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What the fans want 343 to do for Halo 4


Rumerboy

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I thought we could all help 343 by making a topic about what the fans of Halo want (or don't want) in Halo 4.

 

My personal list:

 

- Take out Armor Abilities and bring back Equipment or at least use equipment as armor abilities. Also when armor abilities are taken out there will be no need for classes ( which for some reason I just don't like at all)

 

- Go back to the original Halo Trilogy gameplay and physics

 

- No sprint (Halo 3's running speed was really good and should stay like that)

 

- Keep the storyline correct. (Ex: If there wasn't armor abilities in the first trilogy why would there be some in a prequel? [bungle really messed this one up] and why would there be some in the next trilogy immediately following the first?)

 

- Look through Bungie and 343 forums and listen to what the fans want

 

- Don't try to rush to finish the game by the set date (If the game is made well and to everyones expectations, no one's gonna mind a little setback)

 

- Keep it simple: Everything from creating gametypes to forging to armor customization, it was all just simple and easy to figure out and use. Everything in Halo Reach is pretty confusing and hard to figure out. This should be fixed in Halo 4

 

- I often describe Halo 1, 2, and 3 to my friends as "Pure Fun" I can't explain how, what, or why it was so fun, but I do know that I cannot say that i feel the same thing for Reach. So I believe that 343 should make Halo" Fun" again like it used to be.

 

Have anything else to add to my list?

 

(This is not meant to demand things from 343 just to try to help them out and give peoples opinions)

 

Edit: August 17th 201, 8:30am

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Yeah, lower melee damage. Make it 3 hits.

 

I like armor abilities but hate armor lock so I suggest they tweek the armor abilities/ add new ones and remove Camo and Armor lock.

 

I want to see Head Hunter and Stockpile make a strong come back but I also want to see some new gametypes.

 

Put a race playlist in matchmaking and have a good rotation of the top rated community race maps running in the playlist.

 

I'd like to see an even set of Human and covanant weapons (reach had a weird ratio of them)... for example, if there's a shotgun there's also a mauler...

 

I have faith that 343i will do the series justice.

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I thought we could all help 343 by making a topic about what the fans of Halo want (or don't want) in Halo 4.

 

My personal list:

 

- Take out Armor Abilities and bring back Equipment or at least use equipment as armor abilities. Also when armor abilities are taken out there will be no need for classes ( which for some reason I just don't like at all)

 

- Go back to the original Halo Trilogy gameplay and physics

 

- No sprint (Halo 3's running speed was really good and should stay like that)

 

- Keep the storyline correct. (Ex: If there wasn't armor abilities in the first trilogy why would there be some in the second?)

 

- Look through Bungie and 343 forums and listen to what the fans want

 

- Don't try to rush to finish the game by the set date (If the game is made well and to everyones expectations, no one's gonna mind a little setback)

 

- Keep it simple: Everything from creating gametypes to forging to armor customization, it was all just simple and easy to figure out and use. Everything in Halo Reach is pretty confusing and hard to figure out. This should be fixed in Halo 4

 

- I often describe Halo 1, 2, and 3 to my friends as "Pure Fun" I can't explain how, what, or why it was so fun, but I do know that I cannot say that i feel the same thing for Reach. So I believe that 343 should make Halo" Fun" again like it used to be.

 

Have anything else to add to my list?

 

(This is not meant to demand things from 343 just to try to help them out and give peoples opinions)

YES YES YES YES!
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  • 2 weeks later...

Yeah, lower melee damage. Make it 3 hits.

 

I like armor abilities but hate armor lock so I suggest they tweek the armor abilities/ add new ones and remove Camo and Armor lock.

 

I want to see Head Hunter and Stockpile make a strong come back but I also want to see some new gametypes.

 

Put a race playlist in matchmaking and have a good rotation of the top rated community race maps running in the playlist.

 

I'd like to see an even set of Human and covanant weapons (reach had a weird ratio of them)... for example, if there's a shotgun there's also a mauler...

 

I have faith that 343i will do the series justice.

LOL 3 hits to kill a person !! That would be bull****!! WAKE UP!!

