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Ideas for Halo5


odst007

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Hello i am new here to the community and wanted to start a topic about
Halo5

I had ideas for Halo 5 that maybe other have thought of but i have not heard thought i would say them to see what you all think

 

What if we could have an option to spawn A.I. in forge. I KNOW WHAT YOUR ALL THINKING they need coding to the objects . But this was proven in Halo anniversary. In firefight you the player would start out with 4 odst's only if you chose to be a spartan. Back to what i was saying though is stuff like Covenant,Flood,U.N.S.C,Foreunner,and Civilians. Which the civilians would show up under U.N.S.C or under their own section labeled civilian. As well as background npc's like birds or maybe banshee's or even hornets and falcons. When i say background npcs i mean npcs that don't see the player or even react to other npc's. Like the banshees would just be flying around. There would be a box that limited the distance they could go. An example would be Halo 3 the mission the covenant before you get in your banshee. I would love to hear some feedback on this topic

 

Next topic More objects

Yes Halo4 had alot of objects

1.) It would be cool if their were cameras. And you could look through them by spawning a U.N.S.C computer,and link their channels to each other.

2.) It would be cool if you could spawn odst drop pods, and could spawn inside of them and drop from the sky. For like invasion or something. If they bring back invasion

3.) For years this has been thought of,but what if we could spawn pelicans and phantoms. Not on all maps though. Their needs to be a forge world maps for this.

4.)Their needs to be different kinds of windows (sizes and types) like U.N.S.C windows or Covenant windows.

5.) A forerunner vehicle like the one in Halo2 wich was not drive able it would pick up vehicles when it could. PM me if u know the name because i don't know it

6.) broken ship parts in forge mode like pelican wing or pelican seat etc. as well phantom, scorpian,warthog... as well as the SCARAB broken parts

7.) platforms that would Move and when magnets were activated you could place a box on platform and it would be a apart of the platform

8.) holding cells like the ones in the Halo2 campaign that were used to hold marines.

9.) Civilian vehicles like cars bikes and Civilian warthog should be added into forge for machinima or something

10.)more forerunner weopens i guess

Please just take this into consideration

 

New edit on 2/3/2013

 

 

11.)What if you could set graphic cases like when you change the lighting but instead its fog or rain...for infection

12.)Have a game type called explosive were one team could be odst's and the other Hunter's and the objective would be to demolish the enemy base under a 5 to 10 min timing, using an explosive like the one in assault.

13.)More grunt types their was like 3 types in all

14.)make the equipment take longer to drop like 6 to 10 seconds

 

 

 

 

 

 

post-62869-0-89977000-1359587104_thumb.jpg

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I'm liking these Ideas. Here's one of my own:

Place able AI spawn spots, and different spawning bots.

Example: Say you make a symmetric capture the flag map for two teams. In the middle are A.I. in the form of Human, Covenant, Flood, or Promethean whose objective is to basically impede your progress at obtaining YOUR objective. This could make for some intense three way battles. Expanding on this idea, is forge able firefight maps.

Another thing that would be cool to see, are some wicked multiplayer spacebattles. Like, one map could be right in the middle of a fight between UNSC and Covenant ships. On foot battles can take place in a debris field and some of the vehicle selection could be Broadswords, Pelicans, Seraphs, and Phantoms. Adding in the ideas from earlier, and we've got a three way battle on the backdrop of space, explosions happening everywhere, and the player feeling like they're actually in a galactic war.

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I'm liking these Ideas. Here's one of my own:

Place able AI spawn spots, and different spawning bots.

Example: Say you make a symmetric capture the flag map for two teams. In the middle are A.I. in the form of Human, Covenant, Flood, or Promethean whose objective is to basically impede your progress at obtaining YOUR objective. This could make for some intense three way battles. Expanding on this idea, is forge able firefight maps.

Another thing that would be cool to see, are some wicked multiplayer spacebattles. Like, one map could be right in the middle of a fight between UNSC and Covenant ships. On foot battles can take place in a debris field and some of the vehicle selection could be Broadswords, Pelicans, Seraphs, and Phantoms. Adding in the ideas from earlier, and we've got a three way battle on the backdrop of space, explosions happening everywhere, and the player feeling like they're actually in a galactic war.

Thanks for replying to my post, i wish or hope this is read more

 

lol

?
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I think would it be cool if it came a gamemode where there are 3(Red,Blue and Yellow) teams, 2(Blue and Yellow) teams defending a mammoth(just a example) and 1(Red) trying to destroy it, if the 2 teams lose the mammoth will blow up(or something) and the other team will win and then its 2(Red and Blue) teams again and then the other 1(Yellow) team will try to destroy it, it will be a total of 3-6-9 rounds depending on how many players a lobby with a total of 30, and the gamemode can be called like Escort or something but I don't know but its tottaly up to 343 to put this gamemode in to the game or not....

Your fan MrHeed1 :smiling:

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I think they should bring back firefight. Screw Spartan Ops. Also, they should have flood fire fights, where you fight off waves of flood. They should also,get like a clan hub thing. Where you can apply and view the roster through the game itself. Onrush thing though. If the next gen Xbox is motion controlled, and halo 5 is too, then I swear I WON'T buy halo 5.

