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Action Sack- Does Fiesta Feel Like Counter Strike or What?


Flippant Sol

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This new revamp of the classic Fiesta Slayer gametype in Halo 3, known as Fiesta, doesn't feel the same. In a way, it's like Counter Strike; you spawn, you select a weapon, and you move out. So, I see more convenience in the gametype, but it just feels really cheesy in a way. Any thoughts?

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I agree with Maximum Clutch where you spawned with your random weapons, and not just a random ordnance drop. I would like to see the original fiesta return.

 

When I played fiesta, it kind of went like, "If you don't have a rocket launcher, you're screwed." That's basically how I saw it. Jet packing with rockets took over the game.

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Fiesta then:feeling like a boss cuz you took down a rocket with your spiker

 

fiesta now:JETPACKZ N FUEL RODZ N BINARY RIFLEZ ERMEGHERED EVERYBODY LET'S ONLY PLAY THIS ONE GAMETYPE CUZ IT HAZ INCIN CANNON!!!!

 

Rockets and binary slayer are both fun, but no one ever votes for them, cuz of stupid fiesta and the 0 skill level requirement to win. Like why people like COD over Halo.

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