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Mike Foster

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Posts posted by Mike Foster

  1. Hadokenchild

    Presents

     

     

    Fracture

     

     

     

    ugcuserfile-9b4c21fd-2230-4111-a0db-0c9e

     

    FractureOverviewRedesign_zps0aa72376.jpg

     

    Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, Ricochet, and Extraction.

     

    Weapons

     

    Rocket Launcher - 150 sec/1 clip

    Sniper Rifle - 150 sec/1 clip

    Needler - 120 sec/1 clip

    Carbine x2

    BR x3

    AR x2

    Overshield 150 sec

     

    Blue Base

     

    FractureBlueRedesign_zps80c1b242.jpg

     

    FractureBlueTeleRedesign_zpsaef6cb07.jpg

     

    FractureBlueRedesign2_zpse3b4022f.jpg

     

    FractureBlueFlagRedesign_zps0cd1cb80.jpg

     

    ugcuserfile-9d1af3c5-f365-49db-a43c-e129

     

    Red Base

     

    FractureRedTeleRedesign_zpsba005aab.jpg

     

    FractureRedFlagRedesign_zpsc96adb8a.jpg

     

    FractureRedRedesign_zps503c4354.jpg

     

    FractureRedCarbineRedesign_zps3ccb95b6.j

     

    Gold

     

    FractureTopGoldRedesign_zps74decfbd.jpg

     

    ugcuserfile-e6680a92-d446-4758-90e0-d8be

     

    Cyan

     

    FractureCyanRedesign3_zps736a0ff6.jpg

     

    FractureCyanRedesign4_zps418ad74d.jpg

     

    FractureCyanRedesign_zps687e6a11.jpg

    ____________

     

    A big thanks goes out to all who offered their time and feedback during testing. You're awesome!

     

     

    DOWNLOAD FRACTURE - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/ab69712c-e5cd-4a0a-8a28-c97e3f647225

     

     

    • Like 2
  2. Hadokenchild

    Presents

     

     

    Fracture

     

     

     

    ugcuserfile-9b4c21fd-2230-4111-a0db-0c9e

     

    FractureOverviewRedesign_zps0aa72376.jpg

     

    Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, Ricochet, and Extraction.

     

    Weapons

     

    Rocket Launcher - 150 sec/1 clip

    Sniper Rifle - 150 sec/1 clip

    Needler - 120 sec/1 clip

    Carbine x2

    BR x3

    AR x2

    Overshield 150 sec

     

    Blue Base

     

    FractureBlueRedesign_zps80c1b242.jpg

     

    FractureBlueTeleRedesign_zpsaef6cb07.jpg

     

    FractureBlueRedesign2_zpse3b4022f.jpg

     

    FractureBlueFlagRedesign_zps0cd1cb80.jpg

     

    ugcuserfile-9d1af3c5-f365-49db-a43c-e129

     

    Red Base

     

    FractureRedTeleRedesign_zpsba005aab.jpg

     

    FractureRedFlagRedesign_zpsc96adb8a.jpg

     

    FractureRedRedesign_zps503c4354.jpg

     

    FractureRedCarbineRedesign_zps3ccb95b6.j

     

    Gold

     

    FractureTopGoldRedesign_zps74decfbd.jpg

     

    ugcuserfile-e6680a92-d446-4758-90e0-d8be

     

    Cyan

     

    FractureCyanRedesign3_zps736a0ff6.jpg

     

    FractureCyanRedesign4_zps418ad74d.jpg

     

    FractureCyanRedesign_zps687e6a11.jpg

    ____________

     

    A big thanks goes out to all who offered their time and feedback during testing. You're awesome!

     

     

    DOWNLOAD FRACTURE - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/ac8ecaa2-d53c-4288-bfc5-09cc4cbd5ca3

     

    • Like 3
  3.  

     

    Vitality

    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/8ba2d913-a628-4f09-b48e-134d4ef5e6d0

     

    overview.jpg

    ugcuserfile-f7115d66-be66-466f-a75a-e731

     

    A remake of Frailty from Halo 3. An asymmetric, Big Team map for 12-16 players. Suitable for Slayer, KOTH, and CTF.

