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[GameSpot] - Oxford University Study Suggests That Playing Games Is Good For Your Mental Health


343iBot

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In a new study by Oxford University, it has been suggested that video games can be good for your mental wellbeing. What makes this particular study interesting is that it was the first of its kind to be done using actual play-time data, allowing the Oxford team to link up psychological questionnaires with the total time spent playing games according to cloud saves. Past studies about the mental effects of video games relied on test subjects to self-report how much time they'd spent on a game, which resulted in inaccurate results.

For the test, Nintendo's leisurely Animal Crossing: New Horizons and EA's quirky Plants vs. Zombies: Battle for Neighborville action game were used.

"This is about bringing games into the fold of psychology research that's not a dumpster fire," lead researcher on the project Andrew Przybylski explained to The Guardian. "This lets us explain and understand games as a leisure activity. It was a quest to figure out is data collected by gaming companies vaguely useful for academic and health policy research?"

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On 11/16/2020 at 4:10 PM, 343iBot said:

In a new study by Oxford University, it has been suggested that video games can be good for your mental wellbeing. What makes this particular study interesting is that it was the first of its kind to be done using actual play-time data, allowing the Oxford team to link up psychological questionnaires with the total time spent playing games according to cloud saves. Past studies about the mental effects of video games relied on test subjects to self-report how much time they'd spent on a game, which resulted in inaccurate results.

For the test, Nintendo's leisurely Animal Crossing: New Horizons and EA's quirky Plants vs. Zombies: Battle for Neighborville action game were used.

"This is about bringing games into the fold of psychology research that's not a dumpster fire," lead researcher on the project Andrew Przybylski explained to The Guardian. "This lets us explain and understand games as a leisure activity. It was a quest to figure out is data collected by best research proposal writing service for academic and health policy research?"

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Andrew Przybylski, the lead researcher, highlighted the importance of this approach in an interview with The Guardian. He emphasized that integrating video games into psychology research in a rigorous manner allows for a more accurate understanding of their role as a leisure activity. Przybylski stated, "This is about bringing games into the fold of  that's not a dumpster fire." He further explained that this research aims to determine whether data collected by gaming companies can be valuable for academic and health policy research.

Edited by Leonard Britolli
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