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@  Vitamin Pwn : (16 January 2019 - 12:55 PM) it's Wednesday, my dudes!
@  Drizzy_Dan : (16 January 2019 - 10:15 AM) Happy hump day
@  343iBot : (14 January 2019 - 01:26 AM) Welcome to the forums, ChrisEvans123! :welcome: View ChrisEvans123's Profile
@  Mr Kittens : (13 January 2019 - 10:52 AM) To collaborate with my friend from school.
@  Mr Kittens : (13 January 2019 - 10:52 AM) Welp, I'm about to own PUBG on both Xbox and Playstation 4 now.
@  343iBot : (12 January 2019 - 01:13 PM) Welcome to the forums, _ThetaSigma_! :welcome: View _ThetaSigma_'s Profile
@  343iBot : (12 January 2019 - 04:33 AM) Welcome to the forums, McFrodo! :welcome: View McFrodo's Profile
@  Drizzy_Dan : (11 January 2019 - 11:54 AM) Pokemon and Shrek meme reference dear god
@  Drizzy_Dan : (11 January 2019 - 10:07 AM) Good morning Forum
@  343iBot : (11 January 2019 - 04:04 AM) Welcome to the forums, itsallkyogre! :welcome: View itsallkyogre's Profile
@  InfinityDusk : (10 January 2019 - 11:28 PM) Yo
@  Spartan114 : (10 January 2019 - 05:51 PM) Hola
@  343iBot : (10 January 2019 - 05:50 PM) Welcome to the forums, Spartan114! :welcome: View Spartan114's Profile
@  I_Make_Big_Boom : (10 January 2019 - 11:04 AM) CATCH THAT FISH
@  Drizzy_Dan : (10 January 2019 - 10:35 AM) Ranman
@  Drizzy_Dan : (10 January 2019 - 10:35 AM) Whoa
@  Fishy : (10 January 2019 - 08:45 AM) WHO ARE YOU PEOPLE
@  RedStarRocket91 : (10 January 2019 - 08:26 AM) There's a few of us still here. Been forever since I've seen you though Ranman, how've you been?
@  Vitamin Pwn : (09 January 2019 - 10:08 PM) @RANMAN10 dang my dude how have you been? And your not the only old soul here
@  RANMAN10 : (09 January 2019 - 08:56 PM) I'm an old soul here lol haha

Mr Kittens

Member Since 11 Jun 2013
Offline Last Active Jan 13 2019 12:18 PM

Posts I've Made

In Topic: im new here

19 December 2018 - 07:28 PM

Hey hey hey! Welcome to the forums!


In Topic: Vitamin's Steam code giveaway!

14 December 2018 - 10:58 PM

Yo, that's really nice man! Can I have one from RNGesus?


In Topic: What If......?

08 December 2018 - 12:01 AM

The RedStarRocket would take over the world in a manner of exaggerative violence that would shape the earth into a new beginning. He would accomplish this by flying around the world in 80 days, mixing the atmosphere with a biological chemical that would plunge humanity into a bitter deep sleep, infecting the brain with a deadly virus which simultaneously causes extreme nightmares, and melts it in an excruciating painful manner. This would  leave the animals that were enslaved by the former living rulers a peaceful world, one of no war, famine, hunger, and an advanced evolution to surpass humanity in a dramatic new frontier of global happiness, world peace, and tier 3 technological capabilities.

 

What would happen if Santa Clause were really the Devil?


In Topic: Site Poll 86: How do you want the armour unlock system to work in Halo Infinite?

01 August 2018 - 08:44 PM

This is a topic that I had created a long while ago on Waypoint in regards to what I thought the future of Halo's multiplayer unlocks/req system should be like. However, it of course was locked, Because there was already ONE topic in regards to the req system, or something. Anyways, here it is.

 

Spoiler


In Topic: Site Poll 72: Do you want to get rid of fluid movement?

23 April 2018 - 12:19 AM

Another really great question!

I may well be in the minority here, but I'm actually of the opinion that the current fluid movement system doesn't actually go far enough. For the past few years I've been playing a lot of Warframe, which has one of the fastest, most fluid movement systems I've ever experienced. The total freedom of movement it offers is just incredible, and so I'm in the odd position that when I go back to Halo 5, it actually feels outright clunky by comparison. Even sprinting at full speed feels really slow, like the game is only trying to give you the illusion of speed rather than actually letting you go fast. I think a lot of that's probably down to map design, but in combination with accurate, hitscan weapons and how painfully slow the base movement speed is, to me Halo 5 just feels like the closest it's ever been to a cover shooter, as players just can't move fast enough to cover ground in the open.

 

Just to stress, I don't necessarily want players to move faster - that brings its own advantages and disadvantages. But I'd like for the movement system to focus a bit more on, well, movement, rather than gimmicks. Take clambering, for example. It's nice and all but it's not particularly fast to perform, and completely kills your momentum - if you're sprinting at full speed, for example, you end up back at normal walking pace on completion. Instead, if you're sprinting just let it drop you into a slide, so if you want you can immediately stand back up and continue with no loss of pace.

 

Speaking of the slide - it's damn cool, but it doesn't really have any practical use. Part of this is because the friction slows you far too quickly - instead, give players a period of one second or so after entering slide before they start losing speed, and have it take longer before they come to a stop. That makes it a bit more fun to use, and a bit less impractical, but we can still do more. Tie the rate of deceleration to the angle of the ground beneath the player, so that if you start sliding down a slope, you actually start going faster. And that's just the base mechanic - what would improve it even more is adding proper crouch ducts to maps, so that sliding has a real, practical use, allowing players to keep the pace up when going under low barriers rather than completely sacrificing their momentum.

 

And of course, there's the mid-air stabilisation thrusters. Right now, they're hopelessly impractical, since if you want actual manual control over them the button combination to activate them is incredibly clunky, and if you leave it on automatic they have a tendency to activate when you don't want them. Quite why they aren't just mapped to the jump key is beyond me. They also have the same issue as slide as, while it looks pretty cool, it's generally quite impractical, and it also completely kills your momentum. So, I'd propose a couple of changes - first, let them be activated at any time, just by holding the jump button. Next, let them have no effect on momentum, so they they feel like a natural, smooth part of the movement system. And thirdly, treat them more like the slide, so that for the first second of use the player doesn't lose any height, succumbing to the normal effects of gravity over the next second after that.

 

Lastly, I'd like to un-nerf Sprint. Not being able to regenerate your shields or health while sprinting is already enough of a punishment without making the control scheme unreliable as well. As is, it just feels incredibly awkward when you try to start sprinting while under attack and the game just stops the controls from responding. We don't inhibit a player's ability to jump when they're under attack, so there's no reason to do it for sprint, and right now it's incredibly inconsistent since it affects you differently depending on whether you're sprinting before or after you come under fire.

 

I know a lot of people enjoy the movement in the older Halos, and that's fine. but there's no denying at this point that it feels very dated, and very slow. Improving the overall fluidity of the movement system would open up new combat tactics and so increase the skill gap, turn what are currently gimmicks into a real part of the core gameplay, eliminate some of the 'clunkiness' of combat, and most importantly, make moving around maps feel more fun.

 

Took the words right out of my mouth. lol