     

    Weapons

     

    Rocket Launcher - 150 sec/1 clip

    Sniper Rifle x2 - 150 sec/1clip

    Carbine x2

    BR x2

    DMRx2

    LRx2

    Overshield - 150 sec

     

    Vehicles

     

    Rocket Hog x2

    Warthog x2

    Ghost x2

    Mongoose x2

    Banshee

    Mantis

     

    Red Base

     

    ugcuserfile-d80555d7-39bd-429c-a17b-f7de

     

    ugcuserfile-44f9a81b-707c-42e5-85b4-2680

     

    ugcuserfile-98c0d616-5f50-4d91-b965-6f02

     

    Blue Base

     

    ugcuserfile-2520e859-1250-4950-b9ab-4c9e

     

    ugcuserfile-dbc882af-4b3b-435e-9ade-b3b3

     

    ugcuserfile-6b2a0ecd-456d-465e-b39f-0c90

     

    Banshee

     

    ugcuserfile-0e9aeec1-bfc0-47ab-9ed8-da31

     

    ugcuserfile-06c934dc-8906-4c2a-82ab-d02b

     

    Mantis

     

    ugcuserfile-c12773b4-cf02-43e0-ba6b-bb94

     

    ugcuserfile-0be01937-01b0-4090-afe0-ac7d

     

    Center

     

    ugcuserfile-9d6a5c55-6a88-4ff4-8f9a-d688

     

    ugcuserfile-c73e5546-3f88-4c17-a5f6-9d19

     

    -----------

     

    Fracture

    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7e9da3a7-4455-4312-8456-96b26d114fee

     

    FractureOverviewRedesign_zps0aa72376.jpg

     

    Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, and Extraction.

     

    Weapons

     

    Rocket Launcher - 150 sec/1 clip

    Sniper Rifle - 150 sec/1 clip

    Needler - 120 sec/1 clip

    Carbine x2

    BR x3

    AR x2

    Overshield 150 sec

     

    Blue Base

     

    FractureBlueRedesign_zps80c1b242.jpg

     

    FractureBlueTeleRedesign_zpsaef6cb07.jpg

     

    FractureBlueRedesign2_zpse3b4022f.jpg

     

    FractureBlueFlagRedesign_zps0cd1cb80.jpg

     

    Red Base

     

    FractureRedTeleRedesign_zpsba005aab.jpg

     

    FractureRedFlagRedesign_zpsc96adb8a.jpg

     

    FractureRedRedesign_zps503c4354.jpg

     

    Gold

     

    FractureTopGoldRedesign_zps74decfbd.jpg

     

    Cyan

     

    FractureCyanRedesign3_zps736a0ff6.jpg

     

    FractureCyanRedesign4_zps418ad74d.jpg

     

    FractureCyanRedesign_zps687e6a11.jpg

     

    -------------

     

    Diocese

    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/83b1d4f9-3a45-4a51-bc63-f217384ca130

     

    ugcuserfile-466c5e78-fbc3-49ef-8f09-f8d1

     

    Multilevel, asymmetric map for 4-8 players. Supports Slayer, Regicide, KotH, CTF, and Oddball.

     

    Weapons

     

    Sniper Rifle - 150 sec/1 clip

    Rocket Launcher - 150 sec/1 clip

    Needler - 90 sec/1 clip

    BR x4

    Carbine x2

    AR x2

    Magnum x2

    Storm Rifle

    Plasma Grenades x2

    Grenades x2

     

    Blue

     

    ugcuserfile-72c28275-21f4-4fef-acc9-2e2c

     

    ugcuserfile-e39c3c5a-6a6c-4305-8522-c620

     

    ugcuserfile-e94c8401-320a-4dcc-a995-745f

     

    Red

     

    (pics didn't save)

     

    Green

     

    ugcuserfile-bbaaa44f-2838-400c-af86-923a

     

    ugcuserfile-b76c3613-19ae-468f-9116-059a

     

    ugcuserfile-0ebbb3b8-a148-4d26-b9cd-bbc6

     

    Orange

     

    ugcuserfile-d260a469-1e2a-4acc-b0d6-39a9

     

    ugcuserfile-0178b765-159d-4935-a04c-e124

     

    ugcuserfile-f1d65020-cc03-468e-a24d-09b6

    Tele goes to top Blue

     

    Purple

     

    ugcuserfile-9fb60d7d-fde4-479b-b7cb-c7af

    Tele goes to green

     

    Gold

     

    ugcuserfile-44e1355e-0cb0-49b1-8376-c9a8

     

    ugcuserfile-6cc00ea9-8392-47ba-a7fc-54ec

     

    ugcuserfile-6c57e9f9-9171-4b45-9cb4-a160

     

    ugcuserfile-79f6f446-5af1-4cab-a81b-fc77

     

    -------

     

    Thanks to all of my testers, And a special shout out to SKLETN for offering up his services to make the vid for me!

