Mike Foster
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Posts posted by Mike Foster
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New trailer video!
Hope you guys like it.
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Thanks for the thumbs up salasandro. She's a real beauty isn't she? I have a new version of the map that fixes a few issues in regards to ricochet, if you don't have it. For some reason I can't edit this post to change the link.
Fracture v1.2
Enjoy!
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Apparently I can't edit this for some odd reason, so here is the link to the updated map.
-fixed ricochet goal size
-fixed sumberged grid so the ricochet ball no longer hit the water's kill barrier.
Fracture v1.2
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Hadokenchild
Presents
Fracture
Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, Ricochet, and Extraction.
Weapons
Rocket Launcher - 150 sec/1 clip
Sniper Rifle - 150 sec/1 clip
Needler - 120 sec/1 clip
Carbine x2
BR x3
AR x2
Overshield 150 sec
Blue Base
Red Base
Gold
Cyan
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A big thanks goes out to all who offered their time and feedback during testing. You're awesome!
DOWNLOAD FRACTURE - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/ab69712c-e5cd-4a0a-8a28-c97e3f647225
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Hadokenchild
Presents
Fracture
Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, Ricochet, and Extraction.
Weapons
Rocket Launcher - 150 sec/1 clip
Sniper Rifle - 150 sec/1 clip
Needler - 120 sec/1 clip
Carbine x2
BR x3
AR x2
Overshield 150 sec
Blue Base
Red Base
Gold
Cyan
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A big thanks goes out to all who offered their time and feedback during testing. You're awesome!
DOWNLOAD FRACTURE - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/ac8ecaa2-d53c-4288-bfc5-09cc4cbd5ca3
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Thanks CHa0s! I'm REALLY happy with how Fracture turned out, as it's beginnings were a little... flat. I'm aslo surprised with how Diocese seemed to summon memories of Construct, yet in it's own unique way. I really appreciate all the testing assistance you've provided for these maps, I couldn't have done it without you!
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Thanks Chron!
Actually, you can jump up off the Y-Cross barriers in between them, and there is a ramp that goes above the teleporter at each base.
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Vitality
A remake of Frailty from Halo 3. An asymmetric, Big Team map for 12-16 players. Suitable for Slayer, KOTH, and CTF.
Weapons
Rocket Launcher - 150 sec/1 clip
Sniper Rifle x2 - 150 sec/1clip
Carbine x2
BR x2
DMRx2
LRx2
Overshield - 150 sec
Vehicles
Rocket Hog x2
Warthog x2
Ghost x2
Mongoose x2
Banshee
Mantis
Red Base
Blue Base
Banshee
Mantis
Center
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Fracture
Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, and Extraction.
Weapons
Rocket Launcher - 150 sec/1 clip
Sniper Rifle - 150 sec/1 clip
Needler - 120 sec/1 clip
Carbine x2
BR x3
AR x2
Overshield 150 sec
Blue Base
Red Base
Gold
Cyan
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Diocese
Multilevel, asymmetric map for 4-8 players. Supports Slayer, Regicide, KotH, CTF, and Oddball.
Weapons
Sniper Rifle - 150 sec/1 clip
Rocket Launcher - 150 sec/1 clip
Needler - 90 sec/1 clip
BR x4
Carbine x2
AR x2
Magnum x2
Storm Rifle
Plasma Grenades x2
Grenades x2
Blue
Red
(pics didn't save)
Green
Orange
Tele goes to top Blue
Purple
Tele goes to green
Gold
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Thanks to all of my testers, And a special shout out to SKLETN for offering up his services to make the vid for me!
I'll be adding additional pics soon, as for some reason they didn't
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Vitality: Weren't you gonna get a rockmod for this one? Because as it stands now, it's pretty open and pretty flat. If there's anything you can do about that, I would highly recommend you do it.
Fracture: Similar problem here, but not as extreme. I think if you could maybe simplify some of the structures to save you some budget, allowing you to make more interesting spaces to fight through instead of just water, rocks, and the occasional platform.
Diocese: I really like what you were going for on this one, but the map was pretty broken when I last played on it XD I can't quite tell from the pictures, but I'm hoping you made more hard routes throughout the map and fixed the camping spots.
I'm putting them out in hopes it gets attention enough that someone may volunteer to mod them. I've been hearing rumor that the mod community has kinda gone dark. Nobody's getting responses to requests, I guess.
Vitality has had some work done since you saw it last. Both blue side platforms gained some bulk for added LOS blocking, and the mantis area has also received a facelift. Because of these expansions, I could re-purpose some of the natural pieces better.
As for Diocese, there have been changes made (I'm also redesigning Red side), and I'll be testing it again tonight. I moved the sniper to bottom purple next to the new lift that goes to top purple, rockets are top gold, OS is bottom gold, and there is a tele going to top blue. I'll inv ya if you're on.
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Thanks for taking the time to reply Omega. Good to hear Diocese caught your attention. As for the others, is the flat terrain a turn-off? I understand some aren't too keen on flat maps.
