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francisbaud

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  1. Any fans of MMORPGs? World of Warcraft, Final Fantasy XIV, Elder Scrolls Online... There are a bunch of them in development by independent studios and should release in the coming months / years. They don't promise worlds as complex or polished than AAA mainstream MMORPGs, but they feature interesting and often innovative mechanics: multi-crew spaceships, single shard universe (one huge server for all the players), time-limited campaigns, etc. I've made a list out of 18 of the most promising (imo) and popular MMO in development by indie studios. I've posted it a some places already, and if you have a suggestion for this list please let me know! Dual Universe [Beta] Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 || Origin: France/U.S. Single shard persistent universe shared by all the players Voxel-based universe: player-made cities, stations and warships Space warfare: pirate ships, coordinated attacks, skirmishes Player-controlled global economy: mining, crafting, building, optimization, barter and trade https://www.youtube.com/watch?v=c6fmPSomoIw&ab_channel=NathanHardy Camelot Unchained [Beta] Setting: Medieval Fantasy || View: Third-Person || Focus: RvR || Budget: ~$25M* || Engine: Unchained || Origin: U.S. Heavily inspired by Dark Age of Camelot Large-scale RvR battles and sieges featuring more than a thousand players and hundreds of siege weapons Open world with islands that players can move to strategically reshape the world Block-by-block construction with server-side stability and destruction https://www.youtube.com/watch?v=TdK_gUSW9iA&t=2635s&ab_channel=CityStateGames Crowfall [Beta] Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/RvR || Budget: $38M || Engine: Unity 5 || Origin: U.S. Heavily inspired by Shadowbane Player-created worlds with parcels of land and pre-fab building pieces Time-limited GvG/RvR campaigns that guilds or factions can win thanks to sieges, skirmishes and capture mechanics Deep crafting system inspired by Star Wars: Galaxies that is a central part of the player-driven economy https://www.youtube.com/watch?v=zBtQV5eM5e8&ab_channel=TheBloodyPoint Pantheon: Rise of the Fallen [Pre-Alpha] Setting: Medieval Fantasy || View: Third-Person || Focus: PvE || Engine: Unity 5 || Origin: U.S. Spiritual successor to EverQuest Deeply social: dungeons require teamwork and group strategy Combat focuses on preparation and awareness: players will face challenging scenarios that require understanding and skill Perception system: the world reveals its secrets through the environment https://www.youtube.com/watch?v=tIqZEMCC5nA&ab_channel=Pantheon%3ARiseoftheFallen Mortal Online 2 [Beta] Setting: Medieval Low-Fantasy || View: First-Person || Focus: PvP || Engine: Unreal 4 || Origin: Sweden Open and realistic sandbox world where player houses can be built almost anywhere True, real-time combat where outcomes are decided by skill rather than levels or gear Legendary crafters trading across the globe, famous warriors studying the art of combat, explorers puting names on the map Individual reputation: people will recognize players by their impact on the world https://www.youtube.com/watch?v=hTWLlefiy2E&ab_channel=BadmanLasermouse Ashes of Creation [Alpha] Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Budget: ~$40M* || Engine: Unreal 4 || Origin: U.S. Nodes system: player participation influences the type of content in the surrounding areas Open world housing: players have the ability to survey and develop land anywhere in the world Castle sieges with hundreds of players with many moving parts Harsh, unforgiving and stunning environment https://www.youtube.com/watch?v=V_hsJPB8y7k&ab_channel=AshesofCreation Star Citizen [Alpha] Setting: Science-Fiction || View: First-Person || Focus: PvP || Budget: $350M || Engine: Lumberyard || Origin: U.S. Spiritual successor to Freelancer Procedurally generated and handcrafted stunning worlds Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare Exploration: hidden outpost, abandoned ships and beautiful sunsets https://www.youtube.com/watch?v=f3atf-YLyCY&ab_channel=RamenStyle Corepunk [Alpha] Setting: Cyberpunk || View: Isometric || Focus: PvE/PvP || Unity 5 Seamless open world with fog of war Players explore the world, participate in trading, complete dungeons, or engage in PvP battles Day / night cycles as well as weather conditions Flexible character customization with a wide variety of builds https://www.youtube.com/watch?v=1_RPcB-9rE8&ab_channel=IGN Seed [Pre-Alpha] Setting: Science-Fiction || View: Isometric || Focus: PvP/PvE || Budget: +$36M* || Engine: Unity || Origin: Germany Players voyage across a persistent, Earth-like planet to harvest resources, collaborate with other players, and conquer new lands The exoplanet is abundant with all forms of biomes, filled with various habitats, seasons, unpredictable weather, and ecology As a colony grows, resources, research, and construction will increase, which can permanently impact the economy of the planet Players can freely construct structures and organize offensive missions to raid other colonies, or join skirmishes https://www.youtube.com/watch?v=7g8iqoeJS6I&t=20s&ab_channel=Seed Starbase [Alpha] Setting: Science-Fiction || View: First-Person || Focus: PvP || Engine: Frozenbyte's || Origin: U.S. Voxel-based, fully destructible and infinitely expanding universe shared by all the players In-depth physics simulation make fights (structural durability), exploration and flying spaceships more creative and fun Focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat Ships are hand made by the players, wired and controlled with a in-game programming language https://www.youtube.com/watch?v=CF4j_hgKLJ0&ab_channel=ZaffBox TitanReach [Pre-Alpha] Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unity 5 Heavily inspired by RuneScape Focus on a deep skilling system, massive fantasy open-world, engaging quests, and a complex, skill based combat system 20 skills offering various bonuses and unlockable content Players play through open-world mini dungeons and bosses, as well as instanced raids https://www.youtube.com/watch?v=rZgDJaa2eCg&ab_channel=Sorrowh Ship of Heroes [Beta] Setting: Superhero || View: Third-Person || Focus: PvE/PvP || Engine: Unreal 4 || Origin: U.S. Spiritual successor to City of Heroes Players defend Apotheosis City from criminals and alien invaders and explore whole new planets Unique character customization with countless options Thousands of power combinations to form a unique playstyle https://www.youtube.com/watch?v=-iruwmjzlYw&ab_channel=ShipofHeroes Gloria Victis [Beta] Setting: Medieval Low-Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Poland Skill-based combat mechanics à la Mount and Blade Class-less system with diversified equipment Open world territory control for guild castles and sieges Complex crafting system: leatherworking, armorsmithing, engineering, weapon forging, woodworking and more https://www.youtube.com/watch?v=n5viy3SYIlE&ab_channel=GloriaVictisMMO Profane [Alpha] Setting: Medieval Fantasy || View: Third-Person || Focus: PvP || Engine: Unity 5 || Origin: Brazil Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles Players can build small towns and great cities in the open world No class or level: combat style is determined by what players exercise the most Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal https://www.youtube.com/watch?v=7uxqavAgBGM&ab_channel=TheGamePiece Mankind Reborn [Pre-Alpha] Setting: Cyberpunk || View: First/Third-person || Focus: PvP/PvE || Engine: Unreal 4 Eight player-run factions are locked in endless galactic strife of commerce, intrigue and warfare Brutal conflicts: combat is entirely skill-based, with full-loot on death rewarding those who master the art of war Players forge their destiny as an interstellar entrepreneur, a mercenary or a faction leader at the helm of the next chapter A detailed economic system provides the backbone for mining, production and manufacture fueling conflict and player greed https://www.youtube.com/watch?v=afuf_Bg-A0o&t=31s&ab_channel=MankindReborn AdventureQuest 3D [Beta] Setting: Medieval Fantasy || View: Third-Person || Focus: PvE/PvP || Budget: +$350K || Engine: Unity 5 || Origin: U.S. Cross platform: can be played on PC and mobile Ever expanding world: exploration of the lively land with new exciting environments Randomly generated dungeons that are unique and offer a new experience every time Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt https://www.youtube.com/watch?v=BoayorEQl2w&ab_channel=GOLDRAVEN Foxhole [Beta] Setting: WW1/WW2 || View: Isometric || Focus: RvR || Engine: Unreal 4 || Origin: Canada Single shard with hundreds of players: wars that last several weeks and reset after each war Players are what they carry or drive: player progression is purely horizontal as characters have no stats Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc. Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases https://www.youtube.com/watch?v=rjZaFamcjfw&ab_channel=ISawABear Rise Online [Alpha] Setting: Medieval Fantasy || View: Third-Person || Focus: PvP/PvE || Engine: Unreal 4 || Origin: Turkey Spiritual successor to Knight Online Full PvP-based maps and events PvE content like missions, creatures and bosses that take several groups to defeat An endless war between two kingdoms https://www.youtube.com/watch?v=-WABcBlFDQQ&ab_channel=RİSEGAME Cross post. *Personal estimate, may be inaccurate Feel free to suggest improvements to this post!
  2. I guess that this would be a decent solution to prevent DDOS attacks? If the IP gets changed regularly it should reduce the odd the Xbox gets reached?
  3. I played Halo a looong time ago, and now I'm game free since a couple years (except playtesting indie MMORPGs for less than an hour). Had a lot of fun in Halo, was playing with friends on Xbox.
  4. I'd say League of Legends, although I've stopped playing it for a couple years now. I started playing LoL in 2012 I think, and kept me interested until 2014, and tried again in 2018. Not a bad game, pretty addicting with its short (30 minutes) matches and replayability.
  5. Recent released game I was (somewhat) excited about was Valheim, a survival game with 1-10 players per map, with procedural generation, building with stability checks, digging, boss fights, dungeons, sea travel, etc. It sold more than 5 million copies in a month.
  6. Name: Guild Wars Platforms: PC Genre: Online Role-Playing Game Brief Description: Released in 2005, Guild Wars features cooperative missions that 4-8 players can play together and will advance the story. As quests are completed, new area and new quests are made available. There are also PvP arenas in GW where players fight each others. Overall the game is high quality, has a beautiful art style and interesting quest line. It has been played by more than 12 million players. Similar to: GW has a pretty unique game design and I do not know any other similar coop RPG. I've made a quick search on Google but didn't find anything. It's like a MMORPG but with way less players per map.
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