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Infinite LuLz

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Posts posted by Infinite LuLz

  1. Here are some popular ideas

     

    IF ANYONE HAS A LINK TO A GREAT IDEA, PLACE IT HERE!!!!!!!!!!

     

     

    Full Effect Invasion:

    This is a list of the ideas I belive wold make a gametype so good that COD will be blown off its throne. Please add your own ideas, even if you think its too crazy too work. Halo was made through ideas thought to be the same. Too crazy to work. But they did...

     

    1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

     

    2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

     

    3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

     

    4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

     

    5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

    Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

     

    6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indignious animals would add more realism to the battlefield.

     

    7. Highly interactive maps. If I want to place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets destroyed. Also have hidden air ducts so you can sneak to the objective.

     

    General Ideas:

     

     

     

     

    1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

     

    2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

     

    3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

     

    4. Forgable Firefight maps. Taking custom games to a whole new level.

     

    5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

     

    6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to have a grunt filled Rupe Goldburg machine.

     

    7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

     

    8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

     

    9. Weapons! More weapons!

     

    10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.Check out my post in General Dissussion (I can't post links, they don't work.) "What 343 can learn from Ensemble Studios."

     

     

    11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. AI's will cover that. Fora more Classic feel have a Player v Player playlist.

     

    12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

     

    13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leave an ipression on the hearts of millions.

     

    14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

     

    15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donald and Michael Salvitorie to make the music again? I think they're the best pair sence Cheif and Cortona.

     

    I hope you find this advice helpful.

    Thanks

     

    Why do you keep posting this on almost every topic, I think most of us have seen it by now.

  2. I've already posted this. Anyway, I agree with you and I belive that Frigates, Drop pods, and everything that was denied in other Halos should be in Halo 4. MAC cannons could be used in the frigates, Pelicans as well. To support this you will need large maps that span land AND orbit. Because xbox cannot support more than 24v24, the gameplay will need to have AI's. Invasion should be more like the end of Tip of the Spear mission on Halo REACH, where the spire is demolished, too add some realism.

     

    Sounds fun but the game-type would need its own disc if it was so big.

  3. Here are some popular ideas

     

    IF ANYONE HAS A LINK TO A GREAT IDEA, PLACE IT HERE!!!!!!!!!!

     

     

    Full Effect Invasion:

    This is a list of the ideas I belive wold make a gametype so good that COD will be blown off its throne. Please add your own ideas, even if you think its too crazy too work. Halo was made through ideas thought to be the same. Too crazy to work. But they did...

     

    1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

     

    2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

     

    3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

     

    4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

     

    5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

    Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

     

    6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indignious animals would add more realism to the battlefield.

     

    7. Highly interactive maps. If I want to place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets destroyed. Also have hidden air ducts so you can sneak to the objective.

     

    General Ideas:

     

     

     

     

    1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

     

    2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

     

    3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

     

    4. Forgable Firefight maps. Taking custom games to a whole new level.

     

    5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

     

    6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to have a grunt filled Rupe Goldburg machine.

     

    7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

     

    8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

     

    9. Weapons! More weapons!

     

    10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.Check out my post in General Dissussion (I can't post links, they don't work.) "What 343 can learn from Ensemble Studios."

     

     

    11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles. AI's will cover that. Fora more Classic feel have a Player v Player playlist.

     

    12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

     

    13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leave an ipression on the hearts of millions.

     

    14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

     

    15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donald and Michael Salvitorie to make the music again? I think they're the best pair sence Cheif and Cortona.

     

    I hope you find this advice helpful.

    Thanks

     

    Didn't he say realistic wishes?

    • Like 2
  4. Some guy mentioned a feature that made your character more and more battle damaged for every match and that you had to pay credits ti make him new again, I like this idea.

     

    But anyway, I do not want perks, and I say both the battle rifle and the dmr, just that the dmr should be nerfed with one shot to compensate the long range.

  5. Things that should be destructible was destructible, not like forerunner metal. More like rocks, human buildings and weak forerunner construct.

     

    AIs you could drop in forge world.

     

    Head shots do much more damage, on shields too. Like in halo 3.

     

    Smooth weapons and movements, but not so smooth like COD.

     

    Elephants.

     

    Bloom and a reticule that goes upwards on the weapons that shoots really long and is very powerful. Make you pace your shots at long distance, and make you aim pro in close and middle combat.

     

    Elites playable in every playlist, make them like in reach to even it out.

     

    Elite customization.

     

    Make the life regenerate like in Halo 3, and make the guns actually fell like they are better than the ones we have now, like in CE.

     

    Give us two versions of the assault rifle, one silenced with 60 rounds and a CE reticule, and one with a reticle like in reach, only smaller and with bloom and a cross in the middle(it should have 32 rounds).

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