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Why was the water so dumbed down in Halo 4? Not only is it that you die when you're barely knee-high in water, but there are no effects, the textures are cruddy and there aren't even any sound effects! It looks horrible, wouldn't you agree? Along with the many Forge aspects that Halo 4 lacks and Reach does better in, the water is definitely a priority in my view. Due to the mass quantities of water-based maps in Reach, the glitches unlocked and secrets found that allowed people to forge underwater, One would think that 343 would have taken the hint when creating the new Forge. No, I don't hate 343 for handicapping forge, it is their first Halo game (Besides Anniversary) and they even admitted to it being more of a learning experience than anything. But if the Forge in the next Halo game isn't improved on, and the water is treated the same way... Well it probably won't stop me from playing it, but I'll be super pissed! Thoughts?
Author: Wagoner1993 Game Type: Pandemic http://www.halowaypoint.com/en-us/players/wagoner1993/halo4/fileshare#!/?section=GameSettings&view-select=Tile&startIndex=0&details=a65177b2-422e-4edf-bf24-c50acac21bf2 Map: Gone Fishin' http://www.halowaypoint.com/en-us/players/wagoner1993/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=d494a5f5-48dd-4d97-becf-6a789b0c201f Drop your fishing poles and grab your shotguns, it's time to kill some zombies! This map takes place at an abandoned fishing resort where humans can choose to hold out in the resort, a boat, or anywhere in between. The game type gives flood thruster packs, but the humans spawn with ARs and Shotguns so it is fast paced and balenced!