     

    I'll be adding additional pics soon, as for some reason they didn't

    • Like 1
  4. Vitality: Weren't you gonna get a rockmod for this one? Because as it stands now, it's pretty open and pretty flat. If there's anything you can do about that, I would highly recommend you do it.

     

    Fracture: Similar problem here, but not as extreme. I think if you could maybe simplify some of the structures to save you some budget, allowing you to make more interesting spaces to fight through instead of just water, rocks, and the occasional platform.

     

    Diocese: I really like what you were going for on this one, but the map was pretty broken when I last played on it XD I can't quite tell from the pictures, but I'm hoping you made more hard routes throughout the map and fixed the camping spots.

     

    I'm putting them out in hopes it gets attention enough that someone may volunteer to mod them. I've been hearing rumor that the mod community has kinda gone dark. Nobody's getting responses to requests, I guess.

     

    Vitality has had some work done since you saw it last. Both blue side platforms gained some bulk for added LOS blocking, and the mantis area has also received a facelift. Because of these expansions, I could re-purpose some of the natural pieces better.

     

    As for Diocese, there have been changes made (I'm also redesigning Red side), and I'll be testing it again tonight. :) I moved the sniper to bottom purple next to the new lift that goes to top purple, rockets are top gold, OS is bottom gold, and there is a tele going to top blue. I'll inv ya if you're on.

  5. This is just a teaser for my upcoming "Reclaimer Map Pack" featuring the maps Vitality, Fracture, and Diocese. All three maps are heavily Forerunner themed, and inspired by Halo CE campaign

    and multiplayer settings.

     

     

    Vitality

     

    ugcuserfile-f7115d66-be66-466f-a75a-e731

     

    Vitality is a remake of my Halo 3 Bungie Favorites map, Frailty. Located on the largest of Forge Island's anvils, Vitality has a scope and scale that handily dwarfs it's predecessor.

     

    ugcuserfile-2520e859-1250-4950-b9ab-4c9e

     

    ugcuserfile-d80555d7-39bd-429c-a17b-f7de

     

    ugcuserfile-c12773b4-cf02-43e0-ba6b-bb94

     

    ugcuserfile-0e9aeec1-bfc0-47ab-9ed8-da31

     

    ugcuserfile-9d6a5c55-6a88-4ff4-8f9a-d688

     

     

    Fracture

     

    ugcuserfile-6b2a2f24-d5ec-4723-96c4-16bc

     

    Fracture has been in limbo for a few months as I worked on Vitality and Diocese. It was, for lack of a better term "finished", but I felt more testing was still needed. I am thrilled at how the Forerunner aesthetics came together, it really gives me that warm sense of nostalgia from CE. This was designed mainly as a 1-Flag and Team Slayer map, but also plays KOTH as well.

     

    ugcuserfile-c8c068ab-cd3c-4c0e-8c6f-d8ff

     

    ugcuserfile-0bebf1b1-b816-4b5f-ba1c-4f4b

     

    ugcuserfile-5081efa9-9730-446c-9e05-185b

     

    ugcuserfile-b1ee3a0e-5ce5-4008-8f7f-73c4

     

    ugcuserfile-58bfaa1f-885b-41f3-be9a-d743

     

    ugcuserfile-738b8894-5674-473a-ba31-4ba4

     

    ugcuserfile-120542cc-5c19-440b-81ab-bce3

     

     

    Diocese

     

    ugcuserfile-466c5e78-fbc3-49ef-8f09-f8d1

     

    Diocese was inspired from a single hallway, from a brief section of CE's campaign (also reappearing at the end of Halo 3). I, for some odd reason, felt compelled to integrate that scene into a map, and I'm pretty confident I succeeded. Diocese is influenced by campaign, and maps like Hang 'em High, and Damnation. While Diocese doesn't have any specific layouts or structures lifted from those maps, it does have multiple layers and lots of vertical elements that mirror it's source material.

