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Elite

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Posts posted by Elite

  1.  

    To the people who think the government is being dumb for banning a game - keep in mind, this is China. The culture here is different. Some of the people have been so addicted to gaming they die because they didn't eat and drink in favor of playing some horrible computer game. Many of the people (Though still a low percentage [i hope]) aren't...."nice", to say the least. They probably thought it better safe than sorry, and so banned away the game to keep the psychos who exist from playing it.

     

     

    There's been cases such as this, and cases of murder for games, in America.

     

    Wouldn't go to say that this is essentially "safe than sorry", just that the DLC is probably very offensive as well as most likely racist. 

     

    If I was Prime Minister of Britain, I'd ban films, games and other media that portrayed Britain, or other countries, in extremist ways when they're inaccurate. For example, I'd ban Homefront for extrapolating the leader of North Korea to every other person from North Korea, and then teach younger players that South Korea would submit to this, as well as China.

     

    In Homefront, China loses to North Korea.

    In the real world, North Korea would never be able to defeat China alone. Much less that this also would probably mean Britain declares war as well a possibly America (depending on how much they value their alliance). If the events of Homefront were real, a lot of countries would attack North Korea because of it being in a state of anarchy.

     

    Herpderp, even I would totally ban things.

     

     

    EDIT:

     

     

    We'll see who enjoys banning until my day of reckoning...

    The one where TAKE BACK THE COLONIES!

     

     

  2. Did the Russians and Germans get upset at Call Of Duty for portraying them as super evil villains and reminding us all of there terrible past? Is call of duty banned in country's who were offended by it? If not, then I don't see how its fair to ban this game, if call of duty can get away with it...

     

    I think Modern Warfare 3 was banned in Russia because of its racist attitude to the Eastern nations.

    Germany did also ban some of the games because it was, essentially what it is, a "personal insult" to the German people.

     

    Before you start asking if Germans are in any way affected by America, try talking with a German.

    A few Germans I've talked to that went to America was very timid of people knowing they're Germans purely because they're terrified of being called "Nazis" and subsequently assaulted by the nearest bunch of misinformed idiots. Yes, they are scared of that. More than one have said the exact same thing in nearly the exact same words. And if you know how American law enforcement works in the majority of states, the German visitors will not get justice, the people who assaulted the German visitors would not, at all, face prison time. Don't argue that, it is almost fact that American law enforcement is biased as all hell (as well as it still being racist). All the German people I've talked to, regardless of what country they're in (apart from Germany, obviously), are extremely uncomfortable with staying in hotels with a German flag because of the "Nazi stigma" that, mostly America, have exaggerated so shockingly. Yeah, I've heard American children over Xbox that think all Germans are Nazis. The oldest one to still think that was 13; I personally think that is very upsetting, don't you (youngest was 9)?

     

    So no, don't say that what America has done doesn't at all make Germans uncomfortable.

     

    Yes, this is true. I have talked to many German people, most feel the same way, an odd few did not, some wouldn't know because they haven't ventured outside of their homeland Germany.

  3. They should bring back firefight but with some of the elements form the Dominion playlist (which they have taken out). With Bases/fortifications in which you would need to spawn as well as gain more weapons/ammo as the game progressed.

     

    Spartan opts was "ok" (meh) but it by all means didn't stand up in comparison to a Firefight (or dare i say COD Zombies) type of game. Im all for a separate Co-op campaign such as spartan opts because playing through a campaign that is meant to be played with multiple characters is better and more fun then just playing the main story line co-op with your friends. But that's a total separate thing from a survival type game where you have to survive and infinite amount of waves from the enemy.

     

    This.

     

    Mann Versus Machine had a shop, I daresay points / money could buy subtle advantages, like increased damage output (x1.05, x1.10, x 1.15, x 1.20, x1.25 and that), the same for shields and more.

     

    If firefight returns like this, maps should be made to heavily support teamwork, in stead of "Spartans go around this massive area on their own, Covenant spawn in the other side of the map".

    Possibly an objective to protect?

    • Like 1
  4. First off, fix the damn story out.

    Sorry but it is too tedious now; I'd rather buy other games if this is the same process:

    • Wake up somewhere as Master Chief, finding yourself in a situation where "Covenant are dominating Humanity".
    • Systematically slaughter thousands of Covenant like they're nothing at all.
    • Deploy some super-weapon to beat the Covenant/Other.
    • Sappy, cheesy ending where a "boss" is either non-existent, in cinematic only, defeated by a single or a few quick-time events.

