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John-117

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Posts posted by John-117

  1. If rumors are to be believed then Microsoft Studios’ upcoming project Halo 4 could see the artificially intelligent (AI) character Cortana to play a leading role in the game.

     

    Previously, it was rumored that Halo: Combat Evolved Anniversary will also feature a beta version of Halo 4 in its ‘Extras’ panel in the menu. Now it is believed that Halo 4 will see the graphical representation of Cortana is a livelier form.

     

    "I can tell you Cortana's going to be a focal point of Halo 4, for sure." Said Frank O'Connor, 343's franchise development director, during an interview with OXM (Official Xbox Magazine). "I think a lot of people are speculating on Cortana's age and the effects of age on an AI, there's this thing called Rampancy which is really just any AI thinking itself to death and Cortana's been around for a while and most AIs have a lifespan of seven years.”

     

     

    O’Connor has hinted that Cortana will not be limited to a graphical imagery AI in the new version of Halo alongside Master Chief. This is expected to alter the game’s storyline and give it a more detailed plot. If Cortana is to play an active character alongside the chief then it will come as a bonus with the game.

     

    "Cortana's a little bit different in that she's been exposed to a lot more technology and information than other AIs via the Forerunner lore and mythos. But her state of mind, her relationship with the Chief, they're all going to be core elements of the story and the 'human drama' as it were in Halo," O’Connor added.

     

    “Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012,” says the official Halo 4 website.

     

    Halo 4 will arrive on Xbox 360 in the fourth quarter of 2012, according to an OXM report.

     

     

     

    This post has been promoted to an article

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  2. I think its great of them to be this honest and say what really went down, how they failed themselves and how Microsoft pressured them. As for a DLC, i don't think its possible, considering the stuff that was left out must be early work, unfinished. Wouldn't make much sense releasing it now, even if they could.

     

    It would if they decide to remake Halo 2 for 15th anniversary.

  3. In the final Halo documentary by Bungie, some interesting opinions come to light from some members of the developer regarding Halo 2's campaign. One even called it a "disastrous flaming turd of failure".

     

    Part of the reason for this was that the campaign was cut short to make it's release date, as senior engineering lead Chris Butcher described the project as a "three act tragedy".

     

    According to Butcher, "The first act was when we were all optimistic and fun, we were saying "this game is going to be 70 times more fun than Halo 1, because we've got all these great vehicles and environments and we're just going to jam in as much stuff as we can,"

     

    He went on to say that their enthusiasm "lead us into some very, very scary places, with a graphics engine that was "totally unsuited" to Xbox and levels that "didn't make sense in a shooter".

     

    Bungie COO Pete Parsons stated, "We had to throw out a lot of stuff that we'd wanted to do", and blamed some of the issues from the absence of studio founders Alex Seropian and Jason Jones, which made them develop Halo 2 "by committee".

     

    "Before Halo 2, we could fail in silence and in misery but no-one really knew we were failing," writer Joseph Staten added. "But with something like Halo 2, everyone knew we'd cut missions at the end, that we'd lopped off our third act - we failed spectacularly in public as far as the story was concerned."

     

    However, one thing all agree on is that players rushed through the single player campaign and delved into the revolutionary multiplayer, whose matchmaking and clap support made Xbox Live finally explode and become the popular service it is now.

     

    This post has been promoted to an article

  4. i like forge world better then sandbox, there's no point of bringing it back.

     

    I have to disagree with you on that statement. Forgeworld was big and all but the problem was there was no differrence and feel for all the enviorments featured and also because all the objects were just about the same and felt old and generic. In other words, there was no variety.

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