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jeffro235

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Everything posted by jeffro235

  1. mm...a fair opinion but then again Im compelled to ask does it matter?Does it matter whether 343i reads your comment? For example I made a thread a while ago with the hope that 343i would read it but eventually what I enjoyed most about the thread wasn't the prospect of 343i reading it but the discussion it sparked between like minded people and also people with different opinions. And I think thats why Im not really against people discussing what they didnt like (within reason ofcoarse) because ultimately I regard discussing negatives with the same attitude as friends discussing what they didnt like about a movie they just saw while having a drink in a relaxed atmosphere. I agree with you that some matters should be discussed for frequently than others e.g multiplayer and spartan Ops because they have the potential for an immediate change however in light of the revelation that Halo 5 is already in production I really dont see the problem with discussing the contents of the campaign including why it disappointed.
  2. I can definately understand people being angry at other people who cant express an opinion logically and coherently but, Delpen 9 are you saying there is no reason to express them because there is nothing wrong with it ? Im not being sarcastic I genuinely don't understand what you mearnt with that statement.
  3. Woah .....well sorry peoples opinions are offending you
  4. I admit I was disappointed with Halo 4 ,not because its bad but rather it was disappointingly average. They played it extremely safe with most of the decisions with the campaign. Plus Halo 4's story was sort of a gamble. E.g I find that people who loved Halo 4's story are more likely to ignore the campaigns other flaws .Which is why Im more inclined to point out its flaws more than most people.
  5. I somewhat agree that Hate threads need to be posted in moderation . However I do not support the notion that everyone who doesn't like the game must leave.People share opinions, that is how things improve.Regardless of whether or not this is 343i first game, Halo 4's flaws must be pointed out just like we point out flaws in other games because in the end that one flaw your willing to ignore might be the thing which keeps other people from enjoying it. I shared my thoughts on Halo 4 in several threads and while they're not as positive as some people would hope, I stand by them.
  6. Halo 2 is probably the best in my opinion because its the most diverse . But I also love Halo CE 's retro feel.
  7. Sorry I didnt reply, work and exams have kept me busy anyway lets start off with I meant that there were no in game easter eggs and if there are (I've just discovered that there are a couple on the level composer) they are so few and are neglected for the terminals which just straight up tell you the secrets. Part of the appeal of ingame easter eggs is piecing together what it means from the detail found within the game. Again this goes back into my paragraph about putting detail into your games. Which is why you probably wont see people saying Darth Vader was the best vilain of all time or even a good one depending on how you feel about him. You dont really need two games to make a villain memorable. 343 guilty spark had an incredible amount of exposition in Halo ce and he was still in both sequals. The prophet of truth was as a charismatic ,softs spoken leader who hid a darker more manipulative side. We didn't need Halo 3 to know this because we spent a lot of time with him in Halo 2. True the argument that what we learnt about the didact was enough to push the story could be made but it was still none the less lacking especially compared to previous game antagonist and even other game antagonists. Having or not having the same villain in the sequal is still no excuse for under characterising the antagonist ingame. Not really, after all franky did say that they specifically made the terminals not as an expansion for the story but rather they were made so "people can enjoy the story in a nice quiet corner". So assuming that the level of detail in the campaign was made specifically for the fans is a bit wrong And even then the terminals require you to go online so either way it was badly implimented. Thanks man I never knew I would find a fellow Dead space lover on a Halo website.You're right about the detail in the Dead space games though. What I like most about visceral games is that they are aware that their games are mostly linear, so they take as much time as possible putting in a lot of detail.The same could e said about the Bioshock franchise(even the second one). They never skip out on the detail. Its why Im looking forward to Bioshock infinite and Dead space 3(But Im not keen on the coop function they seem to be crowbarring in but hey who knows, it might surprise me).
  8. Sometimes thats not a bad thing. If done right a games story can inspire people to play the previous game. (Mass effect 2 inspired me to buy Mass effect 1) But Halo 4 was so bare so dry. There were no hidden Easter eggs, No hidden universe secrets and no hidden hints to Halo 5. Just a story straight forward unoriginal story with a forgettable villain , no exploration and no exposition when it needed it. But hey atleast the graphics were nice.