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This is just a teaser for my upcoming "Reclaimer Map Pack" featuring the maps Vitality, Fracture, and Diocese. All three maps are heavily Forerunner themed, and inspired by Halo CE campaign
and multiplayer settings.
Vitality
Vitality is a remake of my Halo 3 Bungie Favorites map, Frailty. Located on the largest of Forge Island's anvils, Vitality has a scope and scale that handily dwarfs it's predecessor.
Fracture
Fracture has been in limbo for a few months as I worked on Vitality and Diocese. It was, for lack of a better term "finished", but I felt more testing was still needed. I am thrilled at how the Forerunner aesthetics came together, it really gives me that warm sense of nostalgia from CE. This was designed mainly as a 1-Flag and Team Slayer map, but also plays KOTH as well.
Diocese
Diocese was inspired from a single hallway, from a brief section of CE's campaign (also reappearing at the end of Halo 3). I, for some odd reason, felt compelled to integrate that scene into a map, and I'm pretty confident I succeeded. Diocese is influenced by campaign, and maps like Hang 'em High, and Damnation. While Diocese doesn't have any specific layouts or structures lifted from those maps, it does have multiple layers and lots of vertical elements that mirror it's source material.
So that's the preview in a nutshell. Some fo the recent screenshots for Diocese didn't show up, and I didn't have time to take more to show off Red and Green areas. The maps are up on my fileshare right now, so feel free to give them a look over (better still, run some customs!) and let me know what you think. I'll be updating the maps as feedback comes in, and I'll make an official release when everything is set in stone. Thanks everyone!
Vitality
Fracture
Diocese
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Yup, and it's obnoxious. This becomes the point where forgers have to make choices between aesthetics or gameplay. Simplifying aesthetics, while disheartening, is probably where you'll free the space up. It's something we've been dealing with since H3. Good luck!
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Nope, no infection maps. Let me know what you think if them!
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My friend CHa0s just uploaded this trailer for my map pack late last night. I am floored by how great this turned out. Thanks CHa0s!
Map links:
Echelon - http://www.343industries.org/forum/topic/28399-echelon/
Deflection - http://www.343industries.org/forum/topic/28398-deflection/
Blindside - http://www.343industries.org/forum/topic/28400-blindside/
Breakdown - http://www.343industries.org/forum/topic/26672-breakdown/
Note: Breakdown is going through a bit of a revision. I've redone the safe boundaries so now there isn't anything sticking too far outside the map itself. I've taken out all initial ordinance drops and replaced them with standard spawn (with the exception of Speed Boost). Rockets are back in, replacing the Railgun. And Extraction has been added (needs testing).
Thanks for watching everyone!
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My friend CHa0s just uploaded this trailer for my map pack late last night. I am floored by how great this turned out. Thanks CHa0s!
Map links:
Echelon - http://www.343industries.org/forum/topic/28399-echelon/
Deflection - http://www.343industries.org/forum/topic/28398-deflection/
Blindside - http://www.343industries.org/forum/topic/28400-blindside/
Breakdown - http://www.343industries.org/forum/topic/26672-breakdown/
Note: Breakdown is going through a bit of a revision. I've redone the safe boundaries so now there isn't anything sticking too far outside the map itself. I've taken out all initial ordinance drops and replaced them with standard spawn (with the exception of Speed Boost). Rockets are back in, replacing the Railgun. And Extraction has been added (needs testing).
Thanks for watching everyone!
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Updated to V1.2
Details in the description
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GT: Hadokenchild
Map: Echelon
Party size: 8-10
Gametype: CTF
My work schedule prvents me from attending, I hope thaat isn't an issuue.
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I'd love to, but I can't seem to find a forum for TNT. I'll just chalk it up to being super sick right now and not blind-as-a-bat
Do I need to be present during the test? I know it's ideal but if I'm still feeling like garbage I probably won't be on at all.
Edit: Nevermind, found it!
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Your detraction about Echelon is not a unique one. It has been expressed by a few others that were in my testing groups that I should've built it somewhere else. The good thing is that was the only bad thing about the map my testers brought forward. I wouldn't mind revisiting this map again down the road, but I would much rather have a prebuilt enclosed space to do it in (Reach's Colosseum for example).
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Blindside is a symmetric map featuring a quad-symmetric center, and mirrored symmetric bases. Built for smaller teams, Blindside is a great competitive map with hectic gameplay.