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Make melee 3 hits, 2 for shields, since I doubt punching a shield of any kind would disable it, especially just one punch, and one punch to kill them when they have no shields. Also, if you hit someone with really low shields, it also does some health damage. So if you shoot out someones shields, then go to melee them, they still die. Only melee to shield damage is changed.

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This is a RE-Post of of my topic.

 

Full Effrect Invasion:

This is a list of the ideas I belive wold make a gametype so god that COD will be blown off its throne. Please ass your own ideas, even iff you think its too crazy too work. Halo was made through ideas thought to be the same.Too crazy to work. But they did...

 

1. Have maps that span both space and land.If I am needed to attack a cruser to save my objective, I can grab a pelican and some buddys and overload its engines.Or if my job is to defend it until it can glass the objective, that can happen. Add drop pods as well.

 

2. Two sided winning. If there is a ship attacking let the defenders attack it andtake it out and reversing the fight. But give the attackers one last chancrtoturn battle around.This would cause an unparelled realizm to the combat, as if it was happening.

 

3. AI integreated gamplay. This would let you have such a huge map without lag and it would add a better effect to it. I would love fighting with hunters and ODST online. This would hopefully be the thing that lets you put in phantoms, pelicans, scarbs and everything else.

 

4.Realistic objectives. Add in things that would happen in the halo universe. Forerunner objectives, such as shield barriers like the ones in Halo 3's mission "The Covenant". Ships like Forward Unto Dawn, of realistic saze and interactions. Let the Covenant use glassing beams and the UNSC use MAC cannons to distroy objectives. If I have to press a button to activate something in campagin, shouldn't I do it online? I press RB and my character moves his/her hand and presses it. Thats all I can think of. in this catigory. Pkease add on.

 

5.Custom Maps for this gametype need to be ground up, like in custom edition. Have things such as a cruser in the spawning index. Let it be some be senery, to make it look likea fleet, and others be realistic and have full acsess, as if it was realy there.Let players be able to make anything that was seen in the campaigns. If I want to recreate the mission "The Ark" pebble for pebble ans have the same interations (the

Dawn coming from space for example) I could, but with online play.Make the building and moving doors be apart of the spawn index. I recommend using different section to store everything in, so I can find theoption to spawn it in the "forerunner buildings" section. Please no budget, Its too hard to add deatils with limited Budget. Players have always said that the maps madein custom edition were the best in existance.

 

6.Lighting, weather and nature. If I want a that is in the night, I can do it. Also let the weather effect combat. (wind that effects sniping, but the SCOUT armor varient can tell you where to shoot.) If the SPARTAN program was real the armor woud tell the soilder EVERYTHING about his enviroment. Plus, random indigios animals would add more realism to the battlefield.If possable add in waves,storms and lightning that can kill you, but hardly ever have it happen.

 

7. Highly interactive maps. If Iwanto place a bomb behind me in the ship to take out a few enemys, I can ram it into the wall. If I want to jam a door until it is distroyed I can shoot the control panel. If I wat to make a barrrier I can. PS, make most parts of a map destroyable that way a bomb going off will behave realisticly and if its in the wall next to space, stuff ( including plays and AI) will get sucked into space.But put in emergency doors that close,so not everything gets distroyed. Also have hidden air ducts so you can sneak to the objective.

 

That all I can think of. Please Add on to this thank you and God Bless America

BraverKING514

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This is another re-post

 

343,

(If you people reading this agree with me, then Email this to 343, please, for the sake :idea: of Halo, do it.)

 

if you are reading this, put this in your game! DO NOT FALL INTO THE TRAP BUNGIE DID! I've checked and these are the most popular ideas that the fans want to see in your games. I understand that some might not be possilbe, but that is what made Halo great to begin with. It took the idea of a video and redefined it. It made everyone who played it go "holy ****" and other game companies cry like little babys. Halo was the top dog, the one to beat. Bungie made the mistake of not continually changing the idea ofa video game, exept in the storyline, and so they abandonded what made Halo so great. Please,for the sake of the millions of Halo fans, keep the Halo 1 mentality. Blow the game outof perportion! Place these and what else you think of into your game and Halo shalretake its old title, wher if you arn't obbsessed with it you will look like a dumba**.