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I think they should bring back firefight. Screw Spartan Ops. Also, they should have flood fire fights, where you fight off waves of flood. They should also,get like a clan hub thing. Where you can apply and view the roster through the game itself. Onrush thing though. If the next gen Xbox is motion controlled, and halo 5 is too, then I swear I WON'T buy halo 5.

thanks for replying i like the flodd idea that would be hella fun

 

I think would it be cool if it came a gamemode where there are 3(Red,Blue and Yellow) teams, 2(Blue and Yellow) teams defending a mammoth(just a example) and 1(Red) trying to destroy it, if the 2 teams lose the mammoth will blow up(or something) and the other team will win and then its 2(Red and Blue) teams again and then the other 1(Yellow) team will try to destroy it, it will be a total of 3-6-9 rounds depending on how many players a lobby with a total of 30, and the gamemode can be called like Escort or something but I don't know but its tottaly up to 343 to put this gamemode in to the game or not....

Your fan MrHeed1 :smiling:

That be bitching kinda like the 2 person gammode they had in halo3 for slayer i would love your idea to expand
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i'd like to see a few more re-make maps, the return of HAYABUSA armor, longer campaign, more multi-player playlists up at once, a skill-based ranking system(tho including casual playlists aswell), new vehicles(and a human flying vehicle either return of the hornet or falcon or a new one), matchmaking racetracks(possibly in a action sack type playlist, some sort of double xp weekend type thing, a playlist dedicated to community made maps/gametypes that gets consistantly updated, return of brutes/brute weapons AKA maulers spikers and such, holdable and usable promethian swords(the ones the knights hold), and of course carbines in SWAT!

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Imagine a game of Infection with four teams. When players are killed, they join the ranks of the team that killed them. The round ends when all of the players are on the same team. Each team has a special attribute: increased speed, damage, health, or invisibility. Players must adapt their playstyle to their team's unique abilities. The last remaining player on any team is marked with a waypoint and given the other three abilities. Each team has it's own loadouts, from close-quarters to long range weapons. I like to call this game mode "Mutants".

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i'd like to see a few more re-make maps, the return of HAYABUSA armor, longer campaign, more multi-player playlists up at once, a skill-based ranking system(tho including casual playlists aswell), new vehicles(and a human flying vehicle either return of the hornet or falcon or a new one), matchmaking racetracks(possibly in a action sack type playlist, some sort of double xp weekend type thing, a playlist dedicated to community made maps/gametypes that gets consistantly updated, return of brutes/brute weapons AKA maulers spikers and such, holdable and usable promethian swords(the ones the knights hold), and of course carbines in SWAT!

 

Carbines in SWAT? Are you okay?

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311909_504762636231545_2050362106_n.jpg

 

haha nice rage comic. I hope you know that 343i would love to bring back duel wielding but it is very difficult to balance the weapons. They really spent their time balancing the weapons in halo 4 and they were originally going to implement duel wielding but it would make many combinations extremely powerful as they were in halo 3. Hopefully they can find some way around it in halo 5. They could make a well advertised edit to the guns whenever they go into duel wield mode so that they are more balanced with all of the single wielded weapons. Such as bringing down accuracy or rate of fire. They would need to go around it without changing damage though since that is illogical.

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I think that it would be good to add the 2,4, and 6 ideas you stated. Windows have always been a problem because there is either a small one, a big one, or a decorative one to use. I would like multiple sizes to co-allign with the building block sizes (for example 2x2, 3x4, 4x4, window etc...). I think the ability to insert crashed vehicles would be amazing for flood/infection maps.

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It was called the Sentinel Enforcer. It was not a vehicle, but a very, very large sentinel unit.

 

And the AI thing, on firefight maps, yes but not when people make their own maps on forge world and want these features

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311909_504762636231545_2050362106_n.jpg

the pic is great thanks

 

It was called the Sentinel Enforcer. It was not a vehicle, but a very, very large sentinel unit.

 

And the AI thing, on firefight maps, yes but not when people make their own maps on forge world and want these features

oh well i still wish it but not everything happens thanks for the message

 

Imagine a game of Infection with four teams. When players are killed, they join the ranks of the team that killed them. The round ends when all of the players are on the same team. Each team has a special attribute: increased speed, damage, health, or invisibility. Players must adapt their playstyle to their team's unique abilities. The last remaining player on any team is marked with a waypoint and given the other three abilities. Each team has it's own loadouts, from close-quarters to long range weapons. I like to call this game mode "Mutants".

that sounds bitchen , i like it.
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Imagine a game of Infection with four teams. When players are killed, they join the ranks of the team that killed them. The round ends when all of the players are on the same team. Each team has a special attribute: increased speed, damage, health, or invisibility. Players must adapt their playstyle to their team's unique abilities. The last remaining player on any team is marked with a waypoint and given the other three abilities. Each team has it's own loadouts, from close-quarters to long range weapons. I like to call this game mode "Mutants".

