Jump to content

Firellight

Members
  • Posts

    45
  • Joined

  • Last visited

Posts posted by Firellight

  1. Welcome to the practical list of things for Halo 5, by Firellight. By practical, I mean things that keep Halo what it is. For example, someone says they want to play as brutes or prometheans. Good concept, but we all know that's not happening. So this thread will list the things that keep the status quo in Halo. I will also buff up my own ideas.

     

    Come on guys, do prometheans even have the free will to be controlled in multiplayer? Can they use other guns, or have custom armour? "We can paint their armour," no you'd be dead before you get the chance to say hello.

     

    1. LOADS

    Gametype settings:

    Loadouts on/off
    Ordnance on/off

    Assassinations on/off

    Dual Wields on/off

    Sprinting on/off

    **This is called LOADS. By adding LOADS to Halo 5, many people will be happy, by having the ability to turn off certain features they dislike, while at the same time having the ability to make a classic-mode game type.

     

    Lots of people like loadouts, and yes it makes a game better. But in Halo, it kind of leads to gameplay limitations and imbalances, as well as removing the need to look for spawns, find a hidden weapon, or the whole need of getting a weapon. There are people out there who say that loadouts should be removed. Meanwhile, those that enjoy loadouts want them to stay. Why can't we be able to turn them on or off?

     

    The same story goes for ordnance drops.

     

    When a rag doll effect is in the game, people like to see some funny deaths. They keep us entertained. Assassinations keep the killer entertained, but the person dying gets nothing from it. On a side note, when someone is assassinating someone else, the animation is long enough to make the person say "Hey, I can't move for 3 seconds. Someone can totally kill me while I am slaughtering this other dude."

     

    Dual wields have been a huge debate over balance. Those that want dual wielding weapons because they make the game so much more fun and the gameplay fits their mood. Again, why can't we just be able to turn them on or off?

     

    Sprinting removes the classic feel to Halo, even though people did say that we needed it, and yes, fps games should always have the ability to sprint. But hey, when we are playing infection and someone is chasing you, why should a sprint be the reason why he got to you? We can turn off sprint, and have it on for regular matches. When we play on a forged map with obstacles, sprinting shouldn't get in the way.

     

    2. Hornets and Falcons

    So the question goes, hornets or falcons? We have come to the conclusion that we would rather have both, but what about using them in campaign? We can for sure have the falcon for multiplayer purposes, but for campaign we would strictly be using hornets. Makes sense, right?

     

    3. Brutes and Brute Weapons

    There should be one mission to reference the brutes. If 343 can't find a way, at least make an easter egg moment.

     

    Brute weapons should be available in multiplayer. Also possibly in that mission mentioned above.


    For multiplayer-sake, players like using these weapons. They should be available.

     

    4. Skulls and Easter Eggs

    - Return of the talking grunt.

    - Return of the skulls.

    - New skulls.

    - Silly things.

    - Mysterious things.

    - Make them hard to find.

    - Someone pointed out that the combat dialogue should be entertaining (amusing) again.

    - The silent jackal.

     

    The silent jackal is an idea I came up with. When you are in campaign, let's say you saw a jackal at the edge of your screen. This guy looks different than your average covenant. When you first see him, he disappears. You can feel free to follow him, and the trend will continue until you meet him in a secret place. Enjoy your rewards and a new ally. He can not die normally. He is like the arbiter in Halo 3.

     

    He appears in multiple levels. Sometimes he will lead you to equipment, sometimes he may lead you to an attack. Either way, he joins you once you finish catching up to him.

     

    A jackal fighting with a human (let alone the 'demon')? Never saw that coming.

     

    5. New Menu

     

    Here is what i believe should be the new main menu:

    - Campaign

    - Special Ops (might be titled differently)

    - Multiplayer (might be titled differently)

    - Halo Waypoint

    - Xbox LIVE Marketplace

     

    - Each will have a theater mode.

    - Firefight can be found in multiplayer.

    - Forge can be found in multiplayer.