 

1. Put all of the campagin things into the online on huge maps. Pelicans, Phantoms, Scrabs, AA Wraths, Ect.

2. Put in armor that needs only achements (make a few hard like Hyabusa in Halo 3). Also have some that need cr and achements or cr and rank.

3. Have each armor piece effect you. EOD protects against explosions, but slows you down. CQB protects against shotguns and improves energy sword deflects. Make the knife an attachment that improves hand to hand (and assassinations). Also, many people want custom armor.( don't know how that would work, but it would be sweet and I'm sure that 343 can do it.)

4. Forgable Firefight maps. Taking custom games to a whole new level.

5. Flood AI gametype. Somthing to make COD shove "Zombies" up its... you get the point. Also make it possable to win, hard but beatable.

6. Ground up forging. You can choose the terrain bulidings/ships (people want online space battles, connected to the ground if possible.) Thes style should be custom as well. (Covanant, Human, Flood, Forerunner and whatever else you guys have in store.)This includes firefight. It would be amazing to havea grunt filled Rupe Goldburg machine.

7.AI integrated online play. For example, take Invasion, add AI's to both sides ( hunters, grunts, brutes, marines, ODST's, everything)aqnd let them be able to pick up objectives (bombs, Data cores, Ect.) and fullfill them like a player would.

8.First person options for vehicles. (I've always wondered what splatered grunt juice looks like on your visor)

9. Weapon inprovements. (supressors, sights that allow for headshots onguns such as the AR, and other thing that you can think of.)

10. Custom Campagin. Let custom maps have theatrics and campain stlye objective the cam be limked so players can make their own story.

11. Larger maps will need larger teams. My friends have sugested 24-32 players. Even more if you decide to link air and land battles.

12. In field weapon and vehicle customization/improvements. Also ground up vehicles in forge would be a god send.

13. 1st Person Presentaion. Halo's stroy is the best I've yet seen. If you keep the actions the Cheif does in first person, this little touch will add a lot of epic effect to it. To bring back Halo you must blow Battlefield 3 out ofthe water. Remember, they have only Earth. You have an ENTIRE galaxy AND the Forerunners! With a different graphics engine and better presentaion of cinimatics you will have spawned a game that truly gives justice to the Halo franchiseand will leavean ipression on the hearts of millions.

14. have destroyable bulidings and ships. That way, if I want to make an assult map that has its target in a buliding, so when the bomb goes it collapses on itself, it can happen. (Make this an OPTION, that way you can have both!)

15. Improve the music!!! Halo 3 and Halo3 ODST's music sent chills down my spine. Reach's not so much, many other others agree. (Are you going to get Martin O'Donall and Salvitorie (forgot his name) to make the music again? I think they're the best pair sence Cheif and Cortona.

 

I hope you find this advice helpful, for I've worked many hours finding this information out. I do pray you use it and get Halo back on its feet

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make it kinect enabled

Halo Kenect?!!!!!!!!!!!!!!!! :shok: Are you insane that would ruin the entire game!!!!!!!! :wacko: somethings were never ment to be Halo and Kenect is a great example. PS how would it work without destroying gameplay? Halo is a FPS not an arcade game for 3 year olds!!!!!!!!!!!!!!!!!!!!!!!! :angry: :mad: :ouch: :nuke: :realmad: :2guns: :thumbdown: :down: :X :bad: :banghead:

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Ok there Jackal Major......... :mellow: :thumbdown:

 

A) If KINECT was made for Halo the odds are that it would be Kinect enabled for Single Player Campaign which would be a very cool thing to try out, not to mention the fact that Kinect enabled games don't all require Kinect to be played, so if 343Industries want's to make Halo:Kinect enabled that all the power too them either way with online multiplayer FPS adapting in this everchanging game market - I don't think we'll be seeing a MMO that uses Kinect as the controller for online gameplay

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I thought we could all help 343 by making a topic about what the fans of Halo want (or don't want) in Halo 4.

