or the fireing rate slowed to match the BR. Thats all I have to say. Halo 4 is a great game, but if these two issues arent addressed, it wont be long till I (and others) lose interest in Halo 4 like I did with Reach.
×
×
  • Create New...