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any chances of ai in an infection game too?


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No thank you. I prefer players being zombies simply because there's more challenge and people are less predictable than say, a computer program. A match starting with AI zombies would be pretty boring. Oh, and you don't like being a zombie? Tough luck.

 H4_Tough_Luck.png

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The Big problem I remember in Reach were Bad Zombies or AFK zombies that wouldn't progress the game further. So If AI is any worse than those guys, no plz.

 

However I would want Flood in Warzone...

 

 

s-KOBE-DEATH-STARE-GIF-large.jpg

BUT THERE"S NO FLOOD IN HALO 5! SAAAAAALT!

 

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hmmm.... i'd think that the programmers could make sure that the ai zombies would give players a run for their money. if they've programmed some randomness into the ai for the warzone mode, i'm sure it wouldn't be too hard to add it for an infection game mode...

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the ai dont have seperate command structures based on the gametype or game variant. AI are controlled by a simple process in the similar style tag. It alone dictates ai behavior according to probability, weapon usage and situation. That being said, Warzone is also likely a "single_player" variant that ises multiple teàms to define player sides, unlike actual multiplayer modes. What people still fail to realize is that AI doesnt properly sync or work in multiplayer because the game runs two seperate engines. one for campaign, firefight/Spartan Ops and now Warzone, and one seperately for actual matchmaking multiplayer.

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good point there about the ai knowing where everyone is....

Not sure if you were making a sarcastic remark or not but...

 

AI are computers, therefore they are programmed to attack/defend the player. AIs typically have an auto aim function that helps them 'act' as if they were a real player. So yes, AIs can seek out the real players faster.

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