    - There will be three menus in Special Ops; Infinity, (insert separatist cruiser name here) and (insert UNSC ship name here). Each represent their respected organizations for spartans, elites and ODSTs. These are the campaigns for your character.

     

    6. Firefight

    Everyone likes to play firefight, am I right? Better to have it than to not. Just to add my own additions, within the game type settings, players can choose whether the allies should be the Covenant Separatists or the UNSC. This will affect the equipment being used. Enemies can differ between Covenant Remnant, the flood, or the brutes. The brutes just for the sake of it. Also prometheans too, just for the sake of it. There would be themed maps available, such as a flood map for the flood, a Requiem map for Prometheans, and a map made for Covenant civil war purposes. Other maps would be multiplayer maps in the forest and dunes, etc.

     

    We can have AI reinforcements, and maybe even vehicles to be unlocked at certain points of survival. Game type settings can disable this feature, though. Reinforcements may come with a pelican or a phantom to aid you, until it (or they) is destroyed.

     

    7. Spartan, Elite and ODST Ops

    You can find all the details here http://www.343industries.org/forum/topic/27878-more-elite-and-odst-ops-in-halo-5/

     

    Some ideas are that AI characters should be fighting alongside the player(s). The ODST campaign should get the players to experience fighting with another squad, and join them in the cutscenes. There should be marine companions, too.

     

    The elites should have two missions dedicated to fighting alongside two hunter brothers. Sure, they can't speak English, but they are your big allies. Also, a part of a mission should have the hunters join in, some time near the climax points. Some noticeable grunts and elites should also be there.

     

    There needs to be character development, as well as scenic events during the gameplay. An example used in the thread linked above is when the tower fell in Halo 3: ODST. Those moments make it feel like an actual campaign, rather than petty objectives like we saw in Spartan Ops. So yes, Crimson will have to deal with more adventurous missions this time. Lasky won't always be there for them to give orders.

     

    8. Vehicle Additions

    In Reach we got to experience the sabre. In Halo 4 we got to experience the pelican and the broadsword.

     

    How's about we get to experience a phantom in Elite Ops? One person hops aboard and drives, while the other players can choose to hop on the turrets, or board banshees (AI may fill for missing places). The mission could be centered around picking up others and transport them to other places, and pressing through a wall of defenses. A phantom level would be sweet, wouldn't it?

     

    Then for ODST, Spartan Ops, or Campaign (which should have what I am about to say?). A mission dedicated to the sparrowhawk. One pilot, one gunner. Two sparrowhawks ready for 4 players. The pilot can boost a bit faster than a banshee. They can stop boosting to hover around like a hornet. The gunner can shoot with a machine gun and fire missiles. Take down those phantoms and other covenant vehicles while you fly through with the assault. Possibly two other sparrowhawks with marines and/or ODSTs (or spartans, who knows) would be inside to assist you as AI. There will be ground troops and turrets to keep you occupied, as well. If you are in the skies, covenant (or flood) will be on the structures.

     

    And who said we can't have another space battle?

     

    9. Vehicle/Weapon Skins

    By this, I mean changing between loyalist/separatist vehicles. Let's say you place a covenant vehicle in forge. In the item's options you can change its colours to its respected faction. The same goes for covenant weapons, as well. Just for some cool variety and aesthetics, as well as immersion. If there is enough data, maybe 343 could have a Heretic option, and maybe other team colours, too. This is when they have the free time to do so.

     

    10. Infection AND Flood

    Flood is to Infection as Spartan Ops is to Firefight. They do not match. A simple thing as to put both award-winning game types into Halo 5 would be a gamer's dream.

     

    The difference is that flood mode doesn't use weapons and have their own body shapes. Infection is the complete opposite. You can use weapons, and even modify character traits in the game type settings. Before the devs make a mistake by listening to us saying they should modify one to be the other, let's just keep them the way they are and put them both into Halo 5.

     

    11. Armour Abilities are now Equipment

    How's about this; a player can now have two equipment pieces, and armour abilities now count as equipment. The purpose is that ODSTs don't get armour abilities, and to not let them use abilities at all would be a wrong thing to do.