    Some points to consider:

    • You don't always play as Master Chief or someone who's actually human. Play as Arbiter; don't make it look exactly the same. Again. Arbiter should be taller than Chief, the screen should shake a little (kind of like ArmA) when walking due to size, you shouldn't be limited to two energy sword-swing-movements. Arbiter can fight unarmed if the player decides.
    • Go about with a calamitous attitude. No, don't the story and user-integration catastrophic, make events grand. No more "pew pew pew supercarrier" through-ins.
    • The ability to lower weapons as an actual feature, instead of a "please no! It'll break everything because we don't want to make this thing, where there is actual demand, into a thing!". Ok, that was a little harsh but the message is clear.
    • Interactive campaign. In Halo: Reach, the player's visor would be cracked as (s)he is on his/her suicide mission. Reach also had a rather grande (for Halo) charge, full of warthogs and falcons. Perhaps if the player is charging, to make the game more dark, the player would not be able to complete a mission (http://masseffect.wikia.com/wiki/Priority:_Thessia). As example, after the player hits an invisible prop, a sniper round would hit the player's shoulder, launching the play back from the point of impact, the player's character would be shocked, open his/her hand and lose his/her equipped weapon whilst dropping it. The player would have a single one-handed weapon (and cannot pick up others); the player would continue to the objective, to possibly be shot again in either leg, toppling the player, and in the chest whilst falling. The player would become unconscious, only to wake up in a darker fire-blazed field of heavy fighting, able to see his/her comrades being decimated (instead of walking all over the Covenant like always). There. You don't need a writer to figure out how to get even the most basic sense of immersion.

     

    Different themed music. Yes. Can we cut the tedious recurring themes now, 343i? There's always the Halo essence, but why does it have to be exactly the damn same every single game? Come on, this is a chance to eat up more and more of the generic-FPS market share than ever before. Any dedicated game developer would be able to tell you the best games don't come from selectively 'breeding' a few features and hoping everyone still likes the taste, it comes from experimentation, diversity and straight-down quality.

    Yeah, there's our original. Grande and majestic as all hell. From this we can get two things. I know what they are, do you?

    Okay, here's an example of recurring themes - but this is the thing the players hear ten minutes into the game, but what happens around 70 seconds in? It changes! There we go, a smooth transition from one game to another, something fresh! From this we can tell, just from a bit of background audio, that the new Halo is something different: something that we haven't seen yet, something we want to see.

    Lovely, now two things are evident. We've got our little big-brand chorus in here. Listen carefully, does this sound like the first video in any but one way? No; it keeps the theme throughout a single game, instead of changing it either constantly or changing it never. We still have the bit we love throughout the music of these two games, but the general theme, like the games, should be varied but follow a similar pattern.

    Onto the third, to assure we've got some consistent quality, listen. Like the past three pieces of the past two games, we can hear a similar pattern emerging, but yet again, a totally different theme for each and only each different game. Come on 343i, there's even different instruments used here!

    And finally, same pattern, same theme as the last piece, but different theme to the other two games.

     

    Get the point? Throughout the series there's a similar pattern of things, the little "series-wide chorus" is apparent in all three games, like it should be in Halo (but barely is) in addition to a completely different theme of things in each game. How much less tedious is this than the same-old Halo soundtracks?

     

     

    What else, oh what else?

    There was a demand for weapon skins.

    Weapon skins.

    What...

    What..?

    Ok, fair enough; keep weapon skins. We can see where skins worked. Halo 4, yes it did work! And where it didn't work so well. Gears of War 3; who wants a pink "mlg-pru" shotgun or a few much more serious skins?

     

    Think we can all agree on some slight touches to forge. We aren't asking for much.

    This video from the big-guys of the community sums up quite a lot of things.

     

     

    Because what's more fun than not adding back in the really useful things that allowed players to actually make their own maps without falling to sleep. Here's a summary of the video, and a few essentials fast so you don't fall asleep:

    • Remake fine editing mode, can be edited to be much slower in controller options. Yes, hurr-durr I know you can't copy and paste things because I know some utterly basic things. Not going to try and play Red Alert 2 on Windows 3.1 or the first Macintosh operating system, am I (can't "copy and paste" code because it just won't mean anything to Halo 4's 'engine').
    • Fix magnets so they actually align things properly.
    • We aren't asking for Chernarus, but some of us realise how anything bigger than a football pitch in Halo 4 would've crashed the Xbox360 when we try to do anything that requires half a hertz. There's no excuse for small maps now: PC-support, PS4 and Xbox One, as platforms, can handle at least 50km2 on a 1:1 game-to-real-life ratio for our new lovely forge world. Hell.
    • More than the same boring selection of repetitive props that don't fit barely anywhere at all.
    • The Forge item-limit and budget now doesn't have to restrict the player's creativity since platforms Halo 5 will be made for won't catch fire after rendering a cardboard box falling off of a shelf. Unless the box has a texture made from more than 10 pixels, of course! It does sound silly. So does keeping such a tight restriction.
    • Don't do the "Banshee only!" trick again: bigger maps  means vehicles that are made for going farther than down the street for a pint of milk have purpose now.

