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Justin Lindgren

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  1. My three biggest problems with Halo 4 mm are: 1- joining "in progress" games I hate joining games like CTF at 4-0 and they have the flag half way back already, there is no point. 2- vehicles aren't even The ghost is waaaay too strong and is a ***** to take out. I know how easy it is (plasma pistol then plasma grenade) but doing that at a ghost while the rest of their team fires at you is almost impossible. And the warthog and mongoose are almost useless. They are too easy to destroy and the gunners are practically ohk's 3- guns need to be more equal The dmr is the strongest, followed by the BR, followed far behind by the AR. This is wrong, they should all be bore equal, not in bullet strength, but the dmr kills in four-five shots and takes 4-5 seconds whereas the AR takes a whole clip and takes like 8 seconds, the times should be more equal to allow players to use their preferred weapon with out being destroyed by other players.
  2. I personally have had the problem multiple times that I enter either a CTF game or a SWAT game and I am put on a team within seconds of losing. I understand having players join games, but you can imagine how frustrating it is to wait and wait and wait for a game and then when u finally get into one you instantly lose and are forced to wait and wait and wait again to be put in a game worth playing. And even if you find a game that is like 2-0, you are still at a steep disadvantage forcing you to either carry your team and hope that you can do something to help, or you are forced into a losing situation. I know I am not the only one, and it would be nice to see a system where you went into a tied game or make me wait another 10 seconds for a new game rather than be forced into a game I have no chance of bringing back.
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