     

    Now all the armour abilities become equipment. You can see them attached to armour when equipped, like a small utility attached to the hip or something.

     

    Because armour abilities last forever, some equipment would have the meter, while others would be one-time use, such as the bubble shield.

     

    All equipment available in Halo 5:

    - Active camoflauge

    - Jet pack

    - Thruster pack

    - Hologram

    - Hardlight shield

    - Bubble shield

    - Deployable cover

    - Regeneration field

    - Promethean vision

    - Autosentry

    - Power drain

    - Radar jammer

    - Trip mine

    - Overshield

    - Flare

    - Gravity lift

     

    I don't know which should be for loadouts and which shouldn't, but those that do will provide a fresh experience with equipment.

     

    This idea is not fully developed, but I hope you all get the point.

     

    12. Elites and ODSTs

    In multiplayer. Here are the specs of each character type:

     

    Spartans

    - No health bar

    - Taller bulky bodies

    - Human loadouts

    - Speedy sprint

    - Flashlight

     

    Elites

    - No health bar

    - More upper-body movement (slouchier stance?)

    - Covenant (Separatist) loadouts

    - Speedy sprint

    - Flashlight

     

    ODSTs

    - No health bar

    - Normal bodies

    - Human loadouts (ODST style)

    - Not-so-speedy sprint

    - VISR

     

    Armour customization is universal:

    - Helmet

    - Helmet attachments

    - Left shoulder

    - Right shoulder

    - Body

    - Elbows

    - Knee pads

    - Visor

    - Wrist?

    - Utility?

    - Primary colour

    - Secondary colour

    - Tertiary colour?

    - Emblem

    - Voice (See Elite/ODST Ops thread linked in #7)

     

    I believe it would be beneficial to see your characters in campaign, too. Player 1 is Chief, and you can pretend he has a small squad of his own, be it elite, ODST, or spartan. Maybe before starting a mission, there could be an option for a player to control as the Arbiter or not, if he happens to meet with Chief again. But then again, he could have his own mission for player 1, and when meeting with Chief he could just be an AI.

     

    People like to show off their characters, you know.

     

    13. Weapon Options

    When placing a weapon down in forge, checking its options will allow for changing its properties. The purpose is to change weapons to their ODST modes and their versions from previous games.

     

    - Battle rifle options to change it between Halo 4 and 3 versions.

    - Pistol options to change between regular, ODST, and the Halo 1 version (regular is the defaulted for matchmaking and campaign, so only custom games will have this)

    - SMG options to change between regular and ODST (silenced) versions. This will alter how you can dual-wield.

     

    So you have the skin changes for Covenant weapons, and the property changes for UNSC weapons.

     

    Perhaps we can change the vehicle options, as well? Warthog properties and mongoose colours?

     

    14. Forge Worlds

    Have a few, with different environments. One should be almost completely open, to allow for flat or completely custom maps. One could have the scenery and rocks, water, etc. One more could be a different environment.

     

    15. Game Types from Previous Games

    I can't name them off the bat, but I am aware that many people would like to see game types like juggernaut to return.

     

    16. Flood Return

    I am not the one to be talking about it in this thread, because I am sure that others know how to handle the topic. Making them more scary and whatnot, and also the elites a bit more too.

     

    17. New Cyclops Design

    All of it is explained here http://www.343industries.org/forum/topic/28081-cyclops-to-replace-the-mantis/

    Reasons and all.

     

    _________________________________

     

    If you have any ideas to add to the list, feel free to do so. I bet you I forgot a few things, anyway.

    This does sound like a lot of data to be put into Halo 5. But who knows how good the new Xbox will be?

    • Like 2
  2.  

    It is because armour can be something to work for, have your own 'trademark' or even simple aesthetics. Regardless of impressing other people.

     

    I meant to say something around there, but went off on my own words lol.

