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kindathechosen1

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    Kindathechosen1

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  1. Thanky you! 343 is sitting on a goldmine, they have litteraly given you a justifiable reason to make rediculous forge maps and stupid little game types but they give you such little to work with that its sad. They are really missing out on a big opportunity. I hope they make it up to the forge community in 5... we are really hurtin over here! Nerdette out.
  2. Sorry about that... I tend to get a little to emotional about halo. Its one of the greatest games I've ever played and has the best story( I'm my opinion, HUGE sci fi nerdette) of any fps out there. The depth you know. So ya, sorry
  3. Correct if I'm wrong but hasn't the chief done every little thing that cortana told him to do since he first 3 seconds of halo CE? And in halo 3 wasn't he a bumbling wreck until he found cortana? Now in halo 4 wasn't the main story hook to get cortana back to earth to get her fixed? And now... NOW SHE IS ******* GONE! DEAD! For literally 4 or so years she was always with him, always there to guide him and keep him sane, and you all saw what it did to chief when he had to leave her behind on high charity. Now that she is gone, for good, what would be the first thing you would do? GO GET HER BACK! he must have snapped when she died I know I would. In my opinion he didn't detonate the nuke to save earth, he did it because of the fact that life had no ,meaning any more. Blinding flash of light and them there she was standing there with a smile like nothing had happened and then she was gone just like that. My point is that the chief is going to go looking for her, with or without the help of the unsc or anyone for that matter. If that means going rouge then he has already done that before(remember his spat with delrio.) So in my opinion it would be a waste of an epic story to not go rouge looking for a way to bring her back. In my opinion as well it would be an even bigger waste to actually bring her back though. Let the dead rest in peace
  4. Not true. In 4 they introduced the game type flood. Instead of keeping with infection they chose to put spacial emphasis on the flood aspect going so far as to create a model for the flood not just a black spartan with a sword. Also, unless I'm mistaken, Wargames is a simulation that Spartans go through to prepare and train. All holodeck stuff like star trek I think. It wouldn't be a stretch at all if the unsc, seeing what the flood did to earth, would compile all known data on the flood, make a training modual out of it, and, well, train with it in case of future flood outbreaks. I see flood having a place in all future games if only in multiplayer. PS if the flood show up in the campaign other than a flashback or mention then I'm not buying the game.
  5. This is my first time posting here so i`ll get strait to the point. I was so exceed for halo 4 for one simple reason: forge. Reaches forge was the greatest thing since the wheel to me and I was so pumped for what 343 had in store for five. I bought the game and the first thing I did was go into forge, and within ten minutes I shut the game off and didn't play for three weeks I was so pissed. The forge is a joke! Ya ya, simple maps of slayer and the like are simple and incredibly easy to make now but for the guys who have been forging since 3, the guys who pour their heart and soul into every little detail of their maps, forge is a nightmare now. I know that 343 had to rush development and neglected the less popular things in an attempt to make a name for themselves, but now that they have a name and are worthy to make halo games they should make up for in 5 what they looked over in 4. Now this isn't all just a rant ok, I do have ideas, so here they are. 1: Don't necessarily bring back forge world but something like it. A gigantic landmass with nearly limitless possibility would be amassing. In fact make a few of them around the same size but each one with a different background and terrain type (one could be am island chain, the others maybe a mountain pass or a flatland or even a small city). The fact is that they should be each as large if not larger than reaches forge world and wide open or players to create, not littered with random buildings that don't fit in and impede or even destroy a forgers concept of his/her map. 2: Have on these maps a few sliding bars or even a circle chart that has a day and night option, weather option (fog,rain,snow,wind,storm,ect.) , and a terrain type option (low grass,high grass snowy,wet,marshy,forested,ect.) These terrain options should also interact with the structures the player places down (snow drifting up onto towers, stuff like that). I would love to see someone make a distinctive looking map and the with the slide of a bar and the check of a box turn it into something completely new with a whole new feel. 3: NATURAL TERRAIN! Add the ability to turn a blank map of rolling hills into a