 

I like this idea.

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Carbines in SWAT? Are you okay?

 

LOL wut? i like carbines XD oh and i wanna add changable textures on forge items i.e. if you drop a block down have the option of making it metal, concrete, stone, or wood. i feel like all the forge items looking the same gets boring and really ruins the asthetics of the map

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LOL wut? i like carbines XD oh and i wanna add changable textures on forge items i.e. if you drop a block down have the option of making it metal, concrete, stone, or wood. i feel like all the forge items looking the same gets boring and really ruins the asthetics of the map

 

Including Reaches forerunner stuff and some covenant designs and flood

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yes exactly!! can you imagine how nice of maps would come out of a feature like that?

Thanks for feed back...i also have been thinking about that for maps and stuff

 

It was called the Sentinel Enforcer. It was not a vehicle, but a very, very large sentinel unit.

 

And the AI thing, on firefight maps, yes but not when people make their own maps on forge world and want these features

Thank you i have been trying to find the name for the forunner bot...
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Halo 5 should pit masterchief against resergent 2 series Spartans like himself who have turned on the unsc. Still reeling from the loss of cortana chief finds himself forced to hunt and kill his own kind. The antagonists themselves should be psychologically and morally damaged, striking out against the military that had abducted them as infants and trained them to become more machine than man. While sent to eliminate them chief must face the darker side of the unsc and for the first time come to terms with the deeds done to him. The story itself would delve deeper into johns psychological damage as he struggles to put down his own. It would be interesting to have chief pitted against human forces as well, which would in itself be I interesting. A dark and unexpected chapter that would bring the series to a new level of story telling. For chief, this particular fight could cost him what little humanity he has left as he pursues those like himself.

 

What would set it apart is if the enemy Spartans already having a kinship with chief are in a way trying to wake him up to what he is. To what they made him. A machine who can not fathom life beyond the rifle. Who fights for a peace he can never return too. In this way they haunt him, their words are true. For the first time chief finds it hard to pull the trigger. Though I believe he should persevere and eliminate the group it should bring him to a level never seen before. A true emotional story that forces you to tears over chiefs anguish as he hunts and kills his last remaining brothers.

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So Here's an Idea how bout a dual release "Halo Ultimate Forge" consumers would buy disc that would enable forgers to generate the following:

 

1:custom landscapes (forgers pick map size and can elevate or lower landscape as well as input water, trees, cliffs)

2:building skins enabling forgers to make building look newer or worn out (Covenant, Forerunner and UNSC buildings)

3:ALL vehicles from all Halo games also include Pelican

4:A.I.'s like Civilians, ODST's, Covenant, Flood and Forerunners A.I.'s could be given radiuses that they operate in

5:Dynamic weather so gameplay doesn't get old weather on map can be rain, snow, sandstorm, blizzard, daytime, night time, dusk

6:All buiding blocks from all previus forges.

 

Consumers that wish to upload custom maps from hard drive to 343servers spend 5 microsoft points per map to do so as the new elements would quite a load on servers if not regulated.

As for Halo 5 premise. Halsey being held for possible war crimes flees with a group of loyal Spartans and Covenant as well as a new Cortana A.I. which houses some of the previous Cortana's memories. John heads up a squad of Spartans to bring Halsey before a tribunal and figure out the truth to his past as well as the origins f the Spartan Program. He is both helped and hindered by the new Cortana and players have t make moral choices during campaign which either turns him into a loyal UNSC soldier or if he is swayed to side with Halsey.

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I would really like ALL of the vehicles from halo wars to return. the locust will basically be like a mini scarab with an alien version of a spartan laser shooting a continuous stream of energy until it over heats and can have a leap ability which doubles as a mini stomp that can damage a smaller area than the mantis. secondary ability shoots a deadlier stream of energy but drains shields like in halo wars but much faster. cobra is like a Gauss light tank and plays similar to halo wars. wolverine (dual rocket pods because it looks cooler) but without the grenade launcher and this vehicle is important for destroying the vampire and seraph. the vampire should play similar to halo wars but should shoot needlers that are fast and explode with a wider radius which is good for bombing runs. seraph should also be able to drop explosives like plasma bombs or something because it should be more unique than the banshee other than the fact that it has shields and looks different. the hawk should have two seats one for a pilot who flys and mans two double barreled machine guns (or gauss cannons like in halo wars) and a copilot who mans single machine gun that is able to rotate 360. the gremlin could fire EMP bolts like the plasma pistol but the shots fly faster and the EMP effects last longer on vehicles but if the vehicle has a shield then the first shot only takes down it's shields while any follow up shots temporarily disables it and it has a shorter range than the plasma pistol and it's secondary is an EMP burst that knocks down any shields with in it's proximity. so i pretty much want to see vehicles play almost exactly like in halo wars. lastly i would like to see an ability that allows a player to punch the ground and do damage to others (like in crisis) this could be effective when surrounded or when a player with a melee weapon is charging at them. any opinions or improvements on these ideas? dislike or like the idea and why?


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