  3. It is always cool to think that a forgeable Firefight gametype to come to Halo, but if you think about it... Edit spawns? Edit basic map material? Edit basic objectives? It seems like just a little for a lot of data, and with little use at that. On top of that, maps would be very glitchy if forge allowed for firefight options. Of course it can be done, but it would be an almost waste of time, money, and space to the game.

     

    That doesn't stop 343 from making forgeable firefight for themselves, though! Bungie made maps for infection, 343 can certainly make different kinds of firefight matches to step up the game a bit for more variety in the matches.

     

    If firefight usually takes place in the building and dirt roads in front of it, maybe 343 will make a different version for the beach side of that map, with a base and other stuff.

    • Like 2
  4. I liked Spartan Ops. I know many people who do to, I find it much more fun than mm.

    The missing lego is that 343 should have made Spartan Ops an epic movie even while just playing the game, such as the tower falling in ODST when driving the warthog across the bridge. Spartan Ops seemed to miss that feeling completely. Let's get that arrow back on its track and try again.

     

    The reason why I suggested a separate disc for the Ops campaigns was not only for more data usage, but to have room to literally make them another campaign. It's like having Halo 5 tell 4 different stories, or even 5 if Arbiter has his own missions.

  5. no offense for offline players intended but  why do offline player even need armour because they are the only ones who will see it anyway :thumbsup:

    Their friends who play in their house don't want to see rookie armour when they come over. Plus, when they get live at any time they would like to be prepared. What's to show when you record videos for youtube, as well? You won't get any fans without a unique look to your spartan.

    • Like 1
  6. Arby and Chief is the backbone of Halo.

    Halo is not Halo without Elites, because they are in every game, playable in just about all of them. The thing about gaming with war games lately is that over the past 6 years since Halo 3, we've seen lots of Battlefield and Call of Duty, and other follow ups. They had nothing but humans fighting against humans, and any sci-fi (excluding Mass Effect) still had you playing as a human. I always enjoyed Halo as being the gateway to escape the human factor, and play as other races - but without getting into ufooooos and lazzerrr beams! No, Halo had the best mix of Earth and intergalactic atmospheres. On top of that, elites are quite an original form of person. That is why I did not want Halo to turn into the next CoD franchise, or even Battlefield. Halo is Halo, and it is not a human-only do not disturb Infinity game. Halo has a story to tell for every race in the galaxy. I like the story of the elites, and they deserve a spot in multiplayer, because elites were one of the first concepts ever made to whole franchise. Respect that. ;)

    • Like 1
  7. Yeaaaah, not a big fan of the armor. I don't like the skin tight armor the Spartans wear, and pretty much 90 to 95% of the helmets look stupid. Please please please bring back the bulky armor.

    Halo is turning into a fashion craze in Hollywood.

    I wasn't a total fan of super bulky spartans in Reach, but anywhere between Halo 3 and Reach is great for me.

    • Like 2
  8. The music truly creates the music, and nothing beats the original Halo music. So something I would suggest is how 343i decides to use the music.

     

    They could pull a Halo 4 with the new music, and once something really mysterious, revealing, and/or the flood return, the original music suddenly kicks in at that moment. It is an awesome development tactic to get players to really love the game for the sparking moment they will experience.

     

    Arbiter and the Shadow of Intent may have an original soundtrack focused around them, as well. (That dusty themed "Halo" song remake with the first full massive breakout from the flood,  Shadow of Intent arriving to the scene and start to battle, Chief is running, blasts everywhere, Chief must get to the Arbiter, and they could finally meet again, at this terrible time. This was a mission in utter defeat, and the dark part of the original theme song plays. The real adventure starts now.)

     

    I would also like to have 343 to make the moments in which the music is used to sort of resemble what they were used before.

     

    Brothers in Arms/This is Our Land (CE and 3) would be fitting when in a critical suicidal mission, that is crucial to the survival of everyone, or during a point where everyone has nothing left but hope and faith - and lots of it.

     

    All I am saying is that a great many of people would be very happy to experience revamped experiences from the first three games. An epic moment researcher may be required. :3

     

    Oh and, lots and lots of mysterious easter eggs.

