thejchip Posted September 23, 2012 Report Share Posted September 23, 2012 Cryptum Cryptum is a BTB map set in hemmorrage canyon. The story behind the map is that there is an abandoned UNSC base in between two forerunner structures. The concept of the map was to have a map where all the neutral weapons were UNSC and the base weapons were Covenant. It created intresting gameplay that is not normally seen. The Map is compatible with CTF, Assualt, and slayer with CTF being my most recomended I have a few gametype variants that i think work better than the standard CTF, Assualt, and Slayer The map was started by CHUGGALUG25 and max DESTUCTO and finished and improved by thejchip CHUGGALUG25 made the red base max DESTUCTO made the blue base and I made everthing in between and balanced the map. The map is balanced and fair and has a perfect community of weapons vehicles and positions. The weapon selections are the following: Neutral rocket launcher x2 rocket hog grenade lancher x2 armor lock x2 Falcon (spawns 3 min into the game) Each base has these weapons: Energy sword Concussion rifle plasma pistol x2 focus rifle Ghost x2 Revenant x2 Wraith Banshee Mongoose x2 Plasma Launcher Sniper Rifle (semi neutral) Map Variant ( http://halo.xbox.com...etails=30774442) recomended assault gametype ( http://halo.xbox.com...etails=30774470) Recomended CTF gametype ( http://halo.xbox.com...etails=30774471) Recomended Slayer Gametype ( http://halo.xbox.com...etails=30774472) Blue Base Red Base Neutral Bases Link to comment Share on other sites More sharing options...
BarrenFatal Posted September 23, 2012 Report Share Posted September 23, 2012 I must say, this is pretty Sweet. Many people try to make a BTB map that includes Forerunner bases. But from the pics, This map looks alot better than most BTB maps. Keep up the good work! Link to comment Share on other sites More sharing options...
thejchip Posted September 23, 2012 Author Report Share Posted September 23, 2012 you are right if you do not use it correctly it will become rather stale and hard to traverse the map i have tried to fix this with multiple grave lifts and mongoose that spawn very quickly but you are a better judge then me so thank you for the feed back and i am glad that you actually reply to peoples post unlike some of the other forums. oh and i should probally consider this a btb heavy map because there are more vehicles than a standard map and they spawn faster maybe thats why i did not notice the stale infantry paths as you said but it still does not feel like a giant mosh pit of vehicles constantly dieing and respawning. Most of the flg caps were on foot but the fact that the special gametype I used let the flag carriers travel at 100% speed and it let the flag carrier use armor abilities in addition with the standard player moving at 110% speed Thanks for the feedback, thejchip Link to comment Share on other sites More sharing options...
DoctorB77 Posted September 24, 2012 Report Share Posted September 24, 2012 Looks like a really cool map. I like Blue base. Link to comment Share on other sites More sharing options...
Inspector McScruffy Posted September 26, 2012 Report Share Posted September 26, 2012 I will definetely enjoy playing on this map. Blue base reminds me of the bases in Halo 3's Valhalla. they have alot of similarities. It even has a banshee at the back. Was this map intended to be like Valhalla? Link to comment Share on other sites More sharing options...
thejchip Posted September 27, 2012 Author Report Share Posted September 27, 2012 my friend who started the map said he got some inspiration from vahalla but i selected the all the vehicles in the map except the banshee Link to comment Share on other sites More sharing options...
LegitForger Posted September 27, 2012 Report Share Posted September 27, 2012 Only problem I see that could develope, other than what Psycho Duck said, is the framerate. If you do not know what that is look up somewhere, I think THFE made a video about it. On both Blue and Red Base they could have this issue because of your use of 5x5 flats for the floor. I have to download it to check out, but I think the framerate is right. Link to comment Share on other sites More sharing options...
thejchip Posted September 29, 2012 Author Report Share Posted September 29, 2012 i did not make the bases but i have not seen frame rate drops in the map but i do tend to keep away from overlapping blocks and plus there are not many 5 by 5 blocks and most are 4 by 4 shorts Link to comment Share on other sites More sharing options...
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