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PrototypePlatform

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    United Kingdom
  • Interests
    i:

    box
    draw
    sleep
    eat (anything, sometimes tables...)
    draw
    draw
    sleep
    eat
    then draw some more
    AND I DIE BEFORE I STOP PLAYING HALO~!

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    ZilchCactus0373
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  1. PREVIOUS HUMAN technology. vehicles, weapons, etc... i read a few comments before suggestion promethean vehicles. i wondered how long it would take for the people who posted those comments realised how ridiculous that sounds... i thought; "surely the forerunners kept some of the human technology".
  2. it end at sr-130. i don't know what your problem is.
  3. gt - abandoneddata87 description - forerunner gun show. duh ._.'' i couldn't find an image due to the fileshare system error for halo 4. but you have to trust me when i say the forge quality is high..
  4. a lot of the stuff you are asking for are most likely coming back into or coming brand new to halo 5. be creative. for example... i want weapons that belonged to the previous humans. weapons that are hard/soft light based but still contain ammunition not concentration.
  5. thanks for the support guys. and i'm an aesthetic forger. part of MK25 clan. check out the site. there are quite a few forgers in the clan with names you may recognise. MK25.webs.com my youtube account has the same name as my account here. i will be putting up videos soon. HD ones too :3 also. my gt is "AbandonedData87"
  6. i'm starting of by saying everything think it needs, you guys add to the list. WHAT IT NEEDS: - fine editing in forge. - normal, non-curvy-edged blocks in forge. - scoping in as an oracle in forge. - UNSC Flying vehicles. WHAT WE WANT: - spartan customisation: - size. - gun holster customisation. - attachable aesthetics like: camouflage nets and torches. - armour effects. - armour effects that change some traits depending on current ability fitted during gameplay. - forerunner vehicles. - weapons belonging to previous humans (different designs, also adding a new faction to halo).
  7. customisation is a massive part of halo now. i suggest armour should have custom holsters, sacks, pockets and the actual armour components to be fitted by choice to an each individual's spartan to correspond preferred or chosen armour abilities, effects and class of weapons. for example: 1. for players who like bulky armour and big guns... they could have a heavy weapon holster for the back. meaning what ever weapon fits on the back can only be a heavy weapon. the burden of choosing this is that heavy weapons are not available to your spartan's loadout except for when they are on the field. the upside of the holster is the aesthetics. 2. for players who play stealthily... they can have armour pieces un-detectable by Promethean vision. so who ever uses it may come across a pair of legs through the wall. but if the stealth player has a full armour set they can't be detected. and so on... also the idea of spartan size came to mind. depending on how you prefer to play depends on weather you want a tank or a stick-insect of a spartan.
  8. i posted this in the wrong poll ^^; ehehe: "i posted something like this on THFE's youtube dominion video little tip for you guys about turning dominion into an invasion-like game. by flipping the dominion fortification barricades the correct way, when you take control of the terminal... the barricades fold out but into the wall, essentially turning them into doors to the next objective. if you if you want to make a lift/elevator, set a crate in the correct size shaft just over/on top of a dominion antenna. so that when it rises due to the fortification of a base, it lifts the crate up the shaft like an elevator. it practically turns it into an elevator. i also got an idea by watching team epiphany's extendible bridge tutorial. (which i didn't really like seen as people could just walk down the crate shaft as a bridge, it pretty much is one). but anyway... i thought, if you had a gap to big to jump through... you could have some antennae lift up a crate like a stepping stone in the middle of the gap... so that you can continue. if you are against a wall. have fold out covers drop out from the wall to make a cat walk. these are all just a few ideas i have for halo 4. i hope you guys can get back to me on this. even use this in a vid or something. i've god quite a lot of ideas and tricks to share with you guys. thanks for reading (if you did)."
  9. elevators are people too.

  10. i posted something like this on THFE's youtube dominion video little tip for you guys about turning dominion into an invasion-like game. by flipping the dominion fortification barricades the correct way, when you take control of the terminal... the barricades fold out but into the wall, essentially turning them into doors to the next objective. if you if you want to make a lift/elevator, set a crate in the correct size shaft just over/on top of a dominion antenna. so that when it rises due to the fortification of a base, it lifts the crate up the shaft like an elevator. it practically turns it into an elevator. i also got an idea by watching team epiphany's extendible bridge tutorial. (which i didn't really like seen as people could just walk down the crate shaft as a bridge, it pretty much is one). but anyway... i thought, if you had a gap to big to jump through... you could have some antennae lift up a crate like a stepping stone in the middle of the gap... so that you can continue. if you are against a wall. have fold out covers drop out from the wall to make a cat walk. these are all just a few ideas i have for halo 4. i hope you guys can get back to me on this. even use this in a vid or something. i've god quite a lot of ideas and tricks to share with you guys. thanks for reading (if you did).
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