  9. And also a few achievements that can work universally for firefight and multiplayer, etc like getting a killionaire. The only exclusion to avoid exploitation online is to only be able to unlock through matchmaking with strangers.

     

    The part I didn't like about Reach armour was that it required a certain rank to unlock. I know that it takes a good player to unlock the armour, but it shouldn't require extensive gameplay either. What if you had two ways of unlocking armour? A certain amount of points and a rank, or complete this to buy it early. Of course, they would be objectives that require some actual skill.

     

    By the way, to avoid too much data in just trying to unlock armours, should a player be able to unlock a full set completely or piece by piece?

     

    I agree with you on the out-of-placeness that you say. As long as a person can see through their visor, looks believable for working in the military - and does not appear to scare civilians, then I (or we) will accept them as deserving variants.

    • Like 1
  10. Nooo The achievement system makes it impossible for offline players to get armour. The Reach system was best, allowing you to choose what you wanted entirely and let you plan ahead. 

     

    Not achievements. Dear god no. It is a horrible system.

     

    I thought it was a solution for offline players... you know, just get armour from Campaign.

     

    It should be that players with silver should have a chance at getting armour too. I like that you get to plan ahead like in Reach. Idk, but I thought it would be good for people playing in campaign or multiplayer would have a chance at earning their armour.

  11. Who can see through a visor that only covers your nose??? #ForeverCrosseyed

    I wasn't a fan of the helmets, and armour overall did look kind of the same.

    I am a scout variant lover, but I liked the Reach helmets a lot. The game actually had an avatar system that made everyone look the way they wanted (except for Elites).

     

    By the way, I would like to see armour being unlocked based on achievements and secrets, maybe even easter eggs. A Halo 3: ODST style achievement of say, trying to kill two hunters in one blow (or at least in a double kill) will give you an achievement - as well as an armour piece. I can see a lot of players trying to do that and posting on youtube.

  12. Yes, but recon changes a bit every game when new controls are added in.

    Then when they set a button for that control, it replaces another that you absolutely need to have on that button. Therefore being able to set your own hotkeys work for the best. By now most halo players should have a different button style, so it makes sense to allow everyone to have their own set.

     

    I play this game called Maplestory, and when you press the "\" key you get the whole keyboard in a UI. You can literally change any key except the arrows, the screenshot, and the Enter buttons because they are defaulted. You can even change the "\" key to something else. Their reasons are because you ask anyone and they have a different way to play the game. I have a friend who puts all his buttons near the arrows, and both his hands are placed near there. i don't know why, but that's how he roles. Other people have different keyboards, so changing the layout works for them.

     

    The same goes for xbox controllers, and how people's hands respond to different things. Playing BF3 for a few months and coming back to Halo also has a deep effect. I remember the days of MW2 (only one I played), and after a few months I got back into Halo 3... man, did I have ever press the wrong buttons all the time.

  13. Imo, I always found that the mantis did not fit in Halo 4. It looks "cheaply" made, because it is literally just a rotating gray box with legs and two guns. There's no window, and no survivability to it. It looks like someone with an axe can separate the top part from the bottom. The pilot sits in a box, and there's no telling if an explosion next to the mantis will give him a concussion. It felt like there was no actual intriguing part about the mantis except for its gameplay. Now don't get me wrong, people do like playing in a mantis. However, it does not fit in a story setting.

     

    What UNSC needs is a heavy-armour unit that can withstand explosions and can walk through them. The mantis can just get blown away like a normal person would.

     

    The cyclops has been a controversial vehicle to the UNSC. It was originally just a mining unit, but has proven to take on the Covenant quite well. Engineers should have looked this over to develop the mantis, however it does not have the withstanding capability to hold off in a battle. That's money wasted in the bucket. The Infinity won't accept vehicles that get destroyed easy, and it's men going down with them. Besides, the mantis is very clunky, and so is its movement features. Engineers should have explored the cyclops to develop a war-worthy suit of taking on the Covenant effectively. That box-like cyclops on board the Infinity won't do (it won't do for multiplayer, anyway). Let's look at it this way:

     

    - We are in need of a defensive unit that can hold off an area and take in multiple blasts.

