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  1. Deep under the city of New Mombasa is an entire hive of super computers controlled by th city's superintendent AI "Virgil". This map recreates a portion of the computer hive and several well known locations from the campaign mission in Halo 3: ODST Download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=BaconMedia#ugc_halo-5-guardians_xbox-one_mapvariant_BaconMedia_6e2a5ce8-d86c-490a-b988-32cd02d24f43
  2. The recent release of Destiny:_The_Moon revealed a little taste of what's to come when you land there in your travels including "Hellmouth", an area that the Hive have claimed their own. In Bungie's recent Weekly_Update get a pretty good explanation of Hellmouth by Lead Environment Artist Sam Jones along with a few fresh images. “The Hellmouth has one function only – to ask of the player what lies within.” Sam Jones, Lead Environment Artist The first step toward realizing the Hellmouth was to create a 2D concept expressing these themes. Mark Goldsworthy’s awesome concept (above) became the picture postcard for the Moon – a visual blueprint from which all subsequent lunar assets have been generated. The Hellmouth is essentially a huge slice of Hive architecture. Dorje Bellbrook’s concept (above) conveys many different visual themes for our Hive spaces – accentuated sense of scale, menace, and a hefty touch of the exotic without being too alien. The maw of the Hellmouth takes these principles and expands them to a colossal scale. The Hellmouth is a fortress cored deep into the Moon. This structure was always designed to conjure up imagery associated with a medieval castle. Darren Bacon’s concept for the Gatehouse (above) conveys many appropriate themes for the Hive: including mystery, darkness, evil, strength and militarism. We also wanted to instill visual cohesion throughout. This super heavy chain runs down deep into the dark dungeons beneath the Fortress – imprisoning the Hive’s most fearsome denizens. It’s a visual anchor point for those exploring the inner sanctum of the Hive. Plus it looks badass and fits right into the whole accentuated gothic air of the Hive aesthetic. Using Grognok, our awesome world creation software, I was able to take the next logical step and create a ‘3D concept.’ Grognok has some incredible terrain generation and manipulation tools. Creating initial geometry that describes classic lunar terrain was unbelievably easy. I can literally sculpt the living grey model geometry, replicating pitch-perfect lunar crater patterns with great speed and finesse. This awesome Hellmouth 2D concept image (above), is essentially a paintover. Darren Bacon took a screenshot of the in-game geometry and embellished it in Photoshop to take the whole affair to the next level. Finally, we see some of the final in-engine geometry, informed by Darren’s incredibly useful paintover. I personally am looking forward to visiting "Hellmouth" along with friends and take back what is rightfully ours... The moon!!! See you on it's darkside!!
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