     

    TL;DR

    1. No more tedious story-line following a generic linear plot.
    2. Play as someone else but the Chief, and play through their perspective.
    3. Grand events in the story, no tiring and off-putting "trampling Covenant/Other as Master Chief" with nothing happening, again.
    4. Complete overhaul on music; keep a consistent pattern in the soundtracks that we all love and know from Halo, but change the theme each game so each game is actually different for once. Halo 3: ODST is the only example of this from the Halo series. You could argue Halo Wars, but that is going from FPS to strategy.
    • Like 5
  5. First of all, this is just after the events of Mass Effect 2, the collectors are gone. No Reapers, rainy day for them.

    Each faction does not each attack each other and has exactly 10 years to develop their fleets.

     

    Of course this doesn't happen, but if it did.

     

    Who'd win?

     

     

     

     

    Got to give this to the Geth, here.

     

    Workforce that doesn't sleep, that doesn't require payment, that doesn't get tired. What, dreaming?

     

    First of all, you could argue that Salarian intelligence would figure out what they're doing beyond the Veil and would get their fleet ready to counter the Geth fleets.

     

    One thing you need to remember is that the Perseus Veil cannot be seen through. At all; Geth already are masters of jamming technology anyway, they can jam any probes that get too far.

     

    The Geth heretics in Mass Effect 1 accumulate approximately 5% of Geth programmes; that is quite a lot, considering how many billions of them are kept in servers. If the Geth went building all-out for war like the other species, there'd be no chance of losing. The Dreadnought in Mass Effect 3 could easily outmatch Reaper Destroyers (0160m-class, flagship 'Sovereign' is 2000m-class, Sovereign is 12.5 times bigger than a Reaper Destroyer); the kinetic barriers are roughly the same, if not much better, than the Reaper Destroyers as well as much bigger than the Reaper Destroyers themselves. Although if we go by lore, the Dreadnought will not be there. At all; it is the result of Reaper upgrades.

     

    10 years. That's how long was specified; Geth capital ships would be better than the ME3-Reaper-assisted Dreadnought regardless.

  6. I love both and in the poll I am picking both but if I really had to pick one I would go with Halo.

    The soundtrack for Halo fits the uniform Military Sci-fi that Halo is. 

     

    Then again the soundtracks are both perfect for their respective games. 

     

    Mass Effect is military science fiction and many more. :)

     

    Plus Mass Effect pumps of more emphasis and make things much more grand than Halo ever has.

  7. What separates them from a normal user?

     

    This really has two answers.

     

    If you're talentless

    First of all, find an overly-generic game that people absolutely adore.

    Second, pretend you're an absolute expert at it, no matter how little you know about it. Make wild claims, speak for an audience of 12-13 year olds.

     

    I would give examples of Youtube channels that display these characteristics and got big, but I don't really want to get banned. But I can say Halo4Follower and Halo5Follower (same person) come under this, doubt that I'll get banned for saying that by the off-topic Gestapo (joking).

     

    If you're normal.

    Express a talent you have, or develop it a talent.

    Here's some examples.

    http://www.youtube.com/channel/UCsn6cjffsvyOZCZxvGoJxGg

    This is for talented people who know their stuff. Of course you won't be able to afford this, but there's some very developed skills in the making of all of these films.

     

    http://www.youtube.com/channel/UCaIxNErFe_OS9HbyzfJjKAA

    Become part of a big community and make some big additions to it.

     

    http://www.youtube.com/channel/UCd1FZhhjEMG7-3SpfxPcOYA

    If you have the trait of making others laugh, here's the sort of stuff you can do with little effort - just a decent computer and screen capping.

  8. Yet again, I was correct. :)

     

    I think that we will eventually see the Arbiter return, but I'm not too sure if in Halo 5 or Halo 6. My prediction is yes. The Arbiter has already been on Infinity and is a highly requested character, so it's possible for 343 to bring him back. ;)

     

    Apparently only Bioware are the ones that listen to their market's request. See Citadel DLC.

     

    Hopefully Arbiter comes back, but we're asking a lot here.

     

    Perhaps Arbiter will return as an enemy, or just not return at all: don't hold out too much hope for 343i.

  9. "With Great Power Comes Great Responsibility"

     

    I'm not even going to say what I'm thinking.

     

    Soon "Great Responsibility" for me will mean "find the nearest admin, smash him around the face with a club, teleport away and spam their Steam with "TOPLEL".

    Yes.

     

    'Tis good goal.

    Possibly screenies someday.

     

    Oh great Church and Azaxx are mods? 

    My plans for world domination are now ruined!!!!! This is terrible!!!! 

    Congrats Azaxx you really deserve this you're a good member of the forum. 

     

    I can help.

    • Like 1
  10. Eeeeeexcept that it means pretty much no difference has been made.

     

    If you want to help your Xbox consistently get good NAT and get the least lag, I'd suggest using wired and/or port forwarding.

     

    Lel, I really doubt most people who play Xbox can portforward.

     

    Das forwarded so many ports.

    I accidently forwarded ur m0m11!

    (Das vector of ur m0m be troublesome, lad)

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