    - There are hunters out there who can slam things and shoot blasts.

    - Let's counter the hunters, and provide anti-air support. This will help lower the explosion rate.

    - We should also counter the wraiths.

    - The cyclops has amazing armour capabilities.

    - The cyclops can withstand explosions.

    - The cyclops has a window!

    - And! They can mine and repair when needed.

    - Let's make a new Cyclops design, guys.

    - (Balance for multiplayer)

     

    The new cyclops can take in more explosives than any other. It is slow moving (just walks), and has two guns. The movements are much more fluid, due to being almost human. The right hand gun is like a machine gun turret. The left hand gun is like a hornet rocket that can lock on to other vehicles. When the cyclops returns to the armory, its guns can be switched to mining and/or repairing other vehicles (not a gameplay feature, just part of the design). Big boys have friendly personalities.

     

    Features:

    - Changes to its size is not gigantic, but this new design now counters to be a slightly bigger hunter.

    - R button = Turret. L button = single hornet rocket.

    - When locked on to a vehicle, three rockets are shot instead of one.

    - Convenient against wraiths, hunters, and air vehicles.

    - Lasts much longer than any other vehicle. 5 direct hit rocket explosions until damaged, 1 more until heavy damaged, 1 more until explosion. Maybe more if the community demands it.

    - Marines won't get a concussion or brain damage when they enter a blast radius.

    - Makes great for players who wished to play as hunters. This can be a solution.

    - POSSIBLY a thruster pack (just slightly to dodge incoming explosions, the cyclops is heavy)?

     

    Cons:

    - Turret is not as powerful as a warthog turret. It is rather just a machine gun, with the same speed of shooting. It still makes a good power against ground infantry.

    - Not fast.

    - Only one hornet rocket.

    - Maneuverable (if you're good enough).

     

    There may be a few moments when they are used in campaign. Chief could be introduced to the first appearance, and it would be introduced as something newly developed by the UNSC. The first appearance could allow the use for a long period throughout the level.

     

    Now pilots can see what they're doing, plus this new vehicle is money well spent!

     

    Approximate size comparisons (only rough estimates, I'm terrible at scaling):

    cyclops2-fw.png

     

    How is it?

    If you like the idea, then pass it on that this new cyclops should replace the mantis. :D

    The mantis could just be a Halo 4 exclusive.

    • Like 3
  14. To be completely honest, I would not like to see either in the games. The VTOL is an interesting concept, but does not pass for being out in a war. There is no pilot's window (you can't pilot anything without being indoors. Even the Covenant knows this. Your ears can pop. Yes, spartans have helmets, but marines don't. And did you know that the siege bike has no steering?? Look at that, it just drives in one direction. Unless someone can explain how you can steer that linear wheel, then sure... but make a mongoose with a gun that again does not pass for being in a war - and replace the chopper?

     

    On top of that, I wouldn't give a pass to vehicles that look "cheaply" made. Imo, those vehicles have no upgrades that allow for the survivability required out on the battlefield. Why would I spend my day driving a small bike with no defense when a mongoose has better defense, and I could just make do on foot? Infinity doesn't spend their money on Dollararmory vehicles when they can easily be upgraded by going to Walarmory for better items. I was earlier going to make a thread on why a new cyclops design should replace the mantis, and I will after this reply, but I hope you get the deal. The UNSC likes to make things better, not revert to lowly designs that can easily destroy its pilot. I mean, the UNSC even have the huragok now. Those guys have invented many things for the Covenant, they are smart enough to make things better than these two vehicles.

     

    I hope I didn't offend anyone that like these vehicles, because I do like the designs - they just wouldn't be fit to give to a marine in a war. Anyone would rather just run on foot. :/

    • Like 2
  15.  I would like M.C. to have an emotional breakdown in the form of rage, though this would be hard to accomplish because M.C. is an introverted silent type that would be changed from a static character to a dynamic character so rapidly that a flaw would create a detrimental impact on his overall character; making him either corny or exaggerated.

