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  1. So, seeing how this subject is important and I've had numerous replies (some helpful many not). I'm going to edit my original post to be a little more serious. I'm not going to change any of my opinions. I believe the following: Yeah so War Games population went under 200k and I'm pretty sure it's getting lower. The most people I've seen online were like under 600k. I know black ops 2 came out but that is hardly an excuse. That just means half of the people who are playing halo were just waiting for a different game. So I really do think 343 did a great job but I guess it wasn't good enough and if they start bringing in half-ass forge world maps into multiplayer they can cut their population in half again. Reach got boring because of three things IMO: 1. 3 voting options constantly consisting of crappy forge world maps. 2. Little gametype variety (barely got to play king of the hill, head hunter, no juggernaut etc. Always slayer.) 3. Armor coc- I mean lock In Halo 4 these things seemed to go wrong: - Playlist variety. 343 decided to throw in playlists over time. I don't really agree with this, but whatever. The issue is, is that they picked the wrong playlists IMO. Oddball a playlist and not swat (I know, it's in. I've already played it a few days ago)? What? I'm not the biggest fan of swat but Halo Reach should have been proof enough for that decision. I know they wanted to show off oddball because they changed it but I would have preferred a rumble pit style or objective playlist. 343 also could have taken stuff like invasion/head hunter and made them better. They took out a lot of stuff. I'm sure they have their reasons but the mutliplayer experience that came with launch isn't that impressive and that is important. - Implemented and brought back annoying stuff like hardlight shield and active camo. Active camo? Why? Why not make this an ordinance drop? Overshield is! Oh wait, isn't so people can use it in corners and assassinate people repeatedly in order to master the accommodation? Well that was a stupid decision. - Made a great game but the above things could easily ruin it. No to mention I've lagged in Halo 4 like no other game. Idk why. - Forced people into playing ranked matches by matching everyone up with people their skill level in every playlist. This is the big one. Halo 3 was successful for a reason. I know you've heard this many times before but it's so important. Having a social and ranked playlist that is. I am now SR-42 in Halo 4 and I am repeatedly getting my ass whooped in whatever gametype I choose (except big team sometimes). The odd time I'll dominate. What about middle games? Even competition? Almost never. I don't want to try-hard against try-hards every match. I don't want to dance and crouch and jump with my DMR in order to win every gunfight. My balls nearly strangle themselves through the stress of the competitiveness of Halo 4. People are saying there is no competitive play. Are you crazy? It's the exact opposite. You are matched with players around your skill level for every playlist. I was doing fine until I got near 50. Now I'm fighting coordinated teams who play predator and assassinate me with active camo EVERY GAME. If anything is responsible for the pop decrease it's THE FAILURE TO SEPARATE DIFFERENT KINDS OF PLAYERS. I don't want every game to be stressful where I have to try my very best to keep up. Before you call me a bad player look up my service record please. It's not amazing but I'm no noob. 343, dayum. Dat population gonna drop, u bettah separate dem competitive mother truckers from dem social moda truckas or else! Reach baby! Reach all over again!
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