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VV0NDERBOY

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    VV0NDERBOY

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  1. Ah I should have done that. I apologize, this is my first post. Is there any way to edit it to enable that?
  2. Win/Loss importance is what classic competitive Halo is all about and that is the direction Halo 5 is headed because of the lack of success with Halo Reach and Halo 4's COMPETITIVE ranking system, or lack thereof. I agree that it's frustrating when you do well, but your team loses and you rank goes down. Keep in mind that it was the beta however so a good majority of the people are just getting used to the game and when the competitive ranks are instituted in the final release you will be playing with players at your level. And they are also implementing casual experience service records too. So thin of the competitive ranking system as a sports tournament. No matter how good of a game LeBron James has in the finals, if his team doesn't win, he loses too.
  3. So 343 released that roughly 10% of the Halo fans did NOT want sprint in Halo 5 so they appeased that 10% by making sprint optional. I'm wondering what the percentage is of people that enjoyed jetpacks because I bet there are more than 10% that 343 could appease for that as well. I know it won't happen because the game already revolves around the thruster pack (which in my opinion is a subtly modified or downgraded version of jetpacks anyways because a lot of it's conveniences were also conveniences of the jetpacks such as hovering, clambering up to higher levels, boosting through the air, etc.), but I'm just curious to see what percentage of you enjoyed them, what percentage hated them and what percentage are in the middle.
  4. Welcome to the forum.

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