     

    ugcuserfile-44e1355e-0cb0-49b1-8376-c9a8

     

    ugcuserfile-6cc00ea9-8392-47ba-a7fc-54ec

     

    ugcuserfile-79f6f446-5af1-4cab-a81b-fc77

     

    ugcuserfile-b76c3613-19ae-468f-9116-059a

     

    ugcuserfile-d260a469-1e2a-4acc-b0d6-39a9

     

     

     

    So that's the preview in a nutshell. Some fo the recent screenshots for Diocese didn't show up, and I didn't have time to take more to show off Red and Green areas. The maps are up on my fileshare right now, so feel free to give them a look over (better still, run some customs!) and let me know what you think. I'll be updating the maps as feedback comes in, and I'll make an official release when everything is set in stone. Thanks everyone!

     

    Vitality

    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/568222b9-09ce-4dd0-9a4e-a7463bed1149

     

    Fracture

    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c67dee45-5506-4dcf-99ee-017ee1aa7d30

     

    Diocese

    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9602f65f-58ca-4760-a07d-8fc8fc77c148

     

  6. Yup, and it's obnoxious. This becomes the point where forgers have to make choices between aesthetics or gameplay. Simplifying aesthetics, while disheartening, is probably where you'll free the space up. It's something we've been dealing with since H3. Good luck!

  7. My friend CHa0s just uploaded this trailer for my map pack late last night. I am floored by how great this turned out. Thanks CHa0s!

     

     

    Map links:

     

    Echelon - http://www.343industries.org/forum/topic/28399-echelon/

    Deflection - http://www.343industries.org/forum/topic/28398-deflection/

    Blindside - http://www.343industries.org/forum/topic/28400-blindside/

    Breakdown - http://www.343industries.org/forum/topic/26672-breakdown/

     

    Note: Breakdown is going through a bit of a revision. I've redone the safe boundaries so now there isn't anything sticking too far outside the map itself. I've taken out all initial ordinance drops and replaced them with standard spawn (with the exception of Speed Boost). Rockets are back in, replacing the Railgun. And Extraction has been added (needs testing).

     

    Thanks for watching everyone!

  8. My friend CHa0s just uploaded this trailer for my map pack late last night. I am floored by how great this turned out. Thanks CHa0s!

     

     

    Map links:

     

    Echelon - http://www.343industries.org/forum/topic/28399-echelon/

    Deflection - http://www.343industries.org/forum/topic/28398-deflection/

    Blindside - http://www.343industries.org/forum/topic/28400-blindside/

    Breakdown - http://www.343industries.org/forum/topic/26672-breakdown/

     

    Note: Breakdown is going through a bit of a revision. I've redone the safe boundaries so now there isn't anything sticking too far outside the map itself. I've taken out all initial ordinance drops and replaced them with standard spawn (with the exception of Speed Boost). Rockets are back in, replacing the Railgun. And Extraction has been added (needs testing).

     

    Thanks for watching everyone!

    • Like 1
  9. I'd love to, but I can't seem to find a forum for TNT. I'll just chalk it up to being super sick right now and not blind-as-a-bat :D

     

     

    Do I need to be present during the test? I know it's ideal but if I'm still feeling like garbage I probably won't be on at all.

     

     

     

    Edit: Nevermind, found it!

     

     

  10. Your detraction about Echelon is not a unique one. It has been expressed by a few others that were in my testing groups that I should've built it somewhere else. The good thing is that was the only bad thing about the map my testers brought forward. I wouldn't mind revisiting this map again down the road, but I would much rather have a prebuilt enclosed space to do it in (Reach's Colosseum for example).

  11. Blindside is a symmetric map featuring a quad-symmetric center, and mirrored symmetric bases. Built for smaller teams, Blindside is a great competitive map with hectic gameplay.

