spike Posted October 1, 2012 Report Share Posted October 1, 2012 Here are the Blueprints to a map I'm currently working on called "Blueprint" so you know what to expect. Note: the blueprints are basic and do not contain spawnings, objectives, man cannons or aesthetics. Only basic the layout. The map is a forerunner themed big team battle map that has both infantry and vehicular gameplay. The map will be compatible with territories, slayer, CTF and assault. Leave your thoughts in a comment below Link to comment Share on other sites More sharing options...
Spectral Jester Posted October 1, 2012 Report Share Posted October 1, 2012 is this how you design and plan all your maps? because that is impressive 2 Link to comment Share on other sites More sharing options...
spike Posted October 1, 2012 Author Report Share Posted October 1, 2012 its how i design most of them mainly the competitive ones that have a lot of geometric shapes as theyre easier to design and plan like that and thank you! Link to comment Share on other sites More sharing options...
spike Posted October 1, 2012 Author Report Share Posted October 1, 2012 Would you advise I delete the thread and repost in forge world forum? And post complete map in this forum later? Also, would it be to any avail to supply my blueprints with the completed map for you? Link to comment Share on other sites More sharing options...
Robius5991 Posted October 3, 2012 Report Share Posted October 3, 2012 Looks like a rather simple, albeit interesting map design. I like the column structure and the way you set up the map. Also, I have to agree with Spectral Jester that this is such a cool way to plan maps out. So professional! Anyways, really cool idea. It kind of reminds me of the library in Halo CE. Can't wait to see the finished product, keep up the great work! 1 Link to comment Share on other sites More sharing options...
spike Posted October 3, 2012 Author Report Share Posted October 3, 2012 Looks like a rather simple, albeit interesting map design. I like the column structure and the way you set up the map. Also, I have to agree with Spectral Jester that this is such a cool way to plan maps out. So professional! Anyways, really cool idea. It kind of reminds me of the library in Halo CE. Can't wait to see the finished product, keep up the great work! This is a simplified design of the map, its just for my visualisation of the layout. It will be more detailed in the finished product. The other reason it's so simple is because it's a competitive map and i find the best gameplay comes from simple maps that are easy to navigate, however i don't like boring maps so i'll "decorate" the finished product somewhat. And thanks a lot, really appreciate the support as not everyone agrees its a good way to design maps. So thanks guys. Link to comment Share on other sites More sharing options...
LegitForger Posted October 4, 2012 Report Share Posted October 4, 2012 The vehicle idea, depending on your scale ratio for halo from google sketchup, could have problems in this map. I know I have had scale issues with making maps this way myself. If you plan on having it large, yes it can work, but a smaller version of this map would definelty work, just not with vehicles. Link to comment Share on other sites More sharing options...
ToxicCrow Posted October 4, 2012 Report Share Posted October 4, 2012 i like the map : ) cant wait to see the real thing. and when i look at it, i dont know why exactly, it makes me think of a Halo ODST firefight map : ) (i still wish they made firefight a forgeable gametype, even if its not in halo 4) 1 Link to comment Share on other sites More sharing options...
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