    ... But Chief does rebel quite a bit throughout the series. A lot of times he leaves everyone else, so he could finish some personal business. Look at this, he destroyed Installation 04 by himself. He personally rescued Cortana from High Charity, and destroyed the halo again. Did any UNSC help him in those missions? Johnson and Arbiter, but no one else. In Halo 4 he and Cortana kept their determination to go after the Didact in every possible way, no matter what Infinity tells him...

     

    This trend could continue in Halo 5/6, which could be the breakdown you're looking for.

    _____________________

     

    What would be awesome to me would be Jul reforming the Covenant as it were before (minus the Separatists). Whatever Halsey is up to, Jul is in on it. Jul will do everything in his power to dig deep into more forerunner information the Janus key holds. It's time they seek the answers to their religions, I guess. I would like to see some drone moments by the way.

     

    Maybe the return of the San Shyuum. There has to be some kind of reasoning behind that. But whatever reason why they'd come back to the Covenant, it shouldn't be that they were let back in. It would likely be done in secret, possibly a form of Covenant that wants things done.

     

    They may not be interested in a great journey anymore, but now with so much more possibilities of forerunner artifacts, who knows what we can come across.

  16. There has to be a stage where Chief and/or the Arbiter gets to fly in a sparrowhawk. When 4 players are playing in campaign on the level, there would be two sparrowhawks available. One gunner and one pilot each. They, and possibly two/three other pairs of marines/ODSTs will take down Covenant flying vehicles in flying warfare.

     

    The stage will be big, enough to zoom across when required to travel from one objective to the next, and also be able to hover around during the battles. The gunner can take down phantoms/seraphs/banshees (or new vehicles) while the pilot is thrusting forward. There will also be ground infantry that you can take down, as well.

     

    The other pairs the players will be flying with could just be some semi-canon marine pilots or ODSTs, to give the game a feel of recognizing likable characters. :)

     

    SparrowHawk.jpg

     

    Surely this would make the game a whole lot more fun.

  17. I am determined to get the idea of the three Ops campaigns developed far as to get it right. So here I am with yet another revision. Previous threads for reference:

    v1: http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/

    v2: http://www.343industries.org/forum/topic/26808-spartaneliteodst-ops-in-depth-details/

     

    Because of the data, there would be roughly three discs in the game. One full disc for campaign, one for multiplayer, and another for Ops campaigns. In order to make campaign the best yet, a disc by itself would be a fit, as well as Ops campaigns getting their own disc.

     

    So you can play as spartans, elites and ODSTs in Halo 5 (according to this thread). Here are their ups and downs:

     

    Spartans

    - No health bar

    - Armor abilities

    - Equipment

    - Sprinting

    - Faster running

    - Bulky bodies

    - Human loadouts

     

    Elites

    - No health bar

    - Unique armour abilities

    - Equipment

    - Sprinting

    - Faster running

    - Semi-slouchy bodies

    - Covenant loadouts

     

    ODSTs

    Maybe no health bar

    Maybe no armour abilities (unless unique)

    - VISR

    - Equipment

    - Maybe no sprinting

    - Halo 3 running

    - Normal bodies

    - Human/ODST loadouts

     

    Armour Customizations (Universal)

    - Helmet

    - Helmet attachments

    - Left shoulder

    - Right shoulder

    - Body

    - Elbows

    - Knee pads

    - Visor

    - Wrist

    - Utility

    - Primary colour

    - Secondary colour

    - Voices

     

    Weapons/Equipment

    - Halo 3 ODST weapons are in Halo 5.

    - Jetpacks look different for Covenant and the UNSC.

     

    *Covenant Separatists have different armours than Storm Covenant. Separatist grunts, hunters and elites look less intimidating, but intimidate when need be.