    Download link

    http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6518c0ff-8356-4a6c-a70b-8124a8422145


    Weapons and Ordinance


    Initial Drops
    Speed Boost - 150 sec
    Overshield - 150 sec


    Standard Spawns
    Sniper Rifle (x2) - 150 sec
    Sticky Detonator - 150 sec
    Shotgun - 150 sec
    AR (x2) - 30 sec
    Storm Rifle (x2) - 30 sec
    Surpressor (x2) - 30 sec
    BR (x6) - 30 sec
    DMR ( x2) - 90 sec
    Needler (x2) - 90 sec
    Light Rifle (x2) - 90 sec


    One-Flag version:
    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/fafcfd32-d79b-4047-af79-f848cda7c2c7





    Screenshots


    Overview
    BlindsideOverview_zps17ebf423.jpg





    Red Base
    RedBase_zpsed08a0c6.jpg



    Red Base Front
    RedBaseFront_zps022c013f.jpg



    Red Bridge
    RedBridge_zps5053028f.jpg



    Red Needler
    RedNeedler_zpsfa0324df.jpg



    Blue Spawn
    BlueBase_zps976538da.jpg



    Blue Sniper/Blue LR Spawn/Top Blue
    BlueSniperspawn_zps2a79fc2a.jpg



    Blue BR
    BlueBRspawn_zpsd2c00320.jpg



    Blue Bridge
    BlueLRTower_zpsc6b3a504.jpg







    Bottom Gold SG Spawn
    BottomGold_zps79fe0185.jpg



    Top Gold/Sticky Det Spawn
    TopGoldSDspawn_zpsd66a4293.jpg



    Green OS
    GreenSB_zps3443eceb.jpg



    Green DMR
    BlueLRspawn_zps79555c0e.jpg



    Purple Speed Boost
    PurpleOS_zpsfe06119d.jpg





    Thanks for all the help with testing everyone. A special thank you to Urban Myth, who convinced me that my original idea wouldn't be as much fun. He was right.

  12. Echelon is a mirrored symmetric map set in Erosion's interior room. While the Forge pallet for Erosion isn't the prettiest thing in the world, Echelon attempts to turn this 6-at-best into a 10. Featuring hectic gameplay and engaging geometry, Echelon will surely put players though their paces.
     

    Download link

    http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3e1f3edf-d400-415e-bade-9c7b1aa27701


    Weapons and Ordinance


    Initial Drops
    Sniper (x2) - 150 sec
    Rocket Launcher - 180 sec
    Speed Boost - 180 sec
    Needler - 150 sec
    Shotgun - 150 sec


    Standard Spawns
    DMR (x2) - 90 sec
    BR (x6) - 30 sec




    Screenshots


    Isometric Overview
    IsoView_zpsd742ab6a.jpg



    Red Base Overview
    RedBaseOverview_zps4af77049.jpg



    Red Base Interior
    RedBaseInt_zps6463e5de.jpg



    Open Red
    RedJump_zpsd6d78474.jpg



    Red Base Front
    RedBasefront_zps4843152e.jpg



    Red Base Rear
    RedBaseBack_zpse4b9af20.jpg



    Red Alley
    RedBaseAlley_zpseda219e8.jpg



    Red BR
    OpenRed_zpsa53d3833.jpg



    Red Snipe Spawn
    RedSnipe_zps417c3ff0.jpg



    Blue Base Overview
    BlueBaseOverview_zps5cc82838.jpg



    Blue Base Interior
    BlueBaseInt_zps1611a662.jpg



    Blue Base Front
    BlueBaseFront_zps11fc2cc9.jpg



    Blue Base Rear
    BlueBaseBack_zps35c4f931.jpg



    Blue Alley
    BlueBaseAlley_zpscc326a9d.jpg



    Blue BR
    OpenBlue_zps7ea8f2ab.jpg



    Blue Snipe Spawn
    BlueSnipe_zpsd7b4106f.jpg



    Open Blue
    BlueJump_zps127e8e28.jpg



    Top Green
    TopGreen_zpsa23309f8.jpg



    Open Green
    OpenGreen_zps554ccdfe.jpg



    Bottom Green
    BottomGreen_zps6c589d84.jpg



    Light Bridge to Top Gold
    LightBridge_zps291e87a1.jpg



    Jump-up from Bottom Gold to Top Gold
    JumpingUpToTopGold_zps7ca4d1cf.jpg



    Bottom Gold SB Spawn
    BottomGold_zpsc2368156.jpg



    Roskets at Top Gold, SB at Bottom Gold
    SBandRL_zps002565bb.jpg





    Thanks to everyone who helped me test in the weeeeeee hours after customs was over. You guys are awesome!


