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Sashexander

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    sashaxander

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  1. Really just expand on the basics for now. MECHANICS: Get the stuff that should have been in H4 and Reach back. Bring back all the custom game settings from H3,Reach, & H4 combined. Bring back gritty object textures or at least ones that don't look like white plastic (same complaint made in Reach but opposite...just give us multiple to choose so we can't complain!). Bring back zoom. Bring back not bouncing all of the place when i pick up big object. Bring back colored mongooses and extend that to other vehicles, not crazy but strategic and believable. And for god sakes...for the love all thats good and holy BING BACK PRECISION EDITING. I know magnets were supposed to be the new best thing...guess what? They weren't. They were not as good. That's no to say they weren't nice and some of those D-pad links weren't super useful, but come on! You put in the program but never assigned a button to it? Is that ubber laziness or just a middle finger? That alone killed H4 forge. ENVIRONMENTS: What happened in H4? What was the plan there? I understand they wanted to answer the communities demand for a wider range of forge places ( I applaud the effort, i really do), but that only works if you can FORGE IN THOSE SPACES. They were so small and filled with creative-limiting permanent structures (I don't need to list them to you people...they haunt your nightmares...i know...i know). What was so great about forge world wasn't its platforms made to imitate remakes of old halo games or perfectly flat ground built for arena building...It was the various natural formations along the cliff and above the canyon and on the shoreline (note: Impat did have those back hills which were quite cool. I applaud that). Places they didn't anticipate people building often, let alone create MLG style maps! It had a level of complexity and freedom that made every map made a unique and satisfying accomplishment. You'd drop in on someone's forge session and find yourself in a whole new place and it was only when you you'd zoom out that you recognized where in the map you were. It was beautiful. Bring that back. It doesn't even have to be as big or as in depth as forge world (although come on, you know you can. I believe in you 343). You might try adding three slightly smaller forge worlds, BUT ONES WITH VARYING TERRAIN THAT IS DEVOID OF IRREMOVABLE OBJECTS. I cannot say that enough. Only after all these things are brought back (yeah, that's right. They were, and now they're not) can you guys step forward. And step forward you should. give us textures, give us save combinations. give us bigger budget and maps and lobby sizes (I hear the XBOX can have 8 controllers ). You have a few faults that I've viciously pointed out, but you always strive to innovate which I, and I'm sure the rest of the forge community, appreciates. Just don't do it at the expense of what got you here in the fist place. Note: If i'm coming off as a H4 hater, I'm really not. I love the game and look forward to playing again in Nov when the community is back. You guys did some great things with forge. Forge Island (although i found it boring and TOO flat and open, not varying terrain) was at least symbolically a great relief. Free forge DLC is always appreciated and I hope you guys keep it up
  2. I think a good way to go about his collection is to include every element that made each game great. That's right, EACH GAME. Halo 1 started it all so idk if they're is anything there to bring that hasn't already been (could be wrong, it was before my time). Halo 2 had arguably the most balanced multiplayer and 343 has done the right thing and adopted its ranking system and made it's multilayer the focus. H3 had fabulous, FABULOUS custom games and arguably more in depth settings than what we see in H4 (sad really). Halo Reach,often criticized for the unbalanced multiplayer had, and nobody can deny this, THE BEST FORGE. the level of creativity it fostered was amazing, not to mention it was easy and rewarding to use (few minor glitches aside, but hey...Forge World Man...). And lastly...Halo 4. Now ill start by saying i'm a forge guy. always have been. the Multiplayer was a let down for me, but i was okay with it because you really could get that authentic experience in customs, but the general mainline shooter focus killed the community before the fixes could actually reach people. Bad move. But let it not be said it had a BEAUTIFUL looking campaign. Whether or not you're hung up on the one-button ending, you can't deny it all looked very good, and very unique (=actual Sci-FI). I think if they incorporated the wonder of H1, the balance and fluidity of H2, the custom games & community of H3, the forge (oh baby I missed you in H4), and the graphical splendor of H4, everyone would be happy. I'm tired of people writing off whole games like Reach and H4 when in all honesty they are some of the funnest games I've ever played and offered a customizability and universe few games if any can achieve (although that's just my Xbox-bred opinion). There is good in all of them and if 343 can brig those elements back in MCC & H5 people would be hard pressed to complain.
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