 

My personal list:

 

- Take out Armor Abilities and bring back Equipment or at least use equipment as armor abilities. Also when armor abilities are taken out there will be no need for classes ( which for some reason I just don't like at all)

 

- Go back to the original Halo Trilogy gameplay and physics

 

- No sprint (Halo 3's running speed was really good and should stay like that)

 

- Keep the storyline correct. (Ex: If there wasn't armor abilities in the first trilogy why would there be some in the second?)

 

- Look through Bungie and 343 forums and listen to what the fans want

 

- Don't try to rush to finish the game by the set date (If the game is made well and to everyones expectations, no one's gonna mind a little setback)

 

- Keep it simple: Everything from creating gametypes to forging to armor customization, it was all just simple and easy to figure out and use. Everything in Halo Reach is pretty confusing and hard to figure out. This should be fixed in Halo 4

 

- I often describe Halo 1, 2, and 3 to my friends as "Pure Fun" I can't explain how, what, or why it was so fun, but I do know that I cannot say that i feel the same thing for Reach. So I believe that 343 should make Halo" Fun" again like it used to be.

 

Have anything else to add to my list?

 

(This is not meant to demand things from 343 just to try to help them out and give peoples opinions)

 

 

(Keep the storyline correct. (Ex: If there wasn't armor abilities in the first trilogy why would there be some in the second?)

C'mon now learn your facts the hornet from halo 3 wasnt in halo 1 or 2 the beam rifle, brute shot, spiker, so much wasnt in halo 1 or 2 so stop complaining about armor abilities, and for classes it adds variation to the play style. I get tired of having to Pick Asault Rifle ang the Magnum every time i spawn. I dont know if you realze this but gaming is a progressive technology why the hell would they want to make a remake of halo 3. Look at the Call of Duty Modern Warefare series they are the exact same game every time only differece is weapons and thats why they are going to be destroyed by Battlefield 3. No im not going off topic either because 343 is not a well know company and for Halo 4 to crush the competition they are going to need to be innovative and make a massive breakthrough. Because unlike halo 1 and 2 they is now compitition in first person shooters such as Call of Duty and Battlefield. So making another remake is not going to help halo 4.

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Ok there Jackal Major......... :mellow: :thumbdown:

 

A) If KINECT was made for Halo the odds are that it would be Kinect enabled for Single Player Campaign which would be a very cool thing to try out, not to mention the fact that Kinect enabled games don't all require Kinect to be played, so if 343Industries want's to make Halo:Kinect enabled that all the power too them either way with online multiplayer FPS adapting in this everchanging game market - I don't think we'll be seeing a MMO that uses Kinect as the controller for online gameplay

It would destroy the gameplay on campaign as well, my favorite part of Halo!!!!!!!!!!!!!!! :veryangry: show me a kenect shooter thatworks, and i'll listin to you. Still waiting on that shooter!!!!!!!!!!!!!!!!!!!

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-Hitscan

-All powerups placed on map (ie. keep "loadouts" in Action Sack where they belong)

-Put 10x as much effort towards making player spawns work properly

-Finally fix weapon spawn/time bugs that constantly reoccur in every game

-Forge-able maps that don't lag (ie. split up forge world into 5 entirely separate maps, not 1 big one... also fix the lag associated with merging two objects)

-Don't mess up the canon, follow the books

-Don't be so damn stubborn during the beta.. if players want something taken out, TAKE IT OUT. It doesn't matter if you spent 400 hours on it if it ruins the game

-Title update as soon as possible, there WILL be bugs

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  • 2 weeks later...

(Keep the storyline correct. (Ex: If there wasn't armor abilities in the first trilogy why would there be some in the second?)

C'mon now learn your facts the hornet from halo 3 wasnt in halo 1 or 2 the beam rifle, brute shot, spiker, so much wasnt in halo 1 or 2 so stop complaining about armor abilities, and for classes it adds variation to the play style. I get tired of having to Pick Asault Rifle ang the Magnum every time i spawn.