Download linkhttp://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6518c0ff-8356-4a6c-a70b-8124a8422145
Weapons and Ordinance
Initial Drops
Speed Boost - 150 sec
Overshield - 150 sec
Standard Spawns
Sniper Rifle (x2) - 150 sec
Sticky Detonator - 150 sec
Shotgun - 150 sec
AR (x2) - 30 sec
Storm Rifle (x2) - 30 sec
Surpressor (x2) - 30 sec
BR (x6) - 30 sec
DMR ( x2) - 90 sec
Needler (x2) - 90 sec
Light Rifle (x2) - 90 sec
One-Flag version:
https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/fafcfd32-d79b-4047-af79-f848cda7c2c7
Screenshots
Overview
Red Base
Red Base Front
Red Bridge
Red Needler
Blue Spawn
Blue Sniper/Blue LR Spawn/Top Blue
Blue BR
Blue Bridge
Bottom Gold SG Spawn
Top Gold/Sticky Det Spawn
Green OS
Green DMR
Purple Speed Boost
Thanks for all the help with testing everyone. A special thank you to Urban Myth, who convinced me that my original idea wouldn't be as much fun. He was right. -
Echelon is a mirrored symmetric map set in Erosion's interior room. While the Forge pallet for Erosion isn't the prettiest thing in the world, Echelon attempts to turn this 6-at-best into a 10. Featuring hectic gameplay and engaging geometry, Echelon will surely put players though their paces.
Download link
http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/3e1f3edf-d400-415e-bade-9c7b1aa27701
Weapons and Ordinance
Initial Drops
Sniper (x2) - 150 sec
Rocket Launcher - 180 sec
Speed Boost - 180 sec
Needler - 150 sec
Shotgun - 150 sec
Standard Spawns
DMR (x2) - 90 sec
BR (x6) - 30 sec
Screenshots
Isometric Overview
Red Base Overview
Red Base Interior
Open Red
Red Base Front
Red Base Rear
Red Alley
Red BR
Red Snipe Spawn
Blue Base Overview
Blue Base Interior
Blue Base Front
Blue Base Rear
Blue Alley
Blue BR
Blue Snipe Spawn
Open Blue
Top Green
Open Green
Bottom Green
Light Bridge to Top Gold
Jump-up from Bottom Gold to Top Gold
Bottom Gold SB Spawn
Roskets at Top Gold, SB at Bottom Gold
Thanks to everyone who helped me test in the weeeeeee hours after customs was over. You guys are awesome!
Oh, btw, get your One-Flag version here:
https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/bc4d621d-a5d3-4a4d-80ce-acd3d7225acc- 1
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Deflection is an asymmetric BTB map set on top of the default structure on Impact. Featuring a multitude of height variations and lines of sight, Deflection is sure to give players plenty of combat opportunities.
Download linkhttp://www.halowaypoint.com/en-us/games/halo4/fileshare/details/1f35468b-f09c-4f30-b3fd-f790e6191210
Weapons and Powerups
Initial ordinance
Sniper Rifle (x2) - 150 sec
Overshield - 180 sec
Speed Boost - 180 sec
Rocket Launcher - 150 sec
2x Plasma Grenades (x2) - 60 sec
Standard Weapon Spawns
Needler (x2) - 150 sec
Concussion Rifle - 150 sec
Railgun - 150 sec
Light Rifle (x2) - 60 sec
Carbine (x2) - 45 sec
Gametypes
Slayer
KotH
CTF
Oddball
Regicide
Multi-team
I also have a One-Flag version as well
https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/aa6ed29d-453d-432f-9544-c4bfe996a762
Screenshots
Blue Spawn
Blue Snipe
Blue Base Exterior
Blue PG Spawn
Blue LR Spawn
Carbine Tower
Green Courtyard
Red Spawn
Red Base Interior
Red Snipe
Red Hall
Red Street
Red Window
Bottom Red
Bottom Red to Bottom Gold
OS Spawn
Rocket Spawn
Speed Boost Spawn
Main Courtyard Overview
Thanks for all the help with testing everyone! and a special thank you goes out to Nondual for is assistance getting CTF to work, and his patience with having a map with broken spawns appear in his custom lobby so frequently. Really, I can't thank you enough.- 1
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Here is a sampling of maps that are either in the testing phases, or under construction.
Echelon
Initially starting as a remake of Xenolith from Halo 3, I changed design direction early on to being mirrored symmetric instead of quad-symmetric.
Suitable for mid-sized teams. Also set up for multiteam games. Supports Oddball, KotH, Slayer, Regicide, and CTF. There is also a one-flag version as well.
Testing needed: Single/multi flag
Blindside
The beginning build was meant to be quad-symmetric. But, with a little coaxing from friends against this idea, I went with a quad-symmetric center, and mirrored symmetric outlying bases and structures.
Suitable for teams of 5v5 or smaller. Multiteam is also available. Supports Oddball, KotH, Slayer, Regicide, and CTF. One-Flag variant also available.
Testing needed: Single/multi flag
Fracture
All hail Forerunner thingies sticking out of rocks! This remake of my Halo 3 map Frailty is still in the building phases.
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Congrats to the winners! I do not envy the task of having to wade through the deluge of submissions to narrow them down. I can't wait to see what the new breed of forgers come up with next! I'm looking forward to reading some more formal reviews on those that misssed the cut *cough-Breakdown-cough*. Better luck next time.
Fracture
in Competitive Maps
Posted
New trailer video!
Hope you guys like it.