thick, dark forest. Add MORE trees and rocks and shrubbs and hell even a small stream or river! This one is pretty is explanitory but I can't express it enough! Humdreds of trees and stuff! Forgers would love you for it! 4: there should be be only five main classes of structures, one of them being the natural structures from the precious point. The others should be as follows: UNSC, Covenant, Forunner, and Flood. Periond. Each class should have its own unique types of buildings and decorations and toys and what not based on each of their architectural/cultural influences. UNSC structures should be boxy and neutral colored while Covenant structures should be organic and flowing (and purple!). Now here's the kicker: everything you lay down whether it be a chair or a giant base should have a texture option. The options would be along the lines of: aged,damaged, and infested. Aged would add a weather texture to the object (I'm thinking a check bow for what type of aging and then a slider bar for how severe it is.) Damaged would add bullet holes and plasma scorching and even rubble laying around. Now infested would overlay a flood texture over the structure ( pustuals, creeping tendrils, nasty atmosphere, ect.) Also needless to say these should be hundreds of structures both gigantic and small under each class. Sidenote: grouping things together and savinging them so that that base you spent 2 hours building can be replicated in about 3 seconds... ya. 5: Inside each class should be a special tab called interactive. This tad should contain a get types of keypads, buttons, and consoles. These things can be edited to a specific channel like teleporters and will intert with the either items in the tab. Each class will have its own items like doors and gates for unsc, grav lifts and stairs for covenant and light bridges and platforms for forunners. Each of these items will preform a pre-scripted action when activated( like rising up, opening, deploying, connecting, ect.) And there should be a fair amount of each of these items and a lot of channels so a player could make an entire map that needs to be activated. 6: Objectives are a great thing. Make it so that one team has to activate the bridge, cross the valley, deploy the mantis, and storm the base to win the match, regardless of how many kills they have and all the while the enemy is both trying to stop them AND do the same thing( all of that was just an example.) You should be able to put down objectives like trait zones. And there should be different ones too. Ones that you have to hold an area to get, ones that you need to do a certain thing inside to get, ect. There should also be an option to go add custom text to each objective so that players get the just of what's going on and what they have to do and an option for the objective,once completed, to intact with interactive objects( like holding a location for thirty seconds and if one person is left holding it than a door opens and the party can go through.) As a side note there should be at least fifteen objectives that you can lay down on a given map and their should be something like a channel system so that they are not all visible at once but spawn in game once one has been completed and so forth. 7: Vehicles... what more can I say besides bring back all the vehicles from previous games(falcon and hornet and elephant included), let us place player favorites like the scarab and pelican, and come up with at least 3 new vehicles for each the unsc,covenant,and forunner. That only nine new vehicles total, it shouldn't be that heard should it?! And finally 8: The ever controversial placing of ai enemies. Just do it its not that hard. Have a tab with four categories: unsc,covenant,forunner, and flood. Have about 10-20 different units to choose from in each one along with a zone that can be edited as deployment, target, or defend. Each zone will be set to a channel along with the enemies that will be in it( let's say zone 3 was a target zone. Everyone would deploy in the deployment zone and then go to the zone they are assigned to and act the way they would in doing so like on guard or relaxing or pacing, ect.) Now for the enemies themselves. For one they should act the way they do in the game, pacing around,looking for the chief, yelling at each other and whatnot. Each enemy should also be editable with both primary and secondary weapons as well as armor ability, armor textures, and mannerisms. Like a grunt can be edited to be fearless and a really good shot while an elite could be set as a coward and a terrible shot( just an idea). Be sure to add enemy classes too like minor major and ultra, each with their own set of textures, personalities, and loadouts. And for the love of god let them be able to not only interact with the stuff the player places down and make smard decisions about cover and tactics, but let them PATH WITHOUT GLICHING! I Would love it if any of these were to end up in halo 5 but please feel free to comment and add/criticize at will. Peace out.
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