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powerpunchplus

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    powerpunchplus

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  1. ver themselves more independantly. You've also got some nice structure building and weapon placement. I've also got to note that I like that underground tunnel, looks pretty sweet. Overall, nice map dude! thanks guys!
  2. i do believe i have KoTH actually, i know i have hill markers. its been over a year since a created this map so it is hard to tell but when i get back on halo i can check for people
  3. that wasnt my intention but guess you could say that lol thanks man although i dont believe i have implemented flag into it. most my maps are purely slayer
  4. well thanks man i really appreaciate it lol
  5. i already have some drawouts that i could bring to life, one being a busted up powerplant with a central reactor. other being a carnivale, festival type area
  6. goodlooking map bro cant wait to try it
  7. thanks bro, i tried pretty hard on this.
  8. Unfortunately I only created this map for slayer, i thought it was created for other gametypes aswell but it isn't, I dont have the time on my hands right now to rectify that but if anyone is wanting to play flag or KoTH or Oddball you are more than welcome to edit my map to your liking, just give me credit for the original map design if you are interested in doing so lol. http://halo.xbox.com...etails/23793903 This is another map i have created under the name Ksi Church2135 but i have changed my name to powerpunchplus since then. Confinement is a semi-symetrical map with a slight elavation in the middle of the map. Red team spawns in the right corner of the lower area and blue team spawns in the left corner of the elavated area. Plenty of cover to keep teams from getting spawned killed, balanced weapon placement and balanced spawns keep either team from getting to over-powering. Behind the structure that signifies blue team is a shotgun lying on the shelf. It is out of the way and keeps the player out of combat for the time it takes to retrieve it. On the second level of the building on the right of blue spawn is the blue team's sniper. It can be retrieved from a gravlift on the side or just by going up the stairs lol. Inside the center building on red side. The tight corners in the building may be perfect for shotgun carrier but they are also perfect for spamming grenades so watch out! Right on the map's equator to the right of red spawn is the red team's sniper rifle. Closer to the spawn than the blue team's but the blue team's sniper has better cover and blue team's shotgun is closer to spawn than the red team's shotgun. Grenade launcher is in the middle of the map and is about equal distance from either spawn. Rockets are in a tunnel underneath the grenade launcher. The tunnel can be dropped in to from blue side and there are rocks along the hole to help players get back up. It also has the walk in area shown in the picture that is accesible from red side.
  9. @ none ya biznus: to each his own, it might not be for everyone, but i've had fun playing this map lol, and two mancannons start at the beggining on each side to bring players to the second level to get out of harms way to keep teams from being spawn trapped, and there are no set spawns for teams so if you dies on the first level you will most likely spawn outside or on the second or third level. the moat outside connects under the level and in there the shotgun spawns on each side of the castle, in the middle of the first level rockets spawn, in the middle of the second level sword spawns, and the middle of the roof sniper spawns, thus keeping all power weapons far enough away from each other. and the number of power weapons all being seperated keeps just one team from becoming too overpowered, the spawning team still has a chance. and with the three level system it is very difficult to have players spawn killed. i did say it was a 8-12 player game meaning 4-6 ppl per team but it hasnt been tested much with teams bigger than that. thank you for the constructive criticism though lol, i like feedback of any kind that isnt needless bashing lol.
  10. Name of Map: Seige Canvas Map: Forge World Link to MAP: http://halo.xbox.com/en-us/haloreach/filebrowser/Details/24452306 Recommended Player Count: 12 Game Variant: Slayer Gamertag: ksi church2135 the map was made when my gamertag was KSI Church2135, dont let the name discourage you lol, i left the clan and now my gamertag is Powerpunchplus. it is a symmetrical slayer map, best for 8-12 players, but can play well on big team battle. no vehicles, multileveled castle with multiple ways to get in and out of any situation. A moat on either side that can be used to get in the lower level on the castle once the front gate closes at 3 minutes into the game. mancannons act as catapults to shoot players into the second story window and a central mancannon appears at 2 minutes in to catapult players to the top of the level where the sniper spawns. twoway teleporters are at the sides of the bottom level to take you into the second level and on a platform that you can get to by a staircase in the middle of the second level there are two teleporters to bring your spartan to the top or the castle. this is a bigger map that is well balanced and fun the scenery changes around the player at certain intervals of the game to create new ways to get around and change up the gameplay.
  11. im really enjoying the look for this map, i can see myself having alot of fun times shooting zombie faces or stabbing human faces:). cool map bro.
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