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juan2run

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juan2run last won the day on August 9 2011

juan2run had the most liked content!

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    juan2run

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  1. I'm a Hero --- over halfway to Legend
  2. In many of the recent previews and articles for Halo:CEA, 343 has stated that many of the original tricks and glitches are still in the new version. They even go as far to say if you can't make a jump or trick, revert to the original, do the jump, then revert back. I only played Halo:CE with friends and didn't get into tricks, jumps, and glitches until Halo 2. I thought a nice compilation of these original glitches in one list would be a good way to be ready for CEA's release. I know some of the tricks are listed on other sites, but having them in a simple list on this site would be helpful. Feel free to post the tricks and glitches you know.
  3. Thanks! I'm already impressed with the lack of every other thread being "Why am I banned?/This game sucks" lol
  4. It annoys me when people race to score Grifball 3x real quick. The game ends with about 100-300 exp and no jackpots. At least take a little time to get a couple kills.
  5. I only like the option for "other" spawns when you are getting spawn killed by the other team. And maybe still keep friendly fire, but have the damage inflicted by a teammate be less.
  6. Hey! I came across this site now that B.net is fizzling away. Long time Halo player since day one. Currently trying to rank up as high as I can in Reach before I move on to Halo CEA.
  7. I've run into a similar glitch to that in Grifball. I'm running around with hammer then automatically pull out my sword and I die. I've found it being related to game lag and the game catching up with my death and not anything to do with hacks or anything. There's also been some glitches along the same line shown on things like "Fails of the Weak" where the player mysteriously loses their gun, walks a bit, then dies. In all cases, its mainly been lag.
  8. Here's a few of my ideas (sorry if some have been mentioned before): Building Blocks (not just scenery or accessories like current) -Forerunner structures (like current set) -Human structures (city buildings, cars) -Covenant structures -Flood structures Ability to toggle special movement for players like current AIs -Run forward and shoot sideways or jump very high under normal gravity like Skirmishers -Shove things like Brutes -Express anger/emotion (like when elites throw arms in air when shield pops, grunts bend and shake weapon at player, etc) Change time of day for main "sandbox/forgeworld" map Non-useful vehicles for use in games -Forklifts -Cars (like ones in Winter Cont. in Reach) -Transport hog -Civilian aircraft -Covenant aircraft (besides banshee) More rocks/dirt/chunks of land for better terraforming.
  9. I would like to see increased vehicle spawns for every firefight map. And also increase pilot health for modes like 2x Score Attack. Trying to work through the grounded commendation is extremely tough only having 0-2 vehicles spawn per game. Also for maps like Holdout, the Banshee pilot dies too easily and rarely get the credit for the vehicle kill unless you use something like a laser or get a lucky stick. Also, why not have more vehicles available at the start for player use? 2 maps have rocket hogs and only Beachhead has a ghost. Unearthed is so enormous but 90% of the fighting only occurs near the spawn and there is just a Rockethog to get around in. What about a special vehicle mode choice for firefight? Kind of like Gruntpocalypse but for vehicles.
  10. How about AAs being awarded like power-ups in the previous Halos? That way if you get Armor Lock, you save it for a necessary purpose.
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