    **Jetpacks are not armour abilities anymore and are just equipment in Halo 5.

     

    Halo 5 has these gametype settings:

    - Assassinations on/off

    - Sprinting on/off

    - Loadouts on/off

    - Ordnance on/off

     

    Each gender of a race can have 5 different voices. In the last thread I got into a large number of variables when it came to cutscenes with a player's preferred character personality. This thread will decrease the variables largely to a much more doable scale. When a player chooses a voice for their character, it comes with a name (or codename). Cutscenes would have a Halo Reach approach to how the voice operates. Actions do not change, but exact lines do. However, the point of the conversation is the same. In the last thread, I made it so that each voice has a different personality, and makes each cutscene different. That is not the case here.

     

    If someone said, "Hey Serge, get on that Pelican and start flying!"

    A different voice may say, "Serge, get on that Pelican!" We're going home."

     

    And each voice chosen will come with a name. One voice could be Rookie, and characters will call you Rookie. If you choose Jon-117, then people will call you Jon. Of course these would be unlockable voices, possibly DLCs. Upon launch each player would have 5 brand new voices to choose from for each race, making it 15 voices.

     

    Variables

    Now that is 15 voice actors. 5 voice actors per campaign (except last mission) (double these numbers with females added to the list).

    Let's say an Ops campaign can host up to four players. The cutscene must be different depending on how many players are in a game. That means 4 different cutscene possibilities. Depending on who picks who to be players 1, 2, 3, and 4 will depict who plays as who in the cutscene. So that means 10 voice actors act out 4 different cutscenes, 10 times each for each player taking each role (for name calling). One voice actor will be required to voice 120 possibilities for each mission. That's not so bad. It triples to 360 for the last mission I think, which is a challenge, but more doable than the last thread I made.

     

    4 players = 120 different scenes per actor per mission

    3 players = 60

    2 players = 20

    1 player = 1

    Total = 201 different scenes per actor per mission

    5 missions per episode = 1005

    10 missions per season = 2010 (+402 = 2412)

    20 missions per game = 4020 (+402 = 4422)

    Last mission = 603 (the big one)

    343 could pull off a no voiced custcene for the last mission, like Halo 3 did (kind of).

    The math above is based per actor. 30 actors at launch of the game, and DLCs would add to each calculation).

     

    Now Ops campaigns can have Reach-like cutscenes for every mission (discluding beginning and end). To save 343 from overworking themselves, each Ops compaigns only need video animations for the first and last missions of their series. Only Chief/Arbiter's campaigns would have the video animations.

     

    Keep in mind that the last mission will merge the three Ops campaigns for a really epic feel.

     

    Should ODSTs have equipment in their loadouts, while spartans and elites get armour abilities?

    Should loadouts work similar to how Reach did? Set loadouts for each race?

    • Like 1
  18. It could alternate sides each round. Here is what I think should be done if that happened:

    Red could feel like protecting the flag, and blue would be trying to steal it. If so, then red would need a reason to keep going. Red would slightly get more points for killing blues, while blues would be required to capture the flag. Now that is an objective. :)

     

    But that sounds like a new gametype entirely.

    • Like 2
  19. What are your opinions on how spartans and elites look as far as how their shapes and movements are animated? For example, in Halo 3 the spartans in multiplayer looked like Master Chief copies (kind of) that move away from that to more epic looking spartans as you get more armours. In Reach they (imo) had chunky bodies. But then again, the spartans in Halo 3 had chunky meshes - which were good at least. Then Halo 4 came out and all the spartans looked like all their body shapes were practically the same.

     

    Then the elites in Halo 3 have somewhat slouchy stances, and yet their walking and running animations look pretty cool. Then in Reach they all looked like ninjas with stiff backs, and instead of cool looking running animations they were more amusing. Halo 4 had a kind of in between style, but their amours were different.

     

    So in Halo 5 what should the body types be like for spartans and elites? Also discuss how to compare and contrast with previous versions, as I did a terrible job at doing it myself.

     

    Also what about the armours themselves? How do they differ from your likings and what should the style be like in Halo 5?

     

    Btw no offence to those who like it, but when I first saw how spartan IV animations were around the hip area, it made them look a bit feminine (by this I mean the hardlight shield).

×
×
  • Create New...