Imo, I always found that the mantis did not fit in Halo 4. It looks "cheaply" made, because it is literally just a rotating gray box with legs and two guns. There's no window, and no survivability to it. It looks like someone with an axe can separate the top part from the bottom. The pilot sits in a box, and there's no telling if an explosion next to the mantis will give him a concussion. It felt like there was no actual intriguing part about the mantis except for its gameplay. Now don't get me wrong, people do like playing in a mantis. However, it does not fit in a story setting.
What UNSC needs is a heavy-armour unit that can withstand explosions and can walk through them. The mantis can just get blown away like a normal person would.
The cyclops has been a controversial vehicle to the UNSC. It was originally just a mining unit, but has proven to take on the Covenant quite well. Engineers should have looked this over to develop the mantis, however it does not have the withstanding capability to hold off in a battle. That's money wasted in the bucket. The Infinity won't accept vehicles that get destroyed easy, and it's men going down with them. Besides, the mantis is very clunky, and so is its movement features. Engineers should have explored the cyclops to develop a war-worthy suit of taking on the Covenant effectively. That box-like cyclops on board the Infinity won't do (it won't do for multiplayer, anyway). Let's look at it this way:
- We are in need of a defensive unit that can hold off an area and take in multiple blasts.
- There are hunters out there who can slam things and shoot blasts.
- Let's counter the hunters, and provide anti-air support. This will help lower the explosion rate.
- We should also counter the wraiths.
- The cyclops has amazing armour capabilities.
- The cyclops can withstand explosions.
- The cyclops has a window!
- And! They can mine and repair when needed.
- Let's make a new Cyclops design, guys.
- (Balance for multiplayer)
The new cyclops can take in more explosives than any other. It is slow moving (just walks), and has two guns. The movements are much more fluid, due to being almost human. The right hand gun is like a machine gun turret. The left hand gun is like a hornet rocket that can lock on to other vehicles. When the cyclops returns to the armory, its guns can be switched to mining and/or repairing other vehicles (not a gameplay feature, just part of the design). Big boys have friendly personalities.
- Changes to its size is not gigantic, but this new design now counters to be a slightly bigger hunter.
- R button = Turret. L button = single hornet rocket.
- When locked on to a vehicle, three rockets are shot instead of one.
- Convenient against wraiths, hunters, and air vehicles.
- Lasts much longer than any other vehicle. 5 direct hit rocket explosions until damaged, 1 more until heavy damaged, 1 more until explosion. Maybe more if the community demands it.
- Marines won't get a concussion or brain damage when they enter a blast radius.
- Makes great for players who wished to play as hunters. This can be a solution.
- POSSIBLY a thruster pack (just slightly to dodge incoming explosions, the cyclops is heavy)?
- Turret is not as powerful as a warthog turret. It is rather just a machine gun, with the same speed of shooting. It still makes a good power against ground infantry.
- Not fast.
- Only one hornet rocket.
- Maneuverable (if you're good enough).
There may be a few moments when they are used in campaign. Chief could be introduced to the first appearance, and it would be introduced as something newly developed by the UNSC. The first appearance could allow the use for a long period throughout the level.
Now pilots can see what they're doing, plus this new vehicle is money well spent!
Approximate size comparisons (only rough estimates, I'm terrible at scaling):
How is it?
If you like the idea, then pass it on that this new cyclops should replace the mantis.
The mantis could just be a Halo 4 exclusive.