Search the Community
Showing results for tags 'competative'.
Found 4 results
We are the SPARTANS AT WAR the freshest fu$#ing clan on HALO 4. Were a mix of casual and competitive players but no matter what we always play hard and play to WIN. How to get in: message GainGreen42o or pkbounty on xblive. We will give you a rundown of the clan there.
Skill does not apply, I can assure you I can make you a better player. I've had my time with MLG and GB (Halo 2 - Halo 3) so for those who are doubtful I can improve your skills This is a military style clan where rank is based by performance overall, again skill will not be subjected here. But I do offer one on one/group training which will include weapon understanding, map orientation, call outs etc. Age requirement 15+ Any level can join No armor/emblem requirements (as of now, discuss more once established) Currently we will span across Halo 4/Reach. For further details my GT is CP Rizzy Rez or leave a post in-thread, for my GT message or friend request is fine just include the clan name in messages so I don't assume its junk. Also accepting Alliances, please message GT with your clan details. -Rizzy, Clan Leader
So I'm looking for a mature group of people to play halo 4 and reach with I'm fairly competitive but play for fun the only things that annoy me are screaming kids that's all ill list my stats below... Halo Reach: Colonel Grade 3 BPR: 73 K/D: 1.65 Wins: 56% Medals: 9,968 Challenges: 100 Campaign: Legendary Halo 4: SR 35 K/D: 2.09 Wins: 42 Loss: 34 Challenges: 19 Campaign: Legendary Gamertag: TdR I SH0RTSHOT
Hi everyone! I'm new here but I have had a strong map making past. This is one of my works I've done in the past. It is a re-imagining of a Metriod prime hunters map for Nintendo DS called Data Shrine. -----DOWNLOAD LINK HERE------ The map follows a circuit that runs around the outside of a central combat area (shown in the picture above). It is built for 4 - 12 player FFA/Team Slayer and Capture the flag. The map is designed for players to easily locate themselves to 6 distinct locations: *Blue Territory/Starting point (Flag spawn etc.) located on Blue edge of the circuit. *Red Territory/Starting point (Flag spawn etc.) located on Red edge of the circuit. *Lower Combat area (including DMR, Needler, Needle Rifle, and Sniper Rifle spawns around the edges of the map) *Central upper combat area (where the rockets spawn) *Half way Circuit Hatch A (with Shotgun and Oversheild) *Half way Circuit Hatch B (with Energy Sword and Active Camo) The map is very well balanced in terms of combat arrangement. A distinctive way I've separated the outer-ring circuit with the central combat area is by making "capture-plate" doors. As well as blocking damage like energy shields, they stop the player from seeing what's on the other side, keeping that feeling of not knowing what's around the corner. Hope you guys like it! Feedback would be great guys!