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Found 2 results

  1. Bungie recently revealed in their Weekly Update a few new details about the VIP rewards for Year One players coming with The Taken King, let's take a look! Destiny is a sci-fi FPS with MMO elements created by Bungie and published by Activision. The game's newest expansion, The Taken King, which is coming this fall, will have a few goodies in store for the loyal players who have stuck around. On Bungie.net, a Weekly Update showcased a video which contained each of the VIP rewards, accessible to fans who have either reached light level 30, or purchased both prior DLCs. You must also own The Taken King by February 2016 to obtain any of the VIP rewards. The Founder's Pack, as it is labelled, will have it's contents easily obtainable through the multitude of vendors in the Tower. The rewards include a tan/white Ghost Shell called the Brave Ghost Shell, a mostly black striped shader called the Old Guard shader, a black Sparrow called the S-34 Ravensteel, and finally a legendary emblem called Be Brave. Another emblem, Moments of Triumph, is also currently obtainable and requires a host of Year One activities to have been completed by the launch of the major expansion. As said above, if you have previously played Destiny and either reached level 30 or bought both DLCs, you will be entitled to the rewards contained in the Founder's Pack once The Taken King drops on September 15th. View attachment: ttkyearonerewards.png All images and information obtained from Bungie and Activision.
  2. SO, I would hope that 343 reads this before Halo 4 is released. I had an idea that, instead of making it harder to level up after each level, why not make all the levels even so that you can look forward to regular levels up. Players could make a schedule (if they so wished) and know how many matches they should play each day/week so that they level up. I believe that 343 is taking too much from CoD. Their levelling up gets harder because the player gets better guns each level, we get armour and (eventually) mods. SO, in conclusion, they could just quickly add up the total amount of points needed to complete the 50 levels, divide it equally by 50, and be done with it (They could even make this change optional so that you can decide each time you start the 50 levels again which way you want to go).
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