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Gubz

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    Birmingham, AL
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    Gaming, running, writing, reading, movies, drawing, and coding.

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    Jarl Alexander

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  1. Once this project gets big enough I bet 343 would like to see it. They'd probably show your work on their official fanpages on FB and otherwise.
  2. Every community hates the other two, it isn't just CoD. People who hate CoD: BF and Halo players People who hate BF: CoD and Halo players People who hate Halo: BF and CoD players Personally, I like and own all three. Upgraded forge would definitely be nice. I think Halo 4's forge was great because magnets make forging so much faster, but my biggest complaint is how all the maps look almost identical. Halo 3 was the best about that, there was foundry and sandbox, two very distinct tilesets.
  3. Again, you can't simply post something and then claim everyone else is automatically wrong when they disagree with you. We are asking you to post evidence. All you have done to argue for your point is repeat yourself, even the points that have been argued against. Let me present you with a scenario: Person A is accused of theft. Person B is the person accusing him. Person A says, "I didn't do it, because I was somewhere else." Person B presents evidence that Person A was at the scene of the crime. Person A says "I didn't do it, because I was somewhere else," again...and again.....and again.... This is not exactly what you are doing, but a metaphor. We are not trying to fight with you, we simply want you to express some form of counterargument beyond just repeating yourself, because the stuff you're repeating has been successfully argued against.
  4. Please read the moderator message that was sent to the two of us. As for CoD....CoD isn't hated, it's the exact opposite. It's the single best selling franchise on the market today.
  5. "If you don't like it don't play it" is not proving him wrong, and it's not contributing any opinion towards why you think he's wrong. You're just effectively telling him that if he doesn't like the new Halo then his opinion automatically doesn't matter. Please stop copy pasting this same reply all over these forums any time you see someone disliking the changes made to the Halo franchise. I agree with you that Halo does have to change, but you neglect to consider that the changes don't have to be so drastic. Take a look at Call of Duty, it changes just enough. Each year, the game is an instant hit, and yet somehow it manages to maintain it's large player base, excellent sales, and good reputation. Halo's multiplayer community all but evacuated when Halo 4 hit the scene, I hardly think it's actually a "great title" when there are over 5 times less people on it than its predecessor, Halo Reach.
  6. This is what we've been trying to tell you the entire time: WE ARE READING WHAT YOU SAY. There, it's in big letters. The problem is that just saying something doesn't make it true, you need evidence to support your claim. If a scientist decides to come out and say Splenda causes cancer, but he has no research, nobody is going to believe it. And so... It's not the fact that I disagree with you that makes your point invalid, it's the fact that I presented a situation in which your point is not true that makes it invalid. As for the disproof of your "noobish camping" point: Please watch the video if you haven't. Clearly they are controlling the power weapons, however, none of them are camping in order to do so. Having weapons on the map does not inherently cause people to camp them, in fact, the best players in the world don't camp them. So it would follow that should there be someone who is camping a power weapon, there is a strategy that outclasses it, and would provide you with an easy win over the "noobish" people. Again, there is evidence there that I linked just for you to see. I'm supporting my argument with something that proves it. The disproof of "weapons being able to be used in different situations" is simple. I've explained it multiple times now and I'm running out of ideas, I'm not trying to argue with you, I'm trying to get my points across to you by using evidence, and asking you to provide some of your own. The evidence that supports my claim is simple: Loadouts are bad because if someone chooses a boltshot, and I choose a magnum, they have the advantage at close range. Again, yes I can use my magnum, and yes I can win, but the person with the boltshot has an unfair advantage.
  7. 1: I included that one, check. 2: I disproved that one, it's no longer valid: I linked the following video that demonstrated map control without anyone camping. 3: Noted, but please expand on the idea so we can understand your point of view 4: I disproved that one, it's no longer valid: Yes you can beat a shotgun with a sniper, but in close range, the sniper has an advantage. Rebuttal? 5: I included that one: "more varied gameplay" So, again: Loadouts NO: -equal playing field -understanding enemy capabilities -unpopular game Loadouts YES: -varied gameplay -maps are open to interpretation (?) - I think this is what you meant but I still don't get it. -everyone spawning with the same thing is boring
  8. In the interest of peace and tranquility I'm not going to tear into you for everything that's horribly wrong with that statement, however, I would like to point out that you are derailing another thread. Reiterating: I don't like the title Halo Next, because I think it sounds terribly kitschy. I think Halo 5 would be fine, but another title like Halo: Inquisition would also work just fine. Not that one specifically, but something to acknowledge that John is going on a lone wolf adventure for personal reasons.
  9. I really hope 343 is seeing what the fans are saying. God help us all if they don't.
  10. Thank you for the prompt reply Azaxx. So, as we were, without all of the pomp and circumstance. I believe the arguments FOR standardized spawning were: -equal playing field -understanding of enemy capabilities -Halo 4's changes were (collectively) unpopular and the arguments AGAINST standardized spawning were: -more varied gameplay -standardized spawning is a worn out idea -nobody actually ever has zero chance to succeed
  11. A "headshot multiplier" means that the shots landed on the head are more valuable than the ones not landed on the head. If it was 2 or 3x for example, it doesn't matter if the guy spraying at the body hit you 6 times. You hit his head twice, and he's dead.
  12. I agree, but I hope flood no longer affects overall kill:death and win:loss in matchmaking. The game is currently under development. Frank O’Connor, Franchise Development Director at 343, says, “We’ve done as much prototyping and storytelling and the future arc of the universe as we have on technology.” The development team recognizes some mistakes and missteps made with Halo 4 and plans to make up for it with Halo 5. Halo 5 is about a lost and lonely Spartan 117 who is trying to piece his life back together. 1: Go get 'em, Frankie. 2: Oh man I hope this means what I think it does. If Halo 4 returns to the MLG spotlight I'm going to cry sweet tears of insolvent joy. 3: Should make for some epic storytelling. Halo 4 probably had my favorite story of them all so far, it felt very human. "Also I wonder if Grifball or Swat will be in Halo 5. One last thing I wonder if they will add MLG to it." You can count on Grifball and Swat. They're fan favorites. MLG? We can only hope.
  13. I think it's more of a matter of distribution. Automatic weapon fights already work based on random trajectories, all this would do is give advantage to a player who put the center of that random assignment on the enemy's head.
  14. First, I wasn't being rude. Second, as I said previously, behave like an adult, or I'm going to hit the report button. You've been angry about an argument we had in another thread for days, and replied negatively to almost every post I've made since then. Get your junk together dude, you've got issues.
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