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Temporal Enigma

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Everything posted by Temporal Enigma

  1. GT: Temporal Enigma Gametype: Splatter Flag Map: Splatter Flag Description: The attacking team must take the flag to the other end of the field while the defending team runs them over with Warthogs. Video:
  2. Did you take into account the 35% damage increase of the warthog turret in the weapon tuning update?
  3. build low to the foaming ocean on forge island
  4. GT: Temporal Enigma Gametype: M4cro Map: P0l0 Description: This is a pointless minigame. It is in the reverse flood game (LMS hunting Flood.) The Flood are invisible, and the LMS is invincible and unassassinatable. The LMS is armed with a plasma pistol and must shoot the flood in order to temporarily cancel out the invisibility. Although the shots dont damage the flood, once they are shot it is difficult for them to escape the LMS' tag attack (one hit kill.) This is the kind of minigame that you can play if you want to get a few laughs. Notes: -It is called M4cro P0l0 because for some reason, Halo 4 didnt accept Marco Polo as the map and gametype names -I tried to make the map darker (so it would be harder) but it didnt have much effect and the Special FX hurt my eyes -I will post my review of the map when i get around to making the review, but for now, here's oomishday3's
  5. GT: Temporal Enigma Gametype: M4rco Map: P0l0 Description: This is a pointless minigame. It is in the reverse flood game (LMS hunting Flood.) The Flood are invisible, and the LMS is invincible and unassassinatable. The LMS is armed with a plasma pistol and must shoot the flood in order to temporarily cancel out the invisibility. Although the shots dont damage the flood, once they are shot it is difficult for them to escape the LMS' tag attack (one hit kill.) This is the kind of minigame that you can play if you want to get a few laughs. Notes: -It is called M4rco P0l0 because for some reason, Halo 4 didnt accept Marco Polo as the map and gametype names. Also, I misspelled it in the title of this post. -I tried to make the map darker (so it would be harder) but it didnt have much effect and the Special FX hurt my eyes oomishday3's review Roosterteeth's review ducain23's review my review
  6. GT:Temporal Enigma Map: Warthog Go-Round Gametype: Warthog Round-Up as many players as possible Description: The blue team must ride in the turrets of the warthogs and try to kill the players in the center. Both oomishday3 and Roosterteeh have reviewed my map and it would be great if you guys could too!
  7. GT: Temporal Enigma Map: Protect the VIP Gametype: Kamikaze Grifball game: One member of each team holds the goal while the other team tries to score on him. Video!
  8. No thats concept art for a DLC map coming in April
  9. Hey. I have a Shmeef map for you. It is called Shmeef House o' Horror and can be downloaded from my fileshare (Temporal Enigma). it was made by me and my brother Kingley Hobo. Here's a video:
  10. whats your gamertag? i will invite you to our next playdate
  11. GT:Temporal Enigma Map:Warthog-Go-Round Gametype: Warthog Round-Up as many players as possible Description: The blue team must ride in the turrets of the warthogs and try to kill the players in the center. Both oomishday3 and Roosterteeh have reviewed my map and it would be great if you guys could too!
  12. you forgot the changing terrain as you progress through the teleporters
  13. i know. i a getting a new one soon. my current one has been having some problems
  14. GT: Temporal Enigma Gametype: Splatter Map: Spree as many players as possible In this map, the flood try to splatter the falling humans. They cant shoot them, but they can splatter them. The survivors glow green and the LMS glows red. The ghosts spawn in the center of the vertical tower and the humans teleport to the top using the "buttons" (capture plates). if a zombies falls to the bottom (assuming the trait zones work) they cannot do damage and cannot get back in a ghost.
  15. GT: Temporal Enigma Map: Crash-Up-Derby (Re-Make) Gametype: Rent-A-Car 3-16 players This is an almost exact remake of Crash Up Derby from Reach. The object it to force your opponents out of the ring using your warthog. Hazards spawn during the game and if you die, you can throw plasma grenades and sticky detonators (no damage) at the cars driving by.
  16. i dont add friends with whom i havent played. I will, however invite you to the next Community Playdate and we'll see what happens from there
  17. GT:Temporal Enigma Gametype and Map: Bouncy Halo 4 Found on Kingley Hobo's fileshare (my brother) This map was made by Temporal Enigma, God of Fate GOF, and Kingley Hobo. (Please acknowledge all of us. Hobo wouldnt have made it if it wasnt for GOF and me. Please include our youtube channel too. Thanks {I sound like a noob}) This map is for 2-10 players (No more than 10) The goal is to bounce! it is a Regicide match with fiesta weapons. The King has an assault rilfe and a random weapon with infinite ammo. Three rounds, each to 300. (Note, the score is random. it is supposed to be). Watching the video explains it all... (Sorry for the lack of explanation,but i work hard on the video and its kinda late)
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