    Oh, btw, get your One-Flag version here:
    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/bc4d621d-a5d3-4a4d-80ce-acd3d7225acc

    • Like 1
  13. Deflection is an asymmetric BTB map set on top of the default structure on Impact. Featuring a multitude of height variations and lines of sight, Deflection is sure to give players plenty of combat opportunities.

    Download link

    http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/1f35468b-f09c-4f30-b3fd-f790e6191210


    Weapons and Powerups
    Initial ordinance
    Sniper Rifle (x2) - 150 sec
    Overshield - 180 sec
    Speed Boost - 180 sec
    Rocket Launcher - 150 sec
    2x Plasma Grenades (x2) - 60 sec


    Standard Weapon Spawns
    Needler (x2) - 150 sec
    Concussion Rifle - 150 sec
    Railgun - 150 sec
    Light Rifle (x2) - 60 sec
    Carbine (x2) - 45 sec




    Gametypes
    Slayer
    KotH
    CTF
    Oddball
    Regicide
    Multi-team


    I also have a One-Flag version as well
    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/aa6ed29d-453d-432f-9544-c4bfe996a762



    Screenshots


    Blue Spawn
    BlueSpawn_zpsdada56cb.jpg



    Blue Snipe
    BlueSnipe_zps9320ade2.jpg



    Blue Base Exterior
    BlueBase_zpsfdd5871d.jpg



    Blue PG Spawn
    PlasmaNadeCannon_zps39558d86.jpg



    Blue LR Spawn
    LRtunnel_zpsd34609fc.jpg



    Carbine Tower
    Greencarbine_zpsfb504490.jpg



    Green Courtyard
    Green_zps69b57845.jpg



    Red Spawn
    RedSpawn_zps238972c9.jpg



    Red Base Interior
    RedBaseInt_zpsf461ea1b.jpg



    Red Snipe
    RedSnipe_zpsa69d0c08.jpg



    Red Hall
    RedHall_zps47943c25.jpg



    Red Street
    RedStreet_zps27209f54.jpg



    Red Window
    BottomRedWindow_zps9342e037.jpg



    Bottom Red
    BottomRedLRspawn_zpsb64b03f5.jpg



    Bottom Red to Bottom Gold
    BottomGold_zps63a14a11.jpg



    OS Spawn
    OSspawn_zps780c589e.jpg



    Rocket Spawn
    RLspawn_zpsace00765.jpg



    Speed Boost Spawn
    SBspawn_zpsb24924a0.jpg



    Main Courtyard Overview
    Courtyard_zps26650d91.jpg





    Thanks for all the help with testing everyone! and a special thank you goes out to Nondual for is assistance getting CTF to work, and his patience with having a map with broken spawns appear in his custom lobby so frequently. Really, I can't thank you enough.

    • Like 1
  14. Here is a sampling of maps that are either in the testing phases, or under construction.

     

    Echelon

     

    Echelon_zps309d25a1.jpg

     

    Initially starting as a remake of Xenolith from Halo 3, I changed design direction early on to being mirrored symmetric instead of quad-symmetric.

     

    Suitable for mid-sized teams. Also set up for multiteam games. Supports Oddball, KotH, Slayer, Regicide, and CTF. There is also a one-flag version as well.

     

    Testing needed: Single/multi flag

     

     

     

    Blindside

     

    Blindside_zps2273aeae.jpg

     

    The beginning build was meant to be quad-symmetric. But, with a little coaxing from friends against this idea, I went with a quad-symmetric center, and mirrored symmetric outlying bases and structures.

     

    Suitable for teams of 5v5 or smaller. Multiteam is also available. Supports Oddball, KotH, Slayer, Regicide, and CTF. One-Flag variant also available.

     

    Testing needed: Single/multi flag

     

     

     

    Fracture

     

    Fracture_zpsafe14f51.jpg

     

    All hail Forerunner thingies sticking out of rocks! This remake of my Halo 3 map Frailty is still in the building phases.

    • Like 1
  15. Congrats to the winners! I do not envy the task of having to wade through the deluge of submissions to narrow them down. I can't wait to see what the new breed of forgers come up with next! I'm looking forward to reading some more formal reviews on those that misssed the cut *cough-Breakdown-cough*. Better luck next time.

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