 

Uhmm yeah that's why Halo 3 occurred after halo 1 and 2 so that's why there is new things such as hornets, brute shots, spiker's, etc. But there were never any armor abilities now were there? Yet somehow in a prequel to the trilogy, there is armor abilities which leaves a plot holehole on why they weren't in the later years of the series.

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First of all the reason why there is armor abilities in Reach and not in Halo CE is because all the technology on Reach was NEW technology and when Reach fell then they lost it all. However I personally didnt really like the idea of armor abilities but it turned out kind of fun. Second, 3 hits to kill an enemy takes way to long, if it took three hits to kill a person then it would start to drop stratagies like flies. Two hits makes so if, in certain situations you can still survive after winning a beat down battle. I mean if you were to just kill a guy with three hits and another guy came running for you then your pretty much screwed, but if its two hits then you have time to improvise or even just run away. also the reason why Halo 1-3 was so fun and Reach is not is because Bungie made them (although Bungie did make Reach, but Bungie handed Reach over to 343 right after they released it.) Another reason why Halo 1-3 was so fun is because Bungie listed to theirs fans (but not too much, cause if they did Halo would suck ;D cause I noticed some ideas that people were throwing at 343, and I just said "WOW! Are you guys retarded?" anyways.) Bungie made games that THEY wanted to play. and, are you stupid? How was Reach not easy to figure out? I found everything just fine. Especially compared to Halo 2s and 3s menus it was almost the same with a few changes here and there.

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EVERYONE stop complaining about armor lock!!! seriously, and camo. They are cool abilities (even though I rarely use them) its just another way of testing your skill. What the **** are you doing when you go up against a guy in armor lock? do you just keep on smacking him over and over? here is all the examples of getting yourslef killed by armor lock whores.

 

1. Standing right next to them will drain your sheild and stun you, then you die.

2. smacking him over and over again will stun you, then you die.

3. going behind them will not work they can turn right towards you after they come out and you got a sticky in your face, then you die.

4. dont just stare and wait for him to come out, especially when theres another guy coming, that usually will get you killed.

 

Things to do to a Armor Lock *****:

 

Just keep your distance, and wait for him. Try and toss nades next to him when his lock is almost up. (dont ever throw grenades when you have teamates near the armor locking *****, cause the explosion gets amplified when near a guy in armor lock.) BUT! KEEP AN EYE ON YOUR RADAR! If there is anohter guy coming either take care of him first and ignore the armor lock guy or just get the hell out of there.

 

one of the most important things to do during a game is keep an eye on your radar! Seriously.

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This might sound kinda of stupid but you should have the unsc train more Spartans while chief was in cryo sleep and add the long sword as a use able vehicle

Impossible to train more Spartans unless the chief was In cyro sleep for 7 years. They should just somehow bring kelly, Fred, and the other Spartans back from Onyx (or what's left of it). That could tie in well with the storyline.

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First of all the reason why there is armor abilities in Reach and not in Halo CE is because all the technology on Reach was NEW technology and when Reach fell then they lost it all. However I personally didnt really like the idea of armor abilities but it turned out kind of fun. Second, 3 hits to kill an enemy takes way to long, if it took three hits to kill a person then it would start to drop stratagies like flies. Two hits makes so if, in certain situations you can still survive after winning a beat down battle. I mean if you were to just kill a guy with two hits and another guy came running for you then your pretty much screwed, but if its two hits then you have time to improvise or even just run away. also the reason why Halo 1-3 was so fun and Reach is not is because Bungie made them (although Bungie did make Reach, but Bungie handed Reach over to 343 right after they released it.) Another reason why Halo 1-3 was so fun is because Bungie listed to theirs fans (but not too much, cause if they did Halo would suck ;D cause I noticed some ideas that people were throwing at 343, and I just said "WOW! Are you guys retarded?" anyways.) Bungie made games that THEY wanted to play. and, are you stupid? How was Reach not easy to figure out? I found everything just fine. Especially compared to Halo 2s and 3s menus it was almost the same with a few changes here and there.

 

Agree with this guy :). He's right

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