Jump to content

ChewyNutCluster

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by ChewyNutCluster

  1. GT: ChewyNutClusterhttps://www.halowaypoint.com/en-us/players/chewynutcluster/halo4/fileshare#!/?section=GameSettings&view-select=Tile&startIndex=0&details=a1e8f3e1-4168-4818-bef9-0004c54593d2uster Map Link:https://www.halowaypoint.com/en-us/players/chewynutcluster/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=94f35e1f-c51c-4809-8cc8-175753c78e2f -Forged on Erosion inside the Grifball arena. -Very small - 24 mines spawn directly over players heads - Pipe in the middle of the room down which a fusion coil drops every ten seconds detonating the mines - 8 initial overshields on a 7 second respawn timer - spectator boxes on sides for players who have died and respawned - 8 golf balls spawning at 10 second intervals Gametpe Link:https://www.halowaypoint.com/en-us/players/chewynutcluster/halo4/fileshare#!/?section=GameSettings&view-select=Tile&startIndex=0&details=a1e8f3e1-4168-4818-bef9-0004c54593d2 - Recommended 6-12 players, but will work with any number - FFA KoTH variant, Can also work for 4v4, but reccommended FFA - Normal movement speed, normal shields, 0% jump height, 0% weapon and melee damage, 200% damage resistance - Players will all spawn against the wall in a small room with mines directly above their heads. Immediately, overshields will spawn and players must scramble to grab one as quickly as they can. Those who did not get a shield in time will go boom and have to respawn and watch from the sidelines; they can also use sticky detonators to knock the players still in play around a little bit. The mines will continue to explode every ten seconds. Golf balls will spawn one-by-one blocking the overshields so that less and less shields are available. Eventually, two players will remain and whoever gets the final shield to survive that last BOOM gets a point and wins the round. Rinse and repeat 7 times! PICTURES ON HALO CUSTOMS: http://halocustoms.com/maps/musical-shields.752/ -ChewyNutCluster
  2. Awesome! Thanks for Giving it a chance and I'd love to know what you think
  3. Very cool idea. Seems like a more fresh take on the dull ghostbusters gametype.
  4. I love competitive minigames so this looks right up my alley. Brilliant idea using shotguns which I'm sure works a lot better than swords. I feel like that really would make it more similar to real jousting as you said. Overall it's smart, simple, and seems like a lot of fun. My favorite type of game I really look forward to giving it a try. Great work!
  5. Gamertag: ChewyNutCluster Map: "Tip Toe" -https://www.halowaypoint.com/en-us/players/chewynutcluster/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=4d5bd87d-fabc-4776-ba97-9d1b40dbf5cc Gametype: "Watch Your Step" -https://www.halowaypoint.com/en-us/players/chewynutcluster/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=4ba9ce27-749d-4dde-bde3-08ed11201d12 Description: Defensive Team Objective (blue team in first round): WATCH YOUR STEP! Extraction cylinders will be disappearing and respawning underneath your feet as the other team shoots them. Jump around from cylinder to cylinder to avoid falling to your death and try not to bump into your teammates who will also be frantically trying to keep their footing. At 30 seconds remaining a few more cylinders will spawn to jump on as well as a thruster pack. Round ends when your entire team dies or 2 minutes pass. Offensive Team Objective (red team in first round): KILL THEM ALL! You will each spawn with a DMR, use it to shoot the extraction cylinders making the defensive team fall to their watery grave below. It takes two shots from your DMR to destroy each extraction cylinder. Use teamwork to wipe out the platform as efficiently as possible. At 1 minute remaining, 2 light rifles (one on each bridge) will spawn which, when scoped in, will destroy each cylinder with only one shot making it a little easier. At 30 seconds remaining (let's pretend you let the other team survive this long) 2 sniper rifles, one on each bridge, will spawn; these babies will destroy entire rows of cylinders with only one shot. NOTE: There is no reason for either team to shoot at each other. Damage is turned off and by doing this you will only be wasting time and letting down your team by not completing the objective. ONLY WORKS FOR 4v4 RvB!!! Pics Below: I really hope you like it! Any feedback would be greatly appreciated. I've done hours of testing and got a lot of positive feedback so far. PS: Today is my birthday and a THFE feature would be an awesome gift
  6. UPDATED WITH VIDEOS! Hello everyone, this is my first ever attempt at forge and I want to know what you think. I'm a huge fan of THFE and being featured by them would be absolutely amazing! Thanks! Gamertag: ChewyNutCluster GAME TYPE: Watch your step! (in fileshare........go the file browser > Gametypes > Fileshare Search > ChewyNutCluster > Watch your step!) Map: Tip Toe (in fileshare.......go to file browser > Gametypes > Fileshare Search > ChewyNutCluster > Tip Toe) Recommended # of players: 8-10 Description This is a king of the hill variant. One team (blue at first) spawns in the hill which is on top of a floating platform created by multiple extraction crates. The other team (red at first) spawns in structures off to the side of the hill and must use their DMRs to shoot the crates making them disappear. The objective is simple: one team must stay alive for as long as possible by jumping around on the crates as they disappear and respawn and the other must try to keep shooting the crates out under the opponents' feet to make them fall to their doom. There are 4 rounds and the team with the most points (hill time) after the game wins. If anyone wants to try this out feel free to download it off my fileshare. Thanks so much for reading! -NUT http://www.youtube.com/watch?v=tV2-R9vmWyc&feature=youtu.be https://www.youtube.com/watch?v=oIiSCL8ZnfU
×
×
  • Create New...