  9. Okay lets get the good out the way so people wont say Im biased, I like Halo 4's character focus, I dont think we've actually had characters expanded like this since the Prophet of Truth and the Arbitor in Halo 2 and I think 343i did a good job on that .But what I wanna talk about isnt the character themselves its about the story and how gameplay elements add to that story. Bofore we go on Im gonna ask you a couple questions and I want you to answer them as honestly as possible. Who were the forerunners? What were they? What was their society like? How have the covenent evolved? How have the humans evolved? And most importantly ,How has Halo 4's level design and gameplay shown me this? I know this is gonna sound a bit unfair but for me the most disappointing thing is that I cant answer any of these questions without pointing to cutscenes or books.That in a nutshell is the main reason why Halo 4 's campaign disappointed me because apart from the cutscenes there was literally nothing else that further the story. Architecture and Level Design Im gonna go off tangent and talk about archeology. Do you know what I find intersting about this,this or even this? Its because there is purpose and culture in the design. These civilisations didnt just design their building on the basis that they were pretty to look at , they designed them in such a manner that gave them meaning and relavence to how they lived. Halo 4 while beautiful is at its core "tastelss"for me . There isnt really any level which stood out to me as particularly imaginative or story driven which is a shame. Requiem was once a planet that was inhabited by an ancient civilisation which prided itself as being protectors of all life, it should carry with it the marks ancient society full of both adults, children, criminals,love and hate (In this case an Authoritarian government with Heiraches) but instead I find it hard to believe the forerunners had anything to do with that planet. It feels more like an assortment of maps than anything else. 343i the trick to bringing your world to life isnt in the graphics, its in the detail. Whether it bestatues,ruins,cathedrals or even non-interactable AI's if you put enough datail in your game world it will come alive. Gameplay and How it helps the story You ever get the impression that Halo's combat has stagnated in respect to its story. No dont overreact, I'll explain. I mean here you have Far cry 3 a game which has improved its gameplay by adding elements such as hunting mechanics which further immerse you in the story . Another example is how dead space 2 and 3 have now fully evolved their zero G mechanic.Non of these games needed these additional mechanics and yet their presence still adds more to their respective stories and games. This is pretty much why Im perplexed by Halo 4 and Halo as a franchise. Halo is a game in space were you encounter new aliens and technology. If thats the case then why; Why is it that nobody thinks expanding the AA's in campaign to become more powerfull and perhaps more relevent to the story is a good idea? why is it that all the new alien weapons still feel human? Why has 343i never really considerd taking advantage of the setting and make a zero G level which requires you to jet pack? Why is that 6 games onwards were still clinging to the old "shoot, cutscene, shoot, vehicle, shoot" formula? Halo 4 has the potential to give us something genuiinly new and exciting without having to resort to QTE'S and cutscenes. (Oh and just for the record I actually liked the little climbing mechanic that was in dawn and hope its expanded upon for Halo 5.) Halo has the chance to evolve here into something different 343i dont waste it. Anyway I think I've said all I wanted to at the moment.Im pretty sure a lot of people dont agree with my viewpoints but you know what Im cool with it. I like both Halo and I respect 343i and while I dont like most of Halo 4 and have been harsh towards them it doesnt mean that I wouldnt like to see them improve. Thanks for reading
  10. One of the problems I noticed with campaign was that while the armour abilities were good, they were too grounded and simple. Not that there is anything wrong with that but having to discovered all the armour abilities by the fourth mission does make combat very repetitive and boring . Plus having to use nerfed armour abilities in campaign does reduce the fun a bit. For example you remember how useful active camouflage was in Halo 1,2 and 3 ?You could basically move as fast as you wanted and still remain invisible. This was balanced out however by having the ability only last for a short while, more so in Halo2 when you had it “equipped” to your suit. Then Halo reach came along and ****** that up by using the “one size fits all” motto and copying every ability from multiplayer into the campaign. If you gonna have an ability mechanic in all your game modes, then the least you can do is design them separately to magnify the differences between the game modes . One of the ways Halo 4’s armour abilities could be improved is introducing a Bioshock/crisis progression system in campaign. Im not saying add RPG elements to the game, but rather progressively increase what the abilities can do depending on what level you’re on . Possible Armour Ability Progressions Active Camouflage As you progress through the campaign you encounter elites of higher ranks which drop camo modules of different tiers. The higher the rank the longer the camo last.(and you can actually move at normal speeds an you still won’t be detected) Auto Sentry/AI This one probably has the most potential because its uncharted territory even for Bungie. This armour ability could start of by allowing you to summon your typical auto sentry , then by the end of the game “upgrade” to allow you to summon sentinels , a crawler or even a proto-knight Thruster Pack Starts as your basic thruster pack at the start of campaign but eventually becomes something that can be used offensively, sort of like the Biotic Charge from Mass effect Promethean Vision This ability seems pretty op already so I really cant come up with anything to improve it. Hologram Starts off as your basic hologram module but towards the end of the game can be used as a remote EMP pulse grenade (not